What should a small game team outsource first?
Start with art. It is the most specifiable work, the hardest to staff part time, and it can be accepted against a reference image without a designer in the loop every day. Animation, audio, localization and QA follow for the same reasons: each is finite, each needs a specialist you could not keep busy full time, and none of them blocks daily development while you wait. Keep design, the core loop and anything still being prototyped in house. The test is whether you could write down what done means today. If you could not, the work is not ready to leave the building.





















