Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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202 companies • Page 4 of 5

Unreal Engine art and level-design studio in Colombia for PC and console games
About Efecto Studios Efecto Studios is a Colombian game developer founded in February 2011 that produces realistic Unreal Engine assets and level design for PC and console publishers. Its founders previously ran Immersion Games, the first game studio in Colombia, and the team has grown from six to 40+ people. Company Overview Location: Bogotá, Colombia Founded: 2011 Team: 40+ people Specialty: Engine-ready realistic assets and level design in Unreal Engine Services Concept art 3D art — modeling, texturing, rigging, animation and master materials Level design and world building Game design Programming, including UI programming Notable Work ARK: Survival Evolved and DLCs for Studio Wildcard — listed on its website Lords of the Fallen 2 level design and 3D art for CI Games — listed on its website Conan Exiles: Age of War concept and 3D art for Funcom — listed on its website Battlefield Mobile and Palia asset work; own IP Decoherence on Apple Arcade — listed on its website

Engine-ready 3D game art studio for AAA and indie teams, plus UEFN builds
About Metaverse Gaming Studio (MGS) Metaverse Gaming Studio (MGS) is a game art outsourcing studio registered in Dubai that has produced engine-ready 3D assets since 2017. It builds environments, props, weapons, hard-surface models and characters for indie and AAA teams, and also takes on Unity/Unreal game development and Fortnite UEFN island production. Company Overview Location: Dubai, United Arab Emirates Founded: 2017 Team: 45 specialists Specialty: Engine-ready 3D asset production (UE5, Unity, UEFN) Services Environments — modular kits, biomes, interiors, PBR tileables Props, weapons and hard surface — vehicles, aircraft, first- and third-person weapon LODs Characters and apparel — game-ready, rig-ready models Game development — mobile and PC builds in Unity and Unreal Engine 5 Fortnite UEFN — Verse scripting and island production Engagement models — project-based, monthly retainer or embedded team, starting with a pilot asset Notable Work Clients shown include Voodoo, Kwalee, CrazyLabs and Lions Studios — listed on its website

Design That Engages
About Arrible Studio Arrible is an international award-winning game development and design company based in Kyiv, Ukraine. With approximately 80 full-time employees, they specialize in creating entertainment experiences across various gaming platforms and genres. Company Scale 80 employees (full-time specialists only, no freelancers) 8+ years experience 80+ clients served 120+ projects completed Location: Kyiv, Ukraine (Sports Square, 1-A, 02000) Services Game Development Full-cycle game development Co-development Multiple genres: MMO, RPG, Adventure, Action, Quest, Strategy, Shooter, Casual, Simulation, Fighting Platforms: PC, Mobile, Tablet, Console Specialized: VR, AR, NFT games, educational games, Telegram games, MMORPG, hyper-casual Engines: Unity and Unreal Engine Art & Design 2D and 3D art Concept art Illustration UI/UX design Character and environment design Animation 2D and 3D animations Visual effects Rigging and skinning Additional Services QA testing Game prototyping Project management Game design Outstaffing Notable Projects Illuvium Last Epoch Eladrea EON Rush Ethics Policy Arrible declines casino, slot, betting, and other ethically questionable gaming projects. Why Choose Arrible Studio 80+ full-time specialists (no freelancers) 120+ projects completed Multi-genre expertise from MMO to casual Ethical standards declining gambling projects Ukraine-based with competitive rates

AAA Narrative Design
About Smile More Productions Smile More Productions is a narrative design and game writing studio founded in 2024 by Claire Lily Squire, a former Ubisoft Shanghai narrative designer. Specializing in story services for small to medium studios, they offer decades of combined experience across world-famous IPs. Company Overview Founded: 2024 Founder: Claire Lily Squire (CEO) Background: Former Ubisoft Shanghai Focus: Narrative design outsourcing Services Narrative Design Story development Narrative systems design Lore creation and management Documentation and style guides Game Writing Script writing Dialogue writing Character development Localization English localization revision Translation review Script reading and feedback Voice Production Voice acting casting Voice direction Mission Design Design documentation Layout and playtesting World Building Setting development World refinement Philosophy Founded after Claire noticed differences between how small/medium and large studios handle narrative, aiming to bring AAA narrative expertise to studios of all sizes. Why Choose Smile More Productions Ubisoft veteran AAA experience Full narrative design to direction World-famous IPs background English localization expertise Boutique approach personalized service

Hyper-Casual Game Experts
About HitBerry Games HitBerry Games is a mobile game development studio founded in 2021 with 62 professionals. Based in Europe with roots in Kyiv, Ukraine, they specialize in casual and hyper-casual games for major publishers. Company Scale Founded: 2021 62 professionals 7+ years combined team experience Locations: Kyiv (origin), Porto (Portugal) Services Game Development Mobile games (iOS/Android) Hyper-casual games Casual games Mid-core games Idle games Specialized Services Branded games / advergames HTML5 games NFT game development AR/VR game development Hyper-casual prototyping Technical Unity 3D engine 2D/3D art creation Game design Post-launch support Analytics and monetization integration Outsourcing Development outsourcing Team member outstaff Major Clients Homa Moonee CrazyLabs Gismart Zplay TapNation AMERIA AG Team Composition 3D artists Unity developers Project managers Game designers Business developers Content writers Why Choose HitBerry Games Major publishers (Homa, CrazyLabs, Gismart) 62 professionals for scale Hyper-casual experts proven results Europe-based nearshore option Outsourcing & outstaff flexibility

Przemyśl full-cycle studio: game design, art, Unreal/Unity dev and console porting
About Play Fusion Labs Play Fusion Labs is a full-cycle game production studio in Przemyśl, Poland, established in 2023 by an art director. It handles concept, art direction, gameplay systems, backend and platform delivery, mainly in Unreal Engine and Unity. It also does console porting, VR/XR training simulations and interactive visualisation. Company Overview Location: Przemyśl, Poland Founded: 2023 Team: 11-50 employees (LinkedIn) Specialty: End-to-end Unreal Engine game production Services Game design and planning — GDDs, art bibles, UX wireframes and estimation Art production — characters, creatures, environments, props, VFX and cinematics Product development — mobile, PC and VR/XR engineering, multiplayer and backend Console porting — PS4/PS5, Xbox and Nintendo Switch, including certification Trailers and in-engine cinematics Notable Work Rebel Cars (PC racing sim), Astra Nova (UE5 action RPG) and MFM (Unity PvP fighter), all built end to end (listed on its website)

Game co-development, prototyping and porting studio for PC, mobile and web
About Why Knot Studio Why Knot Studio is a game developer in Damansara Perdana, Petaling Jaya, founded in 2016. Alongside its own titles it offers co-development for clients, from prototypes and pitch material to full game development and porting for PC, mobile and web. Company Overview Location: Petaling Jaya, Selangor, Malaysia Founded: 2016 Team: 11-50 (LinkedIn) Specialty: Game co-development from prototype to launch Services Prototyping — core mechanics, proof of concept, MVP Game design documents and pitch decks Full game development, including art and style development Porting to Windows (Steam), Android, iOS and web Notable Work ITENO — its own number puzzle game, a SEA Game Awards 2018 winner as listed on its website Princess of the Water Lilies and HomeStray — its own titles, listed on its website

Nearshore Game Development that turns software into play
Why work with a nearshore studio in Colombia Same-day collaboration, senior talent and predictable budgets — without the overhead of an in-house studio. Full working-day overlap with the US and solid morning overlap with Europe. Daily standups, not overnight handoffs. Designers, artists and engineers who work in English every day and communicate directly with your leads. Clear scopes, invoicing in your currency and IP assigned to you from day one. Senior LATAM talent at a fraction of the cost of an in-house team, with no hiring or ramp-up delays. 3D low poly night scene: a game studio team in Colombia collaborating with clients abroad

We turn complex ideas into engaging games.
Open Lab is an independent game development studio specializing in applied and serious games, interactive simulations, and original videogames. We provide game design, Unity development, prototyping, narrative design, and full-cycle production for companies, research institutions, public organizations, and international projects.

LiveOps Specialists
About Sonamine Sonamine is a Massachusetts-based analytics and marketing agency specializing in game player retention, engagement, and monetization. With 15+ years delivering production-ready machine learning, they help game companies improve performance using data-driven strategies. Company Overview Location: Massachusetts, USA Experience: 15+ years Focus: Analytics and marketing for games Specialty: Machine learning and data science Services User Engagement Retention improvement Player engagement strategies Community and novelty experiences Delight-focused design Monetization Revenue optimization ARPU improvement Conversion campaigns Analytics Machine learning models Data-driven insights Performance analysis Live Ops Personalized campaigns Lifecycle marketing ChurnSoon campaigns ConvertSoon campaigns Proven Results IMVU: 23% higher ARPU with ChurnSoon campaigns Daybreak Games: 10% more paid memberships with ConvertSoon Sustained 5-10% retention improvements Technology Cloud-based data science since 2009, offering production-ready machine learning without the complexity of in-house infrastructure. Why Choose Sonamine 15+ years industry experience 23% ARPU lift proven results Machine learning production-ready IMVU, Daybreak success stories Data-driven optimization focus

AI-Powered Game Analytics
About Keewano Keewano is a data analytics and AI platform company that empowers game developers to make data-driven decisions. They provide AI automation and high-fidelity data tools to help studios understand player behavior and improve their games. Company Overview Location: United States Focus: Game analytics and AI automation Tagline: "Made By Game Makers, For Game Makers" Services Data Analytics Player behavior analysis Game performance metrics High-fidelity data collection Custom dashboards AI Automation Automated insights discovery Pattern recognition Predictive analytics Decision support tools Business Intelligence C-suite executive reporting Game designer tools Product manager analytics Independent data exploration Target Users Game designers Product managers Data analysts C-suite executives Value Proposition Keewano removes guesswork from game development by: Enabling independent data exploration Uncovering actionable insights Supporting informed, data-driven decisions Helping build exceptional player experiences Why Choose Keewano Game industry focused platform AI automation for insights High-fidelity data collection Made by game makers domain expertise Personalization support tools

Medellín indie studio offering work-for-hire game development, art and staffing
About Timba Games Timba Games is an independent game studio in Medellín, Colombia, working since 2015. It builds games for clients as well as its own, offering work-for-hire development (full games or parts such as art, programming and design) and staffing of developers, artists and designers into client teams. Company Overview Location: Medellín, Colombia Founded: 2015 (per its website; LinkedIn lists 2013) Team: 11-50 employees (LinkedIn) Specialty: Stylized, anime and cartoon game art alongside development Services Work for hire — full game development or individual components Development — programming for client games Art — 3D game art in anime, cartoon and stylized styles Game design UI/UX design QA testing Staffing — developers, artists and designers placed in client teams

Serious About Games. Serious About Quality.
OAK Studio is a hands-on co-development partner for studios that need an experienced team they can trust with real production responsibilities—not just individual tasks. We specialize in Unreal Engine development, working alongside your team from the early stages of development through to a complete, polished, and optimized game ready for its target platforms. We don't just build MVPs or prototypes and leave you to finish the rest. We build games end-to-end—from core gameplay and systems to multiplayer, tools, optimization, technical art, content integration, and final platform-ready delivery. Our expertise includes: • Gameplay Development • C++ • Blueprints • Multiplayer • Tools & Systems • Optimization • Technical Art • Content Production • Platform Integration From first build to final release, we take ownership of the development journey.

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website

Veteran Game Design Consultant
About Pascal Luban Consulting Pascal Luban is a French freelance game design consultant with 29+ years of industry experience. Having worked with Activision, Ubisoft, SCEE, and DICE on AAA titles like Splinter Cell and Wanted: Weapons of Fate, he provides game design consulting, assessment, and coaching services. Background Location: France Experience: 29+ years Industry Since: 1995 Role: Freelance Creative Director / Game Designer Major Credits Splinter Cell: Pandora Tomorrow - Lead Level Designer (multiplayer) Splinter Cell: Chaos Theory - Lead Level Designer (multiplayer) Wanted: Weapons of Fate - Creative Director Fighters Uncaged - Lead Game Designer (first Kinect combat game) Services Game Design Consulting Game and level design assessment Game concept definition Design coaching Playtest coaching Full Design Services Full game design documents Detailed level design Narrative design Economic design Client Work Examples Activision (open world hunting titles) Pixel Federation (Diggy's Adventures) DICE (Battlefield analysis) Additional Activities Regular contributor to Game Developer Master classes at schools and studios across Europe Author and educator Why Choose Pascal Luban 29+ years industry veteran Splinter Cell lead designer AAA experience Activision, Ubisoft, DICE France-based European timezone Forbes contributor thought leadership

Indie Game Co-Development Network
About Work With Indies Work With Indies is a job board and community platform connecting artists, designers, developers, and other professionals with indie game studios. They help passionate individuals find fulfilling roles in independent game development. Platform Overview Focus: Indie game industry jobs Type: Job board and community Audience: Game developers, artists, designers Services Job Board Indie game job listings Developer positions Artist opportunities Designer roles Community Industry networking Indie game connections Career resources Target Audience Artists Designers Developers QA testers Community managers Marketing professionals Philosophy Found the most fulfillment working with indie game developers after partnering with major gaming brands. Related Services Indie Pups Partnership Marketing company offering: Game publishing consultation Pitch deck design Marketing services PC, mobile, console support Industry Focus Independent game studios Small to medium developers Passion-driven projects Creative game development Why Choose Work With Indies Indie-focused specialized platform Community-driven networking Multi-discipline all roles Curated jobs quality listings Industry passion aligned values

Roblox and Fortnite studio building branded games and campaigns for brands and IP
About Gamefam Gamefam is a Los Angeles company that builds and runs branded games and in-game campaigns on Roblox and Fortnite for brands and IP holders. Founded in 2019 as a professional Roblox developer, it operates a portfolio of 50+ live games and pairs brand strategists with game developers. Company Overview Location: Los Angeles, United States Founded: 2019 Team: 51-200 employees (LinkedIn) Specialty: Branded Roblox games and Fortnite islands Services Roblox and Fortnite games — branded experiences and brand integrations into its own games Brand and media campaigns — in-game campaigns built around a brand's objectives Amplification programs — driving players between games and real-world activations Insights and measurement — campaign reporting and analysis Notable Work Sonic Speed Simulator (Sega) — listed on its website Barbie DreamHouse Tycoon (Mattel) — listed on its website FIFA Super Soccer and FIFA Club World Cup campaign — listed on its website Moana 2 themed world in Fortnite — listed on its website

F2P Design Specialists
About Adrian Crook & Associates Adrian Crook & Associates (AC&A) is a game consulting firm founded in 2008, specializing in freemium game design and product management. Based in Vancouver, BC, they have helped over 300 developers maximize the ROI of their freemium games. Company Scale Founded: 2008 300+ clients served Location: Vancouver, British Columbia, Canada Services Freemium Game Design Game economy design and modeling Monetization strategy Retention optimization Virality systems Product Management Game design consulting KPI improvement Launch strategy Live operations support Specialized Expertise Mobile game optimization "Fixing" unprofitable projects Revenue restoration Premium/boxed game consulting Team Expertise Harvard economists Monetization specialists Crypto gaming experts Data engineers and architects Notable Clients LEGO - Collaborative game design Ubisoft - Social and mobile game insights Disney - The Princess and the Frog game design Panasonic - Jungle project (business dev, research, PM) Hempire - Highest-rated weed-growing game Sons of Anarchy - Mobile game co-conception Specializations Freemium/F2P game design Mobile game monetization Game economy modeling Product management consulting Why Choose Adrian Crook & Associates 15+ years of freemium expertise since 2008 300+ clients with proven track record Revenue restoration specialists Major publisher experience with LEGO, Ubisoft, Disney Data-driven approach with economist-level rigor

Turku Unreal and Unity outsourcing studio for co-development, prototyping and outstaffing
About Rockodile Games Rockodile Games is a game development studio in Turku, Finland, working since 2013. It offers Unreal Engine and Unity outsourcing (co-development, prototyping, level design and world building, and outstaffed developers) for PC and console projects, and also makes its own games such as Death From Above. Company Overview Location: Turku, Finland Founded: 2013 Team: 2-10 employees (LinkedIn) Specialty: Unreal Engine programming and co-development for AA productions Services Co-development — PC and console projects at any stage Programming — gameplay, tools, optimization, bug fixing, subsystems and integrations Level design and world building Tech art Prototyping Outstaffed Unreal and Unity developers Notable Work Moons of Madness, Dark Fracture and Bus Simulator — linked under projects it has worked with on its website

3D environment art and co-development studio for indie, AA and AAA games
About Sierra Division Sierra Division is a US co-development and 3D outsourcing studio (Sierra Division, Inc.) working with indie, AA and AAA teams on environments, props and hard-surface assets, with gameplay programming, level design and real-time VFX. It also sells asset packs and runs an art academy. Company Overview Location: Wilmington, Delaware, United States (per LinkedIn; US and EU teams) Founded: 2021 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: 3D environment and prop art for Unreal Engine projects Services Environments, props, hard-surface and organic sculpting Texturing and materials Level design and gameplay programming Real-time VFX Co-development and outstaffed artists embedded in client pipelines Digital twins and asset-pack customization Notable Work Counter-Strike 2 assets for the Cache map, made with Valve — listed on its website

London Unity studio for game development, co-development, porting and optimisation
About Ocean View Games Ocean View Games is a London Unity development studio founded in 2020 by David Edgecombe, who previously worked on RuneScape Mobile at Jagex. It builds new games, adds senior Unity engineers to existing teams, and fixes, ports and optimises games, with a second focus on educational games for universities, publishers and cultural institutions. It is a member of UKIE and holds Unity Certified Expert status. Company Overview Location: London, United Kingdom Founded: 2020 Specialty: Senior Unity engineering, porting and optimisation Services Unity game development for PC, mobile and web Co-development and engineering support Porting and performance optimisation Legacy modernisation, including Flash-to-HTML5 rebuilds Educational and serious games White-box QA, game design and app store launch support Notable Work Domi Online — lead engineering for a Unity MMORPG, listed on its website Bookwood — Unity architecture for GamerCat Studio, listed on its website

Boutique Game Consulting
About RocketRide Games RocketRide Games is a Montreal-based video game consulting agency founded in 2017 by former Hibernum studio head Louis-René Auclair. With 15 industry veterans and 230+ cumulative years of experience, they provide consultative and hands-on support across the entire game lifecycle. Company Overview Founded: 2017 Location: Montreal, Quebec, Canada Team: 15 industry veterans Experience: 230+ cumulative years Services Business Development Publisher relations Funding strategy Deal negotiations Partnership building Product Management Product strategy Roadmap development Feature prioritization Creative Direction Vision development Art direction Design guidance Production Project management Development oversight Quality assurance Publishing Launch strategy Marketing planning Distribution Notable Partnerships Roblox Selected for Roblox Game Fund Griefville development (with On3D Studios) Netflix Mobile games partnership Multiple title collaborations Meta Platforms 4th Wall Breakers Quest deal VR game development Gearbox Publishing Homeworld Mobile marketing strategy Strategic Partnership Partnership with Double Black Capital (DBC) for: Strategic planning Funding opportunities Exit strategies Growth advisory Social Responsibility PROJECT LIFTOFF! initiative supporting BIPOC and underrepresented groups in gaming. Why Choose RocketRide Games Netflix, Roblox, Meta partnerships 230+ years combined experience Montreal-based Canadian studio Full lifecycle concept to launch Inclusive BIPOC initiatives
We do more than make games — we build a flexible production system for different kinds of partners.
WONDERLABS - game production company, game outsourcing and publishing support. Discovery Clarify goals, genre, market, references and production scope. Concept & Prototype Create concept, wireframes, the core loop and a demo to validate product direction Production Produce assets, UI, code, levels, content and periodic debug builds for review. Launch & Growth Polish, bug fixing, performance optimization, creatives and growth analytics. Contact: +84968204130 (whatsapp, wechat, tele:@noahstyles02)

Malaysian game studio building branded web games and custom games for brands and agencies
About Weyrdworks Weyrdworks is a game studio in Petaling Jaya that has made its own games since 2016 and builds branded games for companies, creative agencies and other studios. Its brand work ranges from reskinned catalog web games to custom commercial games, and it was named Best Development Studio at the SEA Game Awards at Level Up KL 2024, as stated on its website. Company Overview Location: Petaling Jaya, Selangor, Malaysia Founded: 2016 Team: 12 people shown on its website Specialty: Branded games and campaign micro-games Services Catalog game reskins with hosting, leaderboards and analytics (published from MYR 2,000) Custom micro and mini games with lead-gen forms and data collection Commercial-ready game development with app store deployment (published from MYR 100,000) Game design consultancy Notable Work Carlsberg Spin to Win (Creative in Action International / Carlsberg) — listed on its website Xofluza Fluseum and Journey to the North Star (Roche) — listed on its website Fatt Zai (Media Prima Digital) — listed on its website Weyrdlets 2.0 — its own desktop pet game on Steam

Full outsourcing and game development
We have a very varied team of coders and a smaller team of artists, we can do full length production and do full out sourcing, per section or other options. We make games in all their shapes.

New Delhi Unity/Unreal studio for co-development, prototypes and ports, plus XR
About 2 Dude Studios 2 Dude Studios is a small game and XR studio in New Delhi, India, founded in 2020 and led by Akaash Garg. It takes co-development, full production, prototypes and porting work for game studios in Unity and Unreal Engine, builds XR training and visualization for enterprise clients, and makes its own games. Company Overview Location: New Delhi, India Founded: 2020 Team: 2-10 employees (LinkedIn) Specialty: Unity and Unreal co-development for PC, mobile, VR and AR Services Full production — first playable to launch Team extension — developers working inside a client's repo and sprints Prototypes and vertical slices — fixed-scope builds for greenlight or pitching Porting and optimization — new platforms and performance targets XR for enterprise — training simulations and product visualization Notable Work Client titles for Luda Game, NightFrost Studios and Form & Function — named on its website Ruins of the Forgotten — its own survival game in Early Access on Steam

Bucharest AAA art studio, part of Keywords Studios, now adding co-development
About AMC Studio AMC Studio (AMC Ro Studio SRL) is a Bucharest external development studio that makes 3D and 2D art for AAA games and is part of Keywords Studios. With more than 20 years in the industry, it has built characters, creatures, environments, vehicles, weapons and props, and now also offers full game development and co-development. Company Overview Location: Bucharest, Romania Team: 51-200 employees (LinkedIn) Specialty: Photorealistic and stylized 3D art for AAA titles Services 3D art — characters, creatures, grooming, clothing, environments, hard-surface, vehicles and weapons 2D and concept art — visual development, production art, marketing art and UI/UX Level art and world building — set dressing, engine integration and optimization Game development — full-cycle development, live ops, co-development support and tools Notable Work Dead Space, The Witcher 3, Mafia and Call of Duty (listed on its website) World of Tanks 1.0 for Wargaming and Scavengers for Midwinter Entertainment (client quotes on its website)

Small Prague studio offering Unity/Unreal game development, VR/AR and art for clients
About Neronian Studios Neronian Studios is a small game development studio in Prague that builds games, prototypes and game assets for clients, and also develops VR/AR applications and 3D simulators. Alongside client work it is making its own medieval survival game, Middle Ages: Peasants & Knights. Company Overview Location: Prague, Czech Republic Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Work-for-hire Unity and Unreal development for smaller studios Services Full game development — mobile and PC, from concept to launch Prototyping and level design Testing and bug fixing 2D and 3D art, modeling and animation VR and AR development — games, training and interactive simulations Simulators and other 3D applications, including architectural visualization

Senior-led co-development studio for engineering, game design and art on PC and console
About ATRA Productions ATRA Productions is a Bucharest co-development studio that started operations in 2026. It builds dedicated, senior-led teams that join partner studios' pipelines for engineering, game development and art production. Founder and CEO Vlad Alexandru previously ran AMC, the Romanian co-development studio. Company Overview Location: Bucharest, Romania Founded: 2026 Team: 11-50 (LinkedIn); the studio cites a network of 100+ senior and mid-level professionals Specialty: Embedded co-development teams for PC and console productions Services Engineering — engine programming, rendering, tools, AI, networking, optimization and automation Game development — full game and IP development, adaptations, porting, live ops and game design Art production — concept art, 3D art, illustration, world building and tech art, standalone or integrated Notable Work Co-development and engineering on an unnamed AAA racing franchise — case study listed on its website

Turning your ideas into interactive adventures
We are an indie game studio based in Malaysia, we help businesses transform apps, products, and ideas into interactive experiences that people love. Whether you want to gamify your existing app to boost user retention or need extra hands to support your development team, we bring expertise in programming and visual 2D/3D art to deliver polished, Unity‑powered solutions. From mobile and PC to web and real‑world installations, we craft games that make your vision more engaging, memorable, and fun.

North East England team offering co-development, concept art and stylised 3D art
About Shiverbug Studios Shiverbug Studios is an 11-person team in North East England that takes on co-development, concept art and 3D art for other studios while building its own couch co-op game, Out of Water. It was founded in 2025. Its team won the Public Vote at ProtoPlay 2025 as a Tranzfuser team. Clients work directly with the artists and developers doing the work. Company Overview Location: Middlesbrough, United Kingdom (remote-first, UK time) Founded: 2025 (LinkedIn) Team: 11 people (per its website) Specialty: Stylised art and hands-on co-development for Unity and Unreal teams Services Concept art — characters, creatures, props and places, with production sheets and turnarounds Stylised 3D art — environments, modular kits, hero props and characters Hard-surface art — vehicles, weapons and mechanical props with PBR materials Design and development — level design, systems design, narrative and gameplay programming in Unity (C#) and Unreal Engine 5 Engagement sizes — short capacity bursts, standalone packages or full co-development

UE5 co-development for PC/console and Unity development for mobile games
Veinspire Games is a founder-led co-development studio based in Georgia, supporting funded game teams with clearly scoped production work. For PC and console projects, we primarily work as a focused Unreal Engine 5 co-development partner. We take ownership of gameplay and narrative systems, quest and world-content integration, vertical slices, editor and production tools, optimization, and milestone support — from discovery and planning through implementation, integration, and QA-ready delivery. For selected Unity/mobile projects, prototypes, and vertical slices, we can take responsibility for full production from planning through release-ready delivery. Our model is deliberately compact: a senior core team, direct founder involvement, short decision paths, and trusted specialists added only when a scope requires them. Our public portfolio combines internal R&D with anonymized NDA work. Client names, project titles, and performance claims are published only when permission is available.

Giving form to your imagination.
LeoKnight Studios is a 3D game art outsourcing studio specializing in production-ready characters, creatures, vehicles, weapons, props, and other game assets. We help game studios expand their production capacity and keep development moving without the overhead of hiring full-time artists.

We develop fun exciting high tech games, and VR simulations
3D Animation workshop is a company that operates since 2020 and develops high end computer games for clients worldwide. We have a team that has more then 20 published games behind us. From Marvel, to Naughty dog we worked with anyone.

Bangkok indie developer offering co-development, 2D art outsourcing and prototyping
About Bugblio Studio Bugblio Studio is a 17-person indie game developer in Bangkok, Thailand, founded in 2022 by three co-founders. Alongside its own co-op games, led by LightSup! for PC, Switch 2 and PS5, it works as a production partner for other studios, offering co-development, 2D art outsourcing and prototyping. Company Overview Location: Bangkok, Thailand Founded: 2022 Team: 17 people (company site) Specialty: 2D art, animation and UI for co-development partners Services Co-development and art outsourcing — 2D art, animation, VFX and UI assets integrated into a client's pipeline across art, design and engineering Game design and prototyping — sharpening a design and building a first playable for pitching Production consulting — setting up production systems through to launch IP development — original concepts, mechanics and world-building

3D environment and prop art studio for Unreal Engine and Unity projects
About DEXSOFT Games DEXSOFT Games is a 3D art outsourcing studio in Novi Sad, Serbia, focused on modular environments, props and level design for Unreal Engine and Unity projects. Alongside client work it publishes its own environment packs on Fab and the Unity Asset Store (500+ packs, per its site). LinkedIn lists the company as founded in 2008. Company Overview Location: Novi Sad, Serbia Founded: 2008 Team: 2-10 employees (LinkedIn) Specialty: Modular, game-ready 3D environments and props Services 3D art outsourcing — environment art, props and modular kits built to a client's budget, style guide and pipeline Level design — blockouts through to art-passed playable spaces Product visualization — real-time and offline visualization for architecture, products and marketing The studio is a member of the Serbian Games Association.

Yooperlite - expert Unity & VR game development.
Yooperlite is an independent game development studio specializing in immersive VR experiences. We combine strong technical expertise in Unity and multiplayer development with hands-on experience creating and shipping games for PC VR and standalone VR platforms. Our team offers full-cycle game development and co-development services, from prototyping and engineering to production and optimization.

We make things move.
Aniwala is an animation and game art studio. We handle a brief from board to delivery: 2D, 3D, VFX, engine integration and the edit, all in one pipeline. Most of the time a project loses is spent in the gaps between vendors.

Prague co-development studio: art, tech art, VFX, level design and code for AAA/AA teams
About Plan A Collective Plan A Collective is a Prague-based co-development studio that has worked with AAA, AA and indie teams since 2019, supplying art, animation, VFX, design, engineering and QA. It pairs a core engineering and design team in Prague with a remote pool of developers and artists. Company Overview Location: Prague, Czech Republic Founded: 2019 Specialty: Hard-surface art, technical art/VFX and level design for AAA shooters and simulators Services Art — hard-surface, environment and character art, props Animation — keyframe and motion-capture based Technical art and VFX — particle and environment effects Game and level design, UX/UI Programming — Unreal, Unity and custom engines (C++, Rust, Vulkan/DirectX) QA and publishing support Notable Work Battlefield 2042 — hard-surface art, props and level design, listed on its website Destroy All Humans! 2, Chorus and Kingdom Come: Deliverance — technical art and VFX, listed on its website Payday 3 and Devil May Cry 5 — character design, listed on its website Clients shown include Asobo Studio, Capcom and Digital Extremes — listed on its website

Cebu City team for full-cycle Unity development, co-development and 2D/3D game art
About Capriccioso Game Studio Capriccioso Game Studio is a small Cebu City team, set up in January 2023, that builds Unity games for clients and supplies 2D/3D art, prototyping and co-development staff. It also makes its own small titles such as Without Light and Haphazard Angel. Company Overview Location: Cebu City, Philippines Founded: 2023 Team: 2-10 (LinkedIn) Specialty: Full-cycle Unity development for small and mid-size projects Services Full-cycle Unity game development — from alpha and beta through release and maintenance Co-development — developers, artists and designers placed with a client team 2D and 3D art — character design, pixel art and environment concept art Game design and rapid prototyping Promotional art assets and game marketing support Game maintenance and .NET full-stack development

Bulgarian studio for co-development, stylized 2D/3D art, narrative and game design
About Studio Mechka Studio Mechka is an independent game studio based in Sofia and Varna, Bulgaria, active since 2016. It began as an outsourcing and co-development partner, with more than 25 titles built for international studios, and now also develops original IP such as Marko: Beyond Brave. It offers stylized 2D and 3D art, narrative design and systems design alongside full production support. Company Overview Location: Sofia, Bulgaria (+ Varna) Founded: 2016 Specialty: Stylized art and story-driven co-development Services Co-development and outsourcing — from single asset pipelines to full production support Stylized 2D and 3D art — concept to in-game assets Narrative design and worldbuilding — lore, characters and interactive narrative System and game design — roguelite, action and strategy mechanics Original game development Notable Work Marko: Beyond Brave — its own game, listed on its website

Gameplay, physics and animation programming plus 3D art, in Unreal, Unity and WebGL
We are a game and real time 3D studio in Pune, India. Our team built and ran a live mobile cricket title at scale, and we now work with studios and enterprises on gameplay and physics programming, animation systems, multiplayer and engine level work. We work in Unreal Engine 5 and Unity, and on the web in Three.js and WebGL, shipping to mobile, Meta Quest and Apple Vision Pro. Disciplines we cover: physics and animation programming, gameplay and systems programming, LiveOps, 3D character, animation and environment art, UI and QA. We take on team extension, co-development, porting and full production of smaller titles, and we work under NDA with full IP transfer.

UK game design and narrative consultancy: design audits, narrative and scripts
About International Hobo International Hobo (ihobo) is a game design and narrative consultancy founded in 1999. Its consultants act as game designers, narrative designers and scriptwriters for developers and publishers. It sells fixed-price work on contract or on demand. Its company, International Hobo Ltd, is registered in England with Chris Bateman as director. Company Overview Location: England, United Kingdom Founded: 1999 Specialty: Game design audits and narrative design Services Game design audit — a two-week analysis of a vertical slice or work-in-progress build, with suggested fixes Narrative design — delivered by milestone with regular calls Scriptwriting, script revision and polish Notable Work Design audits: Timberborn, A Plague Tale: Requiem, Banishers: Ghosts of New Eden, Atlas Fallen and Aliens: Dark Descent (listed on its website) Narrative and scripts: Park Beyond, Tropico 6, The Persistence, MotorStorm: Apocalypse and Bratz: Rock Angelz (listed on its website)

Utrecht Roblox studio making branded games and in-Roblox campaigns for brands
About Xolbor Xolbor is a Roblox game studio in Utrecht, Netherlands, that makes branded Roblox games and runs in-Roblox campaigns for brands aimed at Gen Z and Gen Alpha. It also runs its own Roblox titles. It was co-founded by Roblox developer Hidde and marketer Sicko, and does design, Lua development and 3D art in-house. Company Overview Location: Utrecht, Netherlands Team: 18 people listed on its team page Specialty: Branded Roblox experiences Services Branded games — research, concepting and production of Roblox experiences for brands Game development — Lua programming, level design and 3D art In-game advertising — campaigns for brands inside Roblox Educational kits — a toolkit for building educational Roblox games Notable Work Earth Challenge Obby for NPO's Zapp programme (case study on its website) Own games Super Hero Tycoon, Climb and Jump Tower and Steal A Fish! (listed on its website) Selected by Roblox for a booth at Gamescom 2024 (its blog)

Florida AR/VR agency building VR games and apps for Quest, Vision Pro and PC VR
About Frame Sixty Frame Sixty is an AR/VR development agency in Clearwater, Florida. It builds enterprise XR applications and VR games for Meta Quest, Apple Vision Pro and PC VR. For games, it takes projects from prototype through porting to store launch, or supplies dedicated teams or individual Unity and Unreal VR developers. It is a certified Apple Vision Pro developer. Company Overview Location: Clearwater, Florida, United States Specialty: VR games and spatial apps for Quest and Vision Pro Services VR game design and prototyping — comfort, locomotion and core-loop testing in the headset Meta Quest and Apple Vision Pro game development — including RealityKit and Unity PolySpatial Multiplayer VR — Netcode and Photon networking, avatars and voice VR porting and optimisation — Quest, PC VR and Vision Pro Store launch — Meta Horizon Store, App Lab and App Store submission Enterprise XR — training simulations, digital twins and product configurators Notable Work Astro Intruders, a mixed-reality game for Apple Vision Pro, and Logitech Vision Pro immersive video (listed on its website)

Cinematics, Motion Capture, VFX
At RBM, we handle the entire cinematic pipeline from start to finish, covering both in-game and pre-rendered content (3D, VFX, Animation...). We have our own Motion Capture stage and are Epic Games Authorized Service Partners, meaning Unreal Engine is our core expertise.

2D & 3D Animation for Games, Film & Brands
Cinematic is a Stockholm animation studio creating 2D animation, motion graphics, and character animation for games, film, and advertising.

Crafting Gaming Experience
FitNot Games is a 10-person Unity studio in Cairo that has shipped more than 10 mobile games for Arabic-speaking players, including titles built and run with MBC Group, the largest media company in the Middle East. Our games have been featured on the Apple App Store, and we’ve run Ramadan launches backed by MBC TV campaigns. We offer three services to studios and publishers: Unity co-development: feature pods, porting, LiveOps, ad mediation (AdMob, Unity Ads, Meta), and Firebase/BigQuery analytics. Arabic launch readiness for existing games: proper Arabic text shaping in TextMeshPro, right-to-left UI mirroring, cultural review, and Arabic store pages. Branded and educational games: mini-games for brands and agencies, and serious games for NGOs and government clients. The team is 3 developers, 3 artists, a technical artist, an animator and a producer, led by a founder with 12+ years in games (including Prodigy, the Canadian educational game). We work in English and Arabic, at Egyptian rates, in a time zone that overlaps with both Europe and the Gulf.
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