All answers

How Can Small Game Teams Scale Production With Outsourcing Partners?

Start with the disciplines that have clear deliverables: art, animation, audio, localization and QA. Each can be briefed, counted and accepted without a designer in the loop every day. Keep design and core engineering in house, because work that changes weekly costs more to brief than to do. Brief with reference images, a style guide and the technical budgets. Then grow one vendor from a paid pilot into a standing relationship, rather than spreading the same money across four studios that each have to learn your game.

Studios listed here that take this work include Fox3D Consulting, Somatone Interactive, The Audio Guys and Leartes Studios.

146 studios of 1-50 people list art, animation, audio or QA
5 questions answered

What should a small game team outsource first?

Start with art. It is the most specifiable work, the hardest to staff part time, and it can be accepted against a reference image without a designer in the loop every day. Animation, audio, localization and QA follow for the same reasons: each is finite, each needs a specialist you could not keep busy full time, and none of them blocks daily development while you wait. Keep design, the core loop and anything still being prototyped in house. The test is whether you could write down what done means today. If you could not, the work is not ready to leave the building.

How do you write a brief an outsourcing studio can quote from?

A quotable brief has five parts: a counted deliverable list, reference images or clips showing the target quality, the technical constraints such as engine, polygon and texture budgets, naming conventions and file formats, the dates, and the acceptance criteria. Say what the work is for, because a studio that understands the context catches problems you did not specify. Include one finished asset from your own project if you have one, since it is worth more than a page of adjectives. Send the same brief to every candidate so the quotes compare line by line. The brief generator walks through the same structure.

How many outsourcing vendors should a small team run at once?

One at a time, until the first is routine. Every active vendor costs a standing share of a producer's week in briefing, review and integration, and a small team has one producer at most. Two vendors on unrelated disciplines is manageable once the first relationship needs no explaining. Four vendors on the same budget means four onboardings, four style calibrations and four sets of files arriving in different conventions. Grow the vendor that works instead: a studio on its third package with you needs a shorter brief and lands closer to the target on the first pass.

When should a small team move from outsourcing to co-development?

Move to co-development when the work stops being specifiable, which is when the tasks you want to send change weekly, touch the core loop, or cannot be separated from your codebase. Co-development buys capacity inside your project, but it needs someone on your side to plan the external team's week, review daily and unblock them across a time-zone gap. Small teams rarely have that person spare, so the honest sequence is to outsource specified packages first and open the repository only once a producer exists to run it. A technical gap in your own build is the common exception.

How does an outsourcing budget scale as a small team grows?

Budget from an asset list and a schedule rather than a monthly figure, because outsourcing cost is a discipline rate multiplied by staffed weeks. Add the three things small budgets miss: revision rounds beyond the contracted number, your own briefing and integration time, and the ramp-up weeks where a new team is slower than it will be later. Scale by extending the vendor you already trust rather than adding another, since the second package with the same studio costs less to brief. Budget the paid pilot explicitly, because you will pay for it either way.

Small studios that take art, animation, audio or QA packages

146 of the 533 studios listed here are teams of 1 to 50 that also offer art, animation, audio or QA, the disciplines a small team sends out first. Narrow further by discipline in the browse filters.

Revolution Software logo
Revolution Software

Adventure Game Pioneers

York, United Kingdom · 11-50 people · Founded 1990 · Programming, Game Design, 2D Art · Unity, Custom Engine

Digital Arrow logo
Digital Arrow

Serbian Multi-Platform Dev

Belgrade, Serbia · 11-50 people · Founded 2010 · Programming, Game Design, 2D Art · Unity

Fox3D Consulting logo
Fox3D Consulting

CG & Art Pipeline Experts

Warsaw, Poland · 11-50 people · Founded 2008 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Appcrunk logo
Appcrunk

Enliven Your Ideas

Mohali, India · 11-50 people · Founded 2018 · Programming, Game Design, QA Testing · Unity, Unreal Engine, Custom Engine

Radient Game Studio logo
Radient Game Studio

Guadalajara studio (formerly Larva Game Studios) for full development and co-dev

Guadalajara, Mexico · 11-50 people · Founded 2007 · Full Production, Co-Development, Programming · Unity, Unreal Engine

Studio EIM logo
Studio EIM

Game audio for 1,400+ titles. Seoul, since 1999.

Seoul, South Korea · 11-50 people · Founded 1999 · Audio & Sound Design, Localization · Unity, Unreal Engine, Custom Engine

Rogue Goliath Studios logo
Rogue Goliath Studios

Full-Stack Game Consulting

Austin, United States · 11-50 people · Founded 2018 · Game Design, 3D Art, Animation · Unity, Unreal Engine

Double Coconut logo
Double Coconut

Game development outsourcing & co-dev for f2p casino, casual and mid-core web and mobile games.

San Francisco, United States · 11-50 people · Founded 2012 · 2D Art, Programming, Co-Development · Unity · Credits: Ultimate Word Games and Ultimate Mahjong, Microsoft Casual Games; Madden 25 Team Builder and Companion App, EA Sports

Gambir Studio logo
Gambir Studio

Indonesian Game Art & Development

Jakarta, Indonesia · 11-50 people · Founded 2016 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Batovi Games logo
Batovi Games

Uruguayan Pixel Sports

Montevideo, Uruguay · 11-50 people · Founded 2008 · Programming, Game Design, 2D Art · Unity

Lienzo logo
Lienzo

Mexican Culture in Gaming

Chihuahua, Mexico · 11-50 people · Founded 2012 · Programming, Game Design, 3D Art · Unreal Engine, Unity

Redcatpig Studio logo
Redcatpig Studio

Azores Innovation

Azores, Portugal · 11-50 people · Founded 2015 · Programming, Game Design, 3D Art · Unity, Unreal Engine

Somatone Interactive logo
Somatone Interactive

Audio Excellence Since 2003

San Francisco, United States · 11-50 people · Founded 2003 · Audio & Sound Design · Unity, Unreal Engine, Custom Engine

The Audio Guys logo
The Audio Guys

Award-Winning Game Audio

London, United Kingdom · 11-50 people · Founded 2010 · Audio & Sound Design · Unity, Unreal Engine, Custom Engine

ACE logo
ACE

Surreal Game Creators

Santiago, Chile · 11-50 people · Founded 2002 · Programming, Game Design, 3D Art · Unreal Engine

Khosouf Studio logo
Khosouf Studio

UAE Console & VR Development

Dubai, United Arab Emirates · 11-50 people · Founded 2013 · Programming, Game Design, 3D Art · Unreal Engine, Unity

Alta Games logo
Alta Games

Games, Software and AI Development; 2D/3D Art and Animations for Games; iGaming

Bratislava, Slovakia · 11-50 people · Founded 2010 · 2D Art, Programming, QA Testing · Custom Engine, Unity, Unreal Engine

Leartes Studios logo
Leartes Studios

Art That Powers Your Games

Istanbul, Turkey · 11-50 people · Founded 2017 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Retro Raptor logo
Retro Raptor

Game development, co-development, art, and technology for AAA, AA, indie, and mobile games.

Florianopolis, Brazil · 11-50 people · Founded 2023 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Godot

Chaos Theory Games logo
Chaos Theory Games

Games for Change

Sydney, Australia · 11-50 people · Founded 2012 · Programming, Game Design, 3D Art · Unity, Unreal Engine

JoyMasher logo
JoyMasher

Brazilian Retro Gaming

São Paulo, Brazil · 11-50 people · Founded 2012 · Programming, Game Design, 2D Art · Custom Engine

Sabotage Studio logo
Sabotage Studio

Retro-Modern Excellence

Quebec City, Canada · 11-50 people · Founded 2016 · Programming, Game Design, 2D Art · Unity

Storm in a Teacup logo
Storm in a Teacup

Italian Horror Specialists

Rome, Italy · 11-50 people · Founded 2013 · Programming, Game Design, 3D Art · Unreal Engine

Altwolf Software logo
Altwolf Software

Belarus Game Outsourcing

Minsk, Belarus · 11-50 people · Founded 2014 · Programming, Game Design, 3D Art · Unity, Unreal Engine

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