Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
Looking for the top picks? See the best game outsourcing companies, or browse the indie game studios list if your order is sized in dozens of assets rather than hundreds.
540 companies • Page 10 of 12

Character and creature animation studio for in-game cinematics and mocap cleanup
About Balisti Studios Balisti Studios is a Cape Town animation studio that makes character and creature animation for games, with a focus on in-game cinematics. For more than a decade it has provided hyper-real and stylized keyframe animation and performance-capture cleanup to game developers, working as an extension of the client's pipeline. Company Overview Location: Cape Town, South Africa (satellite offices in Bristol, UK and Galway, Ireland) Team: 11-50 employees (LinkedIn) Specialty: Cinematic character and creature animation Services Keyframe animation — hyper-real and stylized character and creature work Performance and motion capture cleanup — for in-game cinematics Assets and rigging — delivered alongside animation on some projects Notable Work BioWare — cinematic character and creature animation and mocap cleanup; project pages for Mass Effect: Andromeda, Anthem and Dragon Age: The Veilguard (listed on its website) Jagex — stylized NPC animation for RuneScape 3, 2018-2023 (listed on its website) Archetype Entertainment (Exodus) and PixelToys (Warhammer Age of Sigmar: Realm War) (listed on its website)

Budapest Unity studio for full-cycle, co-development, VR/AR and multiplayer games
About Sourcegarden Studio Sourcegarden Studio is a senior game development team in Budapest that builds its own games and takes on client projects, either owning a full scope or embedding in an existing production. Its focus is Unity engineering, VR and AR, and multiplayer systems such as prediction, reconciliation and dedicated servers. Several team members previously shipped the VR game Beanstalker and the Meta-commissioned VOXSYS prototype at VR Storm Studio. Company Overview Location: Budapest, Hungary Specialty: Unity, VR/AR and multiplayer game development Services Full-cycle game development from prototype to release Co-development — owned workstreams or embedded senior capacity VR game development — interaction, comfort and performance AR and XR development — location-based AR with visual positioning Multiplayer development — authoritative simulation and dedicated servers PC game development and tooling Notable Work Bad Goons — its own multiplayer voxel FPS in development, listed on its website If These Streets Could Talk — location-based AR project in Budapest, listed on its website

Stylised Art outsourcing for mobile, console and PC
Cosmic Cloud Studios: We create exceptional 2D and 3D game art for indie developers and studios. From Concept Art to 3D Characters, Props, and Environments, we bring your game to life.

Unreal Engine Game development studio
we, Silo Entertainment are here to help you whether you need prototype, gameplay system, complete feature, or help pushing your project forward, we'll work with you to find the right approach for your scope and budget. We're not here to be just another freelancer you hand work to. We're here to become the team behind you. the people you can rely on when you need something built, solved, or pushed forward. You bring the vision. We'll bring the team, the experience, and the execution. Let's build it.

Minneapolis indie outfit offering console porting and co-development to small teams
About Noble Robot Noble Robot is an indie games and media outfit in Minneapolis run by developer and artist Mark LaCroix. Besides its own games, it offers console porting, co-development and light publishing support to small teams and solo developers. It also maintains the open-source Noble Engine for Playdate and a weekly game development podcast. Company Overview Location: Minneapolis, United States Team: Run by founder Mark LaCroix Specialty: Console ports and co-development for indie games Services Console porting — PC and mobile indie games to Nintendo Switch, Xbox and PlayStation, for a fee or a revenue split Co-development — for games in early or mid-stage development Publishing support — console certification and lotcheck, store pages and platform-holder relations Notable Work Blippo+ (YACHT, published by Panic) — development and adaptation for PC and console (listed on its website) Closed Hands (Passenger) — programming and interface visuals (listed on its website)

Co-development and console porting
Radical Dreams Entertainment is a remote-first Unreal Engine 5 studio based in Fukuoka, Japan. We support partners with programming, console porting, and production. To keep projects on schedule and eliminate risk, we’ve built a proprietary tracking AI that analyzes dev workflows to optimize timelines.

Reliable QA for Immersive Player Experiences.
Ship faster. Play harder. Eliminate performance bottlenecks and game-breaking bugs with precision expert-led QA & automation tests.

Johannesburg real-time art studio: 3D assets, VFX and cinematics for Unreal and Unity
About Delzaar Studio Delzaar Studio is an independent game art and real-time production studio in Johannesburg, South Africa. It creates characters, environments, props, lighting, VFX and cinematics for Unreal Engine and Unity projects, including VR, PC and console titles, and is an Epic MegaGrants recipient. Company Overview Location: Johannesburg, South Africa Specialty: Real-time 3D art and cinematics for Unreal Engine and Unity Services Game-ready assets — props, vehicles, weapons and modular kits Character, creature and hard-surface modelling PBR texturing and material systems Lighting and look development Scene layout, level blocking and 3D prototyping Real-time VFX and cinematics, VR production Notable Work TideTurn (Stanion Studios) — character and texture pipeline, listed on its website Clients and partners shown include Epic Games, Stanion Studios and QORPO World — listed on its website

Real-time machine sync for mechanical sound generation
ROTOR TAXA explores new approaches to sound creation through programmable physical systems. Rather than treating sound as a purely digital process, the project investigates how robotics, motion and mechanical interaction can become creative tools for audio production. Through research, experimentation and functional prototypes, ROTOR TAXA develops methods for transforming physical movement into expressive acoustic events.

Game development outsourcing studio
About ADIA Studios ADIA Studios is an AAA game art outsourcing powerhouse operating since 2007. With 450+ artists and project managers, they provide comprehensive art production services for major gaming studios and publishers worldwide, known for professionalism and meeting impossible deadlines. Company Stats 18+ years in business (founded 2007) 450+ artists and project managers 1,000+ projects completed 500+ clients served Headquarters Location: Nanjing, China Global Support: Native-level project management for North America, Europe, Japan, Korea, and China Services 2D Art Illustration and concept art Key art and marketing visuals Level art and backgrounds 2D graphics and UI design 3D Assets Character modeling Creatures and monsters Hard surface assets Weapons and props Environments and levels Additional Services Animation & VFX Level design Co-development support Notable Projects ADIA has contributed to AAA franchises including: Diablo IV Elden Ring Apex Legends Final Fantasy XVI Fortnite Monster Hunter World 40+ other major releases Major Clients Ubisoft Activision Electronic Arts Riot Games FromSoftware Square Enix Epic Games Capcom Why Choose ADIA Studios AAA quality trusted by top publishers Massive capacity with 450+ artists Global coverage with multilingual project management 18+ years of proven delivery Flexible scaling for projects of any size

Denver indie studio offering technical design, narrative design and co-development
About Evil Pear Productions Evil Pear Productions is an independent game studio in Denver, Colorado. Alongside its own action-adventure game (codenamed Desert Bird), it offers co-development and outsourcing services to indie teams, larger studios and groups needing interactive work. Company Overview Location: Denver, United States Team: 10 people listed on its website (technical designers, engineer, artists, animator, composer) Specialty: Technical design, narrative design and full-cycle development Services Technical design and programming support Narrative design Full-cycle development and co-development Project management and game system architecture QA Art, animation and audio from its in-house team

Stylized and cartoon 3D gameplay and cinematics animation for PC and Console Games.
We deliver on-demand animation services tailored for small and mid-sized video game studios, with fully personalized attention, as if our team were a seamless extension of yours.

Santiago game studio doing work-for-hire development for publishers such as GameMill
About IguanaBee IguanaBee is a game development studio in Santiago, Chile (IguanaBee SpA), with about 12 years of experience. Besides original games such as Monsterbag for PS Vita, it develops games for publishers and brand owners, working in Unreal Engine, Unity, GameMaker and custom engines. Company Overview Location: Santiago, Chile Specialty: Work-for-hire game development on licensed IP for publishers Services Full game development for publishers and licensors Co-development with partner studios Development across Unreal Engine, Unity, GameMaker and custom engines, for multiple platforms and devices Notable Work Skull Island: Rise of Kong — listed on its website G.I. Joe: Operation Blackout (GameMill) and Little League World Series Baseball — listed on its website L.O.L. Surprise! Roller Dreams Racing (Nighthawk Interactive) — listed on its website Headsnatchers (Iceberg Interactive) and What Lies in the Multiverse (Untold Tales) — listed on its website

Game audio studio for sound design, implementation, field recording and dialogue
About Sounding Sweet Sounding Sweet is an independent audio studio founded in 2011 that provides sound design, implementation, field recording and dialogue production for games, film and interactive media. It works from a multi-studio complex near Stratford-upon-Avon in England and is known in games for vehicle recording and racing audio. It also sells its own sound effects library, Sweet SFX. Company Overview Location: Mickleton, near Stratford-upon-Avon, United Kingdom Founded: 2011 Specialty: Vehicle and racing audio, field recording and dialogue Services Game audio — creative direction, sound design, middleware integration and mixing Field recording and foley — vehicles, weapons, environments, wildlife ADR and dialogue — voice recording, direction, casting and editing Audio post-production for film, TV and cutscenes Sound library licensing through Sweet SFX Notable Work Forza Horizon 5 and Forza Horizon 6 (Playground Games) — vehicle recording and music support, listed on its website Gran Turismo 7 (Polyphony Digital) — vehicle recording, listed on its website Saros (Sony) — dialogue recording, listed on its website
Build the world you want to play in.
Estrix Studio is a game engineering partner specializing in multiplayer and netcode development for Unity projects. We work with indie and AA teams to design, build, repair, and productionize multiplayer systems for PC and console games. Our focus includes network architecture, server-authoritative gameplay, replication and synchronization, session infrastructure, multiplayer performance, testing, and launch reliability.

Playable ad and interactive ad creative studio for mobile games and brands
About Playable Factory Playable Factory is an Istanbul company that designs, builds and tests 2D and 3D HTML5 playable ads and interactive creatives for mobile game publishers and non-gaming brands. Alongside custom playable production by its own team, it sells self-serve ad-tech products (Flex, Ready and Data) for creating and analysing playables. It states it has produced more than 4,000 playables for over 400 customers. Company Overview Location: Istanbul, Turkey Specialty: Custom HTML5 playable ads for mobile user acquisition Services Custom playable ads — concepting, art, coding and iteration Interactive end cards and gameplay-based ad creatives Playable and video creative tools (Flex, Ready) Creative performance data and testing Mobile game development and HTML5 games Notable Work Custom playable ads for Zynga and its studios — case study on its website Interactive campaigns for Unilever's Yumoş and McDonald's — case studies on its website

Bali casual game developer offering game development and gamification for clients
About SLAB Games SLAB is a game developer based in Bali, Indonesia, that makes casual games for mobile, browser and PC and develops gaming and gamification projects for companies. It covers the whole process from idea to launch and promotion, with a track record of more than ten years in casual, social, e-learning and serious games. Its own titles include Where is My Cat?, Floraku and Klompencapir. Company Overview Location: Bali, Indonesia Specialty: Casual, educational and serious games Services Game development — concept to launch for mobile, web and desktop Gamification and serious or e-learning games for organisations IP production Content localisation Game publication and promotion Notable Work Aku Sehat — COVID-19 prevention game for kids made with Indonesia's Ministry of Tourism and Creative Economy (2020), listed on its website Partners shown include Gameloft and MNC Games — listed on its website

Boutique 3D environment and prop art studio for mobile, PC and console games
About Roboto Entertainment Roboto Entertainment is a boutique game art outsourcing studio based in Hong Kong and Mainland China. It produces background and environment art, 3D props, lighting and 2D concepts for game developers, and can implement assets directly in Unity or Unreal. Company Overview Location: Hong Kong (with a presence in Mainland China) Team: Describes itself as a small team of artists Specialty: 3D environment and background art for mobile, PC and console games Services 3D environment art — full game locations built to the client's art direction 3D props — furniture, weapons, vehicles and other set dressing Lighting and 3D rendering 2D concept art — early visual exploration through to production Engine implementation — importing assets into Unity or Unreal Engine Notable Work Death Stranding (Sony, 2019) — environment assets, listed on its website myVEGAS Alice in Wonderland (Playstudios) — 3D rendered slot assets, listed on its website Castle Story (Storm8 Studios) — ongoing 2D asset production since 2022, listed on its website Cookie Jam Blast and Property Brothers Home Design — listed on its website

Hanoi 2D art, Spine animation and Unity VFX outsourcing studio for games
About Digiclaw Studio Digiclaw Studio (Digiclaw Co., Ltd.) is a Hanoi outsourcing team that makes 2D art, Spine animation and visual effects for games. It creates characters, environments and UI in styles from stylized cartoon to semi-realistic. It rigs and animates in Spine Pro and builds particle effects in Unity for mobile and PC titles. Company Overview Location: Hanoi, Vietnam Specialty: Spine 2D skeletal animation and Unity VFX Services 2D game art — concept art, character design and environment assets Spine animation — rigging, mesh deformation, skinning and animation in Spine Pro VFX and particles — spell and combat effects built in Unity, optimized for mobile and PC UI/UX design — HUDs, icons and menus Tools — Spine, Unity, Photoshop, After Effects and Blender Notable Work Last Spartan (character animation), Typoman Apocalypse (VFX and animation), Gun Run (game art) and Merge Duals (concept art) (listed on its website)

We help indie game studios tell great stories.
Pergamon Narrative is a boutique narrative design agency providing interactive storytelling services for video games. We are dedicated to bringing the myths and legends of your imagination to life through comprehensive narrative solutions. Our historical insight, attention to detail, and player-centric approach make us the ideal partner for studios looking to differentiate their games with compelling storytelling and design.

Localization Services
We provide English–Turkish game localization and language services for game developers and publishers. With 14 years of gaming experience and 7 years of game localization experience, we understand gaming terminology, player expectations, tone, character voices, and cultural adaptation. Our services include game localization, translation, proofreading, linguistic QA (LQA), transcreation, and in-game text adaptation. We can support indie developers, studios, publishers, and localization agencies with flexible project-based teams and scalable workflows.

Lisbon 3D art outsourcing studio for props, environments and photogrammetry
About The Vertex Guild The Vertex Guild is a 3D art outsourcing studio in Lisbon, Portugal, founded in 2022 without external funding. It produces game-ready props and environments from blockout to final textures and runs photogrammetry pipelines from dataset capture to finished game asset, for projects from AAA to mobile. It also runs The Vertex Guild Academy, an online 3D course in Portugal. Company Overview Location: Lisbon, Portugal Founded: 2022 Specialty: Realistic 3D props and photogrammetry Services 3D asset production — blockout, modelling and texturing Environment and prop art Photogrammetry — capture, processing and game-ready conversion 3D training through The Vertex Guild Academy Notable Work Portfolio pieces including A Tasca props, the KL-51 cipher machine and woodworking tool sets — listed on its website

Story and 2D art for live games, from one team
Donkey Tale makes the content that keeps story-driven live games moving: seasonal events, new chapters, characters and outfits for match-3 and merge games with a meta-story, hidden object games, interactive stories and visual novels. Story and art come from one team, so nobody on your side has to stitch a writer's script to an art vendor's assets. Our narrative designer, Serhii Bondarenko (16+ years in games), wrote live events for Gardenscapes and Homescapes and was Lead Narrative Designer at Amrita Studio. Our art director, Victor Solonar (10+ years in game art), led a team of 5–8 2D artists for five years on client projects, including Sex Education for Netflix, drawn in the licensor's style through every approval. Daria Kupna (2D artist) completes the core team. For busy months we bring in artists from our network of 25+ Ukrainians we know personally, from concept art and casual 2D to 3D. Our producer is your single point of contact. We start with a paid pilot of one event at a fixed price, then continue on a monthly retainer. Hand-made by default; AI-assisted tools only with your written consent. We hand over finished assets; engine implementation and animation stay with your team. Kyiv, Ukraine. Remote. Full overlap with UK and EU working hours.

Tallinn sound studio for sound design, music and Wwise/FMOD implementation
About Echorbit Audio Echorbit Audio is a small sound studio in Tallinn, Estonia, founded in 2023, that makes sound design, original music and Wwise/FMOD implementation for game and film teams. It is run by founder Ogeday Ergüven, who brings in composers, foley artists and editors for each project. It also sells sound libraries. Company Overview Location: Tallinn, Estonia (works remotely worldwide) Founded: 2023 Team: Founder-led, with a crew assembled per project Specialty: Game audio built to the client's engine and pipeline Services Custom sound design — creatures, weapons, UI, vehicles and environments Game audio implementation — Wwise and FMOD, state logic, dynamic mixing and memory budgets Mixing and mastering — stems, loudness compliance, trailer and interactive delivery Composition and foley — adaptive scores and foley recorded on its own stage Notable Work The Dark Crown: Genesis (Sharaido Games), Meowstery Wisp (DMT Games), Island Market Simulator (Zentium Studio) and Legends of Elementia (Piq Focus Interactive) (listed on its website)

Indonesian art outsourcing studio for AAA-standard 3D characters, props and collectibles
About Eskado Studio Eskado Studio is an art outsourcing studio in South Tangerang, Indonesia, producing 2D and 3D assets with a focus on AAA-standard 3D characters, props and environments. It also sculpts collectible statues and supports cinematic and animation work. LinkedIn lists the studio as founded in 2025. Company Overview Location: South Tangerang, Indonesia Founded: 2025 Team: 2-10 employees (LinkedIn) Specialty: High-poly 3D characters and engine-ready assets Services 3D production — heads, characters, creatures, hair and fur, hard surface, weapons and environments 2D production — concept art, visual development, UI design, illustration and storyboards Collectibles — statues and toys prepared for manufacturing Animation — cinematic teasers, mocap and rigging Notable Work Agni: Village of Calamity — character and prop assets, listed on its website Riot Games cinematic trailer (Hall of Legends) — four hero character sculpts, listed on its website Superman collectible statue for Prime 1 Studio — sculpt cleanup and surfacing, listed on its website

Full service marketing agency for video games
Leading Video Game PR & Marketing Agency for Latam. Serving publishers and developers, our team offers expertise in PR, influencer collaborations, social media strategy, and more.

Polish game audio studio: music, sound design, Wwise/FMOD integration, VO and localization
About Orphic Media Orphic Media is a game audio production studio based in Poland that works as an embedded audio department for AAA and independent developers. It covers music, sound design, middleware implementation, post-production and voice production with localization. It is a division of the audio post house 140dbPOST. Company Overview Location: Warsaw, Poland Team: States over 20 years of AAA game audio credits Specialty: End-to-end game audio from composition to in-engine implementation Services Music production — original and adaptive scores Sound design — SFX, ambience and foley built for interactivity Audio integration — Wwise, FMOD, Fabric, Unity audio and Unreal MetaSounds Post-production — foley, mixing and mastering including Dolby Atmos, for cutscenes and trailers Voice production — casting, recording, dialogue editing and localization Interim audio direction for client teams Notable Work The Witcher 3: Wild Hunt (CD Projekt RED) — listed on its website Marvel Contest of Champions and Transformers: Forged to Fight (Kabam) — listed on its website Torchlight III (Echtra Games) — listed on its website

The story your game deserves
We are a game trailer company that brings lore, wishlists, and views for game publishers and game studios.

3D game animation studio: gameplay animation, mocap cleanup and real-time cinematics
About Otherworlds Studio Otherworlds Studio is a Denver-based 3D animation studio that works only on game animation for indie, AA and larger studios. It produces character locomotion and combat sets, cleans up and retargets motion-capture data, and builds real-time cinematics delivered as Unreal Engine Sequencer or Unity Timeline content. The company, Otherworlds Studio, LLC, also runs a separate AI division, Otherworlds AI. Company Overview Location: Denver, Colorado, United States Specialty: Engine-ready character animation and mocap cleanup for games Services 3D character animation — locomotion, combat, action sequences, facial animation Motion capture cleanup and retargeting — optical and inertial data (Xsens, OptiTrack, Vicon, Rokoko) Game cinematics — Unreal Sequencer and Unity Timeline scenes, trailers Technical animation — Control Rig, Animation Blueprints, Mecanim setup Animation optimisation — compression, LODs and memory budgets Animation only; the studio states it does not offer rendering services

Game art outsourcing with verifiably shipped work — 25 titles live on Google Play.
Astel Games is a game art and co-development studio in Shenyang, China. We deliver 3D art, animation, environment art, concept design, VFX, level art and full-cycle development inside our clients' own pipelines.

Game marketing creative studio for trailers, video ads, UGC, playables and banners
About New Vega Creatives New Vega Creatives is the creative production studio of the New Vega marketing group, making trailers, TV commercials, video ads, UGC videos, playable ads, banners and out-of-home campaigns for games. It has teams in Paris and Beverly Hills; sister agencies in the group handle PR, media buying, influencer and social work. Company Overview Location: Paris, France (+ Beverly Hills, United States) Team: 2-10 employees (LinkedIn) Specialty: Video and ad creatives for game launches and user acquisition Services Trailers and TV commercials Video ads and UGC-style videos for user acquisition Playable ads and banners Out-of-home campaigns and campaign concepts Notable Work Disney Twisted-Wonderland — trailer and banners, listed on its website Pokémon GO — video ads and UGC videos, listed on its website Genshin Impact — TV commercial, listed on its website 007 First Light — out-of-home campaign in Los Angeles, listed on its website

Indie Physical Publisher and Distributor.
Tesura Games is a Spanish video game publisher and distributor. Formed by an enthusiastic team of professionals, indie games lovers, we are willing to give our all to make the most out of our titles. Our goal is to bring partners the longing existence in the industry, as well as all different types of games to cover market needs. The broad catalog of games, edited and distributed in Spain and internationally, is not just a coincidence, but the fruit of a team that lives and breathes video games.

Helping Game Studios Reach Global Markets Through Technology-Powered Localization & Custom Voice
DRAKX is a technology-powered multilingual video game localization company built to help game studios reach more international markets, faster and across more languages. DRAKX helps studios localize their game text directly from one language into another across a broad range of language pairs covering the vast majority of international video game markets, without requiring the game to have been developed in English. The service delivers high-quality, production-ready localization while preserving placeholders, variables, tags, file structure, glossary rules, terminology, tone, context and character consistency. Linguistic and technical QA are also integrated into the process to ensure the quality, consistency, reliability and technical integrity of the final localized files. DRAKX also provides high-quality custom voices created specifically for the game in multiple languages, with each voice adapted to the character, context, tone and world of the project. Voice production is available across a wide range of languages covering a large share of international video game markets. Our approach enables studios to manage localization more efficiently, reduce production complexity and expand into more languages while maintaining a high level of linguistic and technical quality.

2D concept art, game illustration and marketing art studio in Penang
About GAMON Studio GAMON Studio is a six-artist 2D art outsourcing studio in Penang whose members have AAA game backgrounds. It produces concept art, character and creature illustration and marketing art for game companies, and works closely with its sister 3D studio, Voidrift Studios. Company Overview Location: George Town, Penang, Malaysia Team: Six artists (per its website) Specialty: Character and creature concept art and illustration Services Concept art — creature and character design Game illustration — characters and creatures Marketing art — environment-led key art Pre-production support from first concept to final illustration Notable Work Client logos shown on its website include NetEase and IGG

The localization partner powering your international growth
GTE Localize is a global language partner helping brands adopt AI translation without the risk. We design the workflow, deploy the right AI-human mix, and stand behind every result.

2D art and Spine animation studio for slot, iGaming and casual games
About Storm Seed Studio Storm Seed Studio is a small 2D game art outsourcing studio, registered in Tallinn, Estonia, that makes art and animation for slot, iGaming and casual games. It delivers characters, symbols, backgrounds, UI and logos, and animates them in Spine 2D and After Effects. It also sells ready-made game art packages. Company Overview Location: Tallinn, Estonia Team: Small team (company site) Specialty: Slot game art and Spine 2D animation Services Slot game art — symbols, characters, backgrounds and full visual packages Casual game art — characters, environments and UI 2D animation — Spine 2D and After Effects animation of characters, symbols, UI and promo pieces Illustration and character design — commercial illustration and backgrounds Pre-made art — exclusive slot art packages sold once

Remote Philippine 3D art team making characters, props and environments for games
About Gintomesh Studio Gintomesh Studio is a 3D art outsourcing team of veteran artists working remotely from Metro Manila. Most of its clients are midcore and indie game developers, and it also models for the miniatures/collectibles and film industries. The studio says it made around 80 characters and mechs over two years for inXile's Wasteland 3. Company Overview Location: Metro Manila, Philippines (remote team) Specialty: Game-ready 3D characters and hard-surface assets Services Low-poly characters for AAA games; mid- to high-poly characters for cinematics and film Hard-surface and environment art — props, vehicles, weapons Procedural tileable textures in Substance Designer Painterly, older-generation workflows for mobile and indie games Digital sculpting for prototypes and 3D printing 3D scan cleanup — reprojection, retopology and decimation Notable Work Wasteland 3 (inXile Entertainment) — characters and mechs including Lucia Wesson, The Patriarch and Liberty Buchanan, listed on its website

Game audio company for music, SFX, voice over and in-engine implementation
About Mad Wave Audio Mad Wave Audio, LLC is an audio production company based in Los Angeles and Italy that provides music, sound effects, voice over and in-engine audio implementation for game studios. It can act as a full external audio department or support an internal team, and also licenses sound design for film and TV trailers. Company Overview Location: Los Angeles, United States (+ Italy) Specialty: Full-service game audio with implementation in Unreal Engine Services Audio direction Music composition Sound effects and creature sound design Voice-over production and dialogue editing Audio implementation in engine, with or without middleware Post-production and trailer sound licensing Notable Work X8, ROTU: Ionia, Terminator Salvation VR Ride and Blind Fate: Edo no Yami — listed on its website Additional sound design and audio direction on REPLACED — listed on its website

Game audio studio in Mexico for music, sound design and FMOD/Wwise implementation
About Arcella Sound Arcella Sound is an audio studio based in Mérida, Mexico, directed by composer Guido Arcella. It produces music, sound design and in-engine audio implementation for game developers, and also scores films and commercials. Company Overview Location: Mérida, Mexico (works with a remote talent collective across the Americas and Europe) Specialty: Game music and sound design delivered with middleware implementation Services Audio supervision — project organisation and audio asset lists Music production — original and interactive scores Sound design — SFX for gameplay and trailers Dialogue and localization — voice recording for games Audio implementation — native middleware integration (FMOD in Unity on client projects) Film scoring and commercial music Notable Work The Karate Kid: Street Rumble (GameMill Entertainment) — music, sound design and implementation, listed on its website Candle Knight (Dracma Studios) — sound design, listed on its website Overknights (Obitus Games) — music and sound design, listed on its website

Game development outsourcing studio
About StudioKrew (Co-Development) StudioKrew is a game development outsourcing company based in India with offices in USA, Canada, and UAE. They provide co-development, dedicated teams, and game art services for mobile, PC, console, and Web3 games. Locations India (primary) USA Canada UAE Services Game Co-Development Feature and module development Production support Team extension services IP and creative control retained by client Game Development Mobile game development PC game development Console game development AR/VR game development Web3/NFT games AAA Support Environment art Character development Engine modules Backend development LiveOps support Technical Expertise Unity Unreal Engine Flutter React Native SWIFT & Kotlin C# & Python MERN Stack Autodesk REVIT Engagement Models Hourly Retainer Fixed-price Full-cycle studio Team augmentation Markets USA, UK, Canada, UAE, South Africa, India Why Choose StudioKrew Flexible engagement models India-based competitive rates AAA co-dev support Unity & Unreal expertise Global offices for timezone coverage

Game audio outsourcing: music, SFX and Wwise/FMOD/Unreal implementation
About Plume Pulse Plume Pulse is a small game-audio outsourcing company offering music composition, sound design and implementation in Wwise, FMOD and Unreal Engine. It works mainly with indie developers and offers free consultation calls and short custom demos. Company Overview Location: France (its terms are governed by French law) Team: 2-10 (LinkedIn) Specialty: Adaptive music and SFX with engine/middleware implementation Services Music composition — adaptive music and cinematic scores, with live musicians Sound design — custom SFX and original recordings Implementation — Wwise, FMOD and Unreal Engine audio systems Trailer music Notable Work Sound design and Wwise implementation for Sanctuary: Shattered Sun — listed on its website Dawn Apart (Industrial Technology & Witchcraft), Star Dream and Fire Hero — listed on its website

Game development outsourcing studio
About Aspyr Media Aspyr Media is a developer and publisher specializing in game porting and publishing across multiple platforms. Part of the Embracer Group, they are known for bringing established franchises to new audiences through strategic ports and remasters. Services Game Porting Multi-platform port development Console adaptation Mobile optimization Publishing Indie game publishing Marketing support Global distribution Remastering Classic game remasters Modern platform releases Quality enhancements Notable Projects Civilization Civilization VI - Ported to Android, iOS, PlayStation, Xbox, and Nintendo Switch Star Wars Remastered and relaunched seven classic Star Wars titles Battlefront Classics collection Multi-platform releases on Nintendo Switch, PlayStation, and Xbox Tomb Raider Tomb Raider I-III Remastered Tomb Raider IV-VI Remastered Other Titles Neverwinter Nights - Returned to modern platforms Morkredd - Indie game publishing Platform Coverage Android iOS Linux Mac Nintendo Switch PlayStation Windows Xbox One Parent Company Embracer Group Why Choose Aspyr Media Porting specialists across all platforms Major franchise experience with Star Wars, Tomb Raider, Civilization Embracer Group backing with resources Full platform coverage from mobile to console Indie publishing capabilities

Game development outsourcing studio
About Aspyr (Publishing Division) Aspyr is a developer and publisher specializing in game porting and publishing across multiple platforms. Part of the Embracer Group, they bring established franchises to new audiences through strategic ports and remasters. Services Publishing Multi-platform game publishing Marketing support Global distribution Porting PC to console adaptation Console optimization Cross-platform releases Notable Projects Civilization Civilization VI - Ported to mobile, PlayStation, Xbox, Nintendo Switch Star Wars Seven classic titles remastered Battlefront Classics collection Tomb Raider Tomb Raider I-III Remastered Tomb Raider IV-VI Remastered Other Neverwinter Nights port Morkredd (indie publishing) Platforms Android, iOS, Linux, Mac, Nintendo Switch, PlayStation, Windows, Xbox One Parent Company Embracer Group Why Choose Aspyr Porting specialists for all platforms Major franchise experience Embracer Group backing Indie publishing support

Concept art and 3D asset outsourcing for indie and emerging game studios
About BullRun Digital BullRun Digital is a game art outsourcing studio aimed at indie and emerging developers that need concept art and game-ready 3D assets without a large vendor's overhead. It works to defined scopes, milestones and revision rounds. The site is operated by Heretic Ink Corporation, lists a Philippine (+63) contact number, and its contact and blog are under Patrick del Rosario. Company Overview Location: Philippines Specialty: Concept art and 3D assets for indie studios Services Concept art — environment callouts, material guides and structural blueprints Character concept art — orthographic views and callout sheets for modelling Key frame art — cinematic look development for pitches and marketing 3D characters — clean topology, rig-ready models Hard surface — weapons, vehicles and mechanical assets Props and environments — prop sets, trim sheets and modular kits

Game development outsourcing studio
About Counterpunch Studios Counterpunch Studios is a game development studio that was acquired by Virtuos in October 2020. Now operating as part of Virtuos, they provide character creation, animation, and performance capture services for AAA game development. Parent Company Virtuos - A Singaporean video game development company headquartered in Fusionopolis, Singapore, with studios across Asia, Europe, and North America specializing in game development and art production for AAA consoles, PC, and mobile. Services Character Creation Character design Character modeling Creature creation Animation Facial animation Body animation Motion capture planning and production Pre-Production Storyboards Previsualization (previs) Editorial and layout Virtuos Network As part of Virtuos, Counterpunch has access to: Global studio network AAA-quality pipelines Major publisher relationships Why Choose Counterpunch Studios Virtuos backing with global resources Character specialists for AAA games Full animation pipeline capabilities Motion capture planning and production Previs and storyboard services
Game development outsourcing studio
About Access Games Inc. Access Games Inc. (株式会社アクセスゲーム) is a Japanese video game development studio specializing in game software creation and graphic data production. Founded on January 16, 2002, they provide development and co-development services for major publishers. Company Scale Founded: January 16, 2002 69 employees (as of March 2025) Capital: 30 million yen Headquarters: Tokyo (registered), Osaka (development operations) Leadership President: Shigeru Yoshida Executive Director: Kuniaki Kakuwa Services Game Development Home video game software development and sales Co-development support Smartphone game app development CG & Asset Production CG production Character model creation Animation support Technical Services Motion capture studio System development Notable Co-Development Projects Nintendo Switch Sports (2022) - Character models for Nintendo Scarlet Nexus (2021) - Support for Bandai Namco Street Fighter 6 (2023) - Online features and character animations for Capcom The Legend of Legacy (2015) - Co-developed with FuRyu for Nintendo 3DS Why Choose Access Games 20+ years of game development experience Major publisher partnerships with Nintendo, Capcom, Bandai Namco 69-person team for scalable projects Osaka development with Tokyo presence Full-service from development to motion capture

Game development outsourcing studio
About Agni-Flare Co., Ltd. Agni-Flare is a Japanese VFX and computer graphics company founded in December 2010. Based in Shin-Yokohama, they specialize in visual effects design for major video game developers, anime, and movies. Company Overview Founded: December 2010 Location: Shin-Yokohama, Kanagawa, Japan Team: 51-200 employees CEO: Takeshi Inaba Director: Nobuto Iwao Founder Background CEO Takeshi Inaba and Director Nobuto Iwao previously worked together on House of the Dead 4 at SEGA before founding Agni-Flare. Services Visual Effects (VFX) Real-time game VFX Cinematic VFX Particle effects Shader effects Computer Graphics 2D art production 3D art production Animation Development Mobile app development Console game software development Video planning and production Notable Projects House of the Dead: Scarlet Dawn (2018) Marvel vs. Capcom: Infinite Splatoon 3 (Special Thanks) Splatoon 3: Expansion Pass (Special Thanks) Major Clients SEGA Games Capcom Nintendo Industry Initiatives WWVFX CONTEST FOR GAMES: Technical competition for VFX creators worldwide Kanagawa SDGs Partner: Registered December 2022 Original IP SikaQ: Smartphone application with climate change theme character Why Choose Agni-Flare SEGA, Capcom, Nintendo client roster VFX specialists for games 51-200 employees studio scale Japan-based with AAA experience 10+ years in the industry
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