Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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540 companies • Page 9 of 12

Hanoi studio for 2D game art, Spine animation and Unity VFX for mobile games
About TD Games TD Games is a 2D art and animation outsourcing studio in Hanoi, Vietnam, founded in 2022. It produces stylized characters, splash illustrations, Spine and frame-by-frame animation and Unity-ready 2D VFX for mobile, PC and web games, and also builds complete games end to end, with one title shipped on Google Play. Company Overview Location: Hanoi, Vietnam Founded: 2022 Specialty: Spine animation and 2D VFX for mobile games Services 2D art — characters, environments, props, splash art and UI 2D animation — Spine, frame-by-frame, login screens and cutscenes 2D VFX — skill effects, particles and hit effects for Unity Full game production — design, art, animation, VFX and development Notable Work Kayn Snow Moon login screen animation (League of Legends) — portfolio entry on its website Axie Infinity Origins game animation and Summoner Era animation and VFX — portfolio entries on its website

Cebu City team for full-cycle Unity development, co-development and 2D/3D game art
About Capriccioso Game Studio Capriccioso Game Studio is a small Cebu City team, set up in January 2023, that builds Unity games for clients and supplies 2D/3D art, prototyping and co-development staff. It also makes its own small titles such as Without Light and Haphazard Angel. Company Overview Location: Cebu City, Philippines Founded: 2023 Team: 2-10 (LinkedIn) Specialty: Full-cycle Unity development for small and mid-size projects Services Full-cycle Unity game development — from alpha and beta through release and maintenance Co-development — developers, artists and designers placed with a client team 2D and 3D art — character design, pixel art and environment concept art Game design and rapid prototyping Promotional art assets and game marketing support Game maintenance and .NET full-stack development

Console porting and development services for indie game developers
About DO Games DO Games is a console development company founded in 2016 by Matthew Tighe that ports indie games to consoles and handles optimisation, certification and store setup. It states it has handled console conversions for over 30 games, including Cult of the Lamb, for which it reports bringing the Nintendo Switch version to 60fps. The founder previously worked in UK mobile game development at IOMO and InfoSpace Games. Company Overview Location: United Kingdom Founded: 2016 Specialty: Console ports for indie developers Services Console porting — PlayStation, Xbox, Nintendo Switch and PC Platform certification, store setup and release management Performance and memory optimisation Multiplayer networking implementation Co-development and restructuring of existing codebases Notable Work Cult of the Lamb, Ship of Fools, art of rally and The First Tree — listed on its website Eastshade, Manifold Garden, Monster Sanctuary and Where the Water Tastes Like Wine — listed on its website

3D hard-surface art studio for game vehicles, props and environments
About Meerkat Clan Meerkat Clan is a 3D art outsourcing studio founded in 2013 that specializes in hard-surface asset production for games: vehicles, props and environments, from concept to finished asset. Its production team works in Ukraine, including a Lviv office, and the company keeps a legal presence in Estonia. It serves AAA and mid-sized projects. Company Overview Location: Lviv, Ukraine (legal entity in Estonia) Founded: 2013 Team: 25+ named artists plus a junior team (as shown on its website) Specialty: Hard-surface 3D art, especially vehicles and motorbikes Services 3D vehicles — cars and motorbikes, production-ready 3D props — hard-surface game assets 3D environments — from concepts to engine-ready assets Asset integration — engine setup and technical QA of deliverables Notable Work Vehicle assets for RIDE 6 and Screamer — listed on its website

Onlinetist — Custom Website Development & AI Solutions for Dubai Businesses
Website Development Dubai | Backed by a 1,000+ sites audit. See the real data others hide in live demos & advanced SEO case studies built for growth.

CGI studio in Ho Chi Minh City making game cinematics and skin trailers for publishers
About Rare Reversee Rare Reversee is a CGI production studio in Ho Chi Minh City that makes cinematic trailers and skin videos for game publishers, along with animated series and 3D commercials. It was founded in 2019 by CGI artist Le Doan Dang Khoa and also develops its own horror game, The Scourge. Company Overview Location: District 2, Ho Chi Minh City, Vietnam Founded: 2019 Team: About 46 staff (Game Scout Journal, 2025); LinkedIn lists 11-50 Specialty: Stylized game cinematics and skin trailers Services Game cinematic trailers — concept to final render Concept art, storyboarding and art direction 3D modelling, rigging and texturing Animation, lighting, VFX, sound design and color grading Game outsourcing and development alongside its own titles Notable Work Arena of Valor (Garena) — skin, VIP pass and event cinematics, including AOV Day and World Cup 2021, listed on its website Free Fire — Blue Flame Draco, Bermuda and Free Fire x Soul Land cinematics, listed on its website Phong Than (VNG) — listed on its website

Bulgarian studio for co-development, stylized 2D/3D art, narrative and game design
About Studio Mechka Studio Mechka is an independent game studio based in Sofia and Varna, Bulgaria, active since 2016. It began as an outsourcing and co-development partner, with more than 25 titles built for international studios, and now also develops original IP such as Marko: Beyond Brave. It offers stylized 2D and 3D art, narrative design and systems design alongside full production support. Company Overview Location: Sofia, Bulgaria (+ Varna) Founded: 2016 Specialty: Stylized art and story-driven co-development Services Co-development and outsourcing — from single asset pipelines to full production support Stylized 2D and 3D art — concept to in-game assets Narrative design and worldbuilding — lore, characters and interactive narrative System and game design — roguelite, action and strategy mechanics Original game development Notable Work Marko: Beyond Brave — its own game, listed on its website

Motion capture and cinematic co-development studio in Hanoi for games and film
About Animost Animost is a motion capture and cinematics studio in Hanoi that runs its own OptiTrack stage and delivers engine-ready animation and cinematic sequences in Unreal Engine 5 for game studios and film producers. It opened in 2019. Company Overview Location: Bac Tu Liem, Hanoi, Vietnam Founded: 2019 (LinkedIn lists 2018) Team: About 20 people (stated on its website) Specialty: Body and facial performance capture with in-house animation Services Cinematic co-development — breakdown, previz, capture, animation, facial and lighting Full performance capture — body, face and props, with remote direction over a live Unreal feed Animation and previz — layout, keyframe animation, mocap integration and polish passes 3D asset creation — characters, environments and rigging Notable Work Guild of Guardians (Immutable), Moonlight Sculptor (Kakao Games) and a Genshin Impact HoYoFair project (HoYoverse) — credits listed on its website The King of Kings (MOFAC Studios) — mocap, animation and VFX for the 2025 animated feature, listed on its website

Unity and Godot tools and work-for-hire team: UI/UX, co-development and custom tools
About Febucci Febucci is a small Italian game development team, registered in Rome, that makes the Text Animator plugin for Unity, Godot and Unreal and takes work-for-hire and consulting projects for other studios. The brand has published tools and tutorials since 2018; founder Federico Bellucci set up the company in December 2022. It says a significant share of its clients are indie teams. Company Overview Location: Rome, Italy (team spread across Italy) Founded: 2022 Team: Four core members plus collaborators (company site) Specialty: Unity and Godot engineering, with Unreal work taken when the scope fits Services UI/UX development — menus, gameplay UI, input remapping Co-development — embedding into an existing team and codebase Custom tools and pipeline optimization Localization engineering — integrating localization into a project Consulting — single-session technical consultancies

Game art and 3D animation studio working inside clients' pipelines
About Fuloso Fuloso is a game art and 3D animation studio in the Kuala Lumpur area that works as an embedded external development partner, taking on art and animation inside a client's own pipeline, tools and schedule. It was founded in 2020 and is a wholly owned subsidiary of Kucingko Berhad, a company listed on Bursa Malaysia. Company Overview Location: Kuala Lumpur, Malaysia (LinkedIn lists Petaling Jaya, Selangor) Founded: 2020 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: Game art and game animation for external development Services Game art — 3D assets produced to the client's specifications and tools Game animation and 3D animation Embedded "Collab" teams working alongside the client's producers and leads Extra production capacity ahead of milestones

Native language localization, LQA, and AI data services for global game studios
GlobalAnnotate is a localization and AI data services company specializing in African, European and emerging-market languages, including Yoruba, Hausa, Igbo, Swahili, Amharic, Wolof, and 100+ languages total. We help game studios expand into African markets with native-speaker localization, cultural validation, and LQA, going beyond literal translation to ensure your game genuinely resonates with local players. Our proprietary MarketReady™ process validates that localized content lands correctly within cultural context before launch. We're gamers who translate, not translators who play games.

Gameplay, physics and animation programming plus 3D art, in Unreal, Unity and WebGL
We are a game and real time 3D studio in Pune, India. Our team built and ran a live mobile cricket title at scale, and we now work with studios and enterprises on gameplay and physics programming, animation systems, multiplayer and engine level work. We work in Unreal Engine 5 and Unity, and on the web in Three.js and WebGL, shipping to mobile, Meta Quest and Apple Vision Pro. Disciplines we cover: physics and animation programming, gameplay and systems programming, LiveOps, 3D character, animation and environment art, UI and QA. We take on team extension, co-development, porting and full production of smaller titles, and we work under NDA with full IP transfer.

UK game design and narrative consultancy: design audits, narrative and scripts
About International Hobo International Hobo (ihobo) is a game design and narrative consultancy founded in 1999. Its consultants act as game designers, narrative designers and scriptwriters for developers and publishers. It sells fixed-price work on contract or on demand. Its company, International Hobo Ltd, is registered in England with Chris Bateman as director. Company Overview Location: England, United Kingdom Founded: 1999 Specialty: Game design audits and narrative design Services Game design audit — a two-week analysis of a vertical slice or work-in-progress build, with suggested fixes Narrative design — delivered by milestone with regular calls Scriptwriting, script revision and polish Notable Work Design audits: Timberborn, A Plague Tale: Requiem, Banishers: Ghosts of New Eden, Atlas Fallen and Aliens: Dark Descent (listed on its website) Narrative and scripts: Park Beyond, Tropico 6, The Persistence, MotorStorm: Apocalypse and Bratz: Rock Angelz (listed on its website)

The animation department you don't need to build yourself
Imagine you have built your dream animation department for years: That's us! We bring our years of experience to your game, marketing asset, film or tv-series and let you skip the hard part of internally building workflows, pipeline and experience. Our team of animators, tech-artists and creatives will get right to work, lovingly crafting the animation you need, from day one. TETSUO animation studio is an independent, art-led, creative studio built on the expertise of senior animators supporting games you have played for sure since 2019. Notable credits: Little Nightmares 3, Fallguys, Deaths Door, Borderlands 3, Tiny Tina's Wonderland, Enginefall, Outlast Trials, Fortnite, Trailerfarm, Keywords Studios and more..

Utrecht Roblox studio making branded games and in-Roblox campaigns for brands
About Xolbor Xolbor is a Roblox game studio in Utrecht, Netherlands, that makes branded Roblox games and runs in-Roblox campaigns for brands aimed at Gen Z and Gen Alpha. It also runs its own Roblox titles. It was co-founded by Roblox developer Hidde and marketer Sicko, and does design, Lua development and 3D art in-house. Company Overview Location: Utrecht, Netherlands Team: 18 people listed on its team page Specialty: Branded Roblox experiences Services Branded games — research, concepting and production of Roblox experiences for brands Game development — Lua programming, level design and 3D art In-game advertising — campaigns for brands inside Roblox Educational kits — a toolkit for building educational Roblox games Notable Work Earth Challenge Obby for NPO's Zapp programme (case study on its website) Own games Super Hero Tycoon, Climb and Jump Tower and Steal A Fish! (listed on its website) Selected by Roblox for a booth at Gamescom 2024 (its blog)

Pixel art outsourcing studio for indie games: characters, tilesets, animation, UI
About Water Witch RPG Studio Water Witch RPG Studio (Water Witch Sp. z o.o.) is a pixel-art outsourcing studio registered in Katowice, Poland, working with indie developers worldwide. Its international team produces full-cycle pixel art for games, from design documents to characters, tilesets, animation and UI, with a focus on RPG and fantasy settings. Company Overview Location: Katowice, Poland (international remote team) Team: 13 people listed on its website Specialty: Pixel art for RPG and indie games, including isometric art Services Concepting and design documents with palettes and technical specs Character design and sprite animation Scenes, backgrounds, maps and tilesets (top-down, isometric, side-scroller) UI in the game's pixel style Marketing materials — illustrations, banners and Steam capsule art Sound design Notable Work Environments and some characters for Warhammer Survivors (Auroch Digital) — listed on its website All pixel art for Blades of Deceron (Dreamon Game Studios) — listed on its website Character art and locations for What Awaits, Aleksey? (JKBC) — listed on its website

Data-Driven Playtest & UX Validation Platform for PC, Mobile & Console Game Studios and Publishers.
Antidote empowers publishers to validate game potential, protect investments, and optimize player retention across entire portfolios: from boutique indie lineups to high-budget AA/AAA titles. By delivering secure, remote playtesting with precise demographic targeting, Antidote removes logistics bottlenecks to generate fast, actionable telemetry and playtester feedback at every milestone. Whether evaluating pitch-stage prototypes or fine-tuning live-service titles, publishers can make confident, data-backed greenlight and marketing decisions without compromising IP security.

Sofia game studio and Unity tools maker offering development, co-dev and porting
About Dreamteck Dreamteck is a game studio in Sofia, Bulgaria, that makes its own games and Unity tools and also takes outsourcing work. It publishes the Dreamteck Splines plugin on the Unity Asset Store, and its games include Lifeslide, with Overrider in development. For clients it builds games from scratch, extends existing teams, produces art, optimizes code and ports games in Unity and Unreal Engine. Company Overview Location: Sofia, Bulgaria Specialty: Unity development and tools Services Full game development — design, build and test for PC, console and mobile Co-development — direct access to its developers to extend a client team 2D and 3D assets — art production for client games Art direction and pipeline — art direction and art production pipelines Optimization — performance and code architecture work on existing projects Porting — moving games between platforms, with releases on Steam, Epic, PlayStation, Nintendo Switch, Google Play and the App Store

Florida AR/VR agency building VR games and apps for Quest, Vision Pro and PC VR
About Frame Sixty Frame Sixty is an AR/VR development agency in Clearwater, Florida. It builds enterprise XR applications and VR games for Meta Quest, Apple Vision Pro and PC VR. For games, it takes projects from prototype through porting to store launch, or supplies dedicated teams or individual Unity and Unreal VR developers. It is a certified Apple Vision Pro developer. Company Overview Location: Clearwater, Florida, United States Specialty: VR games and spatial apps for Quest and Vision Pro Services VR game design and prototyping — comfort, locomotion and core-loop testing in the headset Meta Quest and Apple Vision Pro game development — including RealityKit and Unity PolySpatial Multiplayer VR — Netcode and Photon networking, avatars and voice VR porting and optimisation — Quest, PC VR and Vision Pro Store launch — Meta Horizon Store, App Lab and App Store submission Enterprise XR — training simulations, digital twins and product configurators Notable Work Astro Intruders, a mixed-reality game for Apple Vision Pro, and Logitech Vision Pro immersive video (listed on its website)

Brazilian studio for game engineering, co-development and outstaffing
About Gameplan Gameplan is a game development studio headquartered in Brazil with more than 12 years of work for studios around the world. It provides engineering for complex systems such as proprietary engines, multiplayer and backend, co-development of features, art and full modules, and outstaffing of Brazilian developers it hires and manages. It was the first Latin American studio to join the Remote Control Productions (RCP) family. Company Overview Location: Brazil Founded: 2014 Specialty: Engineering and co-development from Latin America Services Engineering — proprietary engines, multiplayer infrastructure, gameplay systems and optimisation Co-development — systems, art, features or full modules on PC, consoles and mobile Outstaffing — hiring, onboarding and managing developers for client teams Notable Work Clients shown include Bandai Namco, InnoGames, NetEase Games, Tapps Games, Pathea and Xbox Game Pass — listed on its website King of Tokyo, Hotel Ever After and the Delicious series — listed on its website

Kraków studio for console porting, remakes and remasters, incl. Switch 2 and Godot
About LYNXBYTE GAMES LYNXBYTE GAMES is a game studio in Kraków, Poland, that ports, remakes, remasters and develops games for studios and publishers. It handles platform integration, optimisation, QA and first-party certification in-house, and ports games built in Unity, Unreal, Godot and custom engines. Company Overview Location: Kraków, Poland Specialty: Console porting and certification, including Nintendo Switch 2 and Godot titles Services Game porting — PC to PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2; console/PC to iOS and Android; VR ports Remake and remaster — engine migration from legacy custom engines to Unreal Engine 5 Full development — new games built on a client's existing IP Extras — crossplay, DLC, WinGDK/Xbox Play Anywhere, Steam Deck, GOG and Epic integrations QA and certification — FQA, LQA and CQA with platform submission Notable Work War Mongrels and 63 Days — porting work, referenced on its website The Cub (Xbox), Trail Out, Lumencraft, Quern: Undying Thoughts and Witch's Bakery — listed in its portfolio

Prague CGI animation studio making game trailers, cinematics and VR experiences
About All Animal All Animal is a Prague CGI animation studio that specializes in game trailers and cinematics, and also produces CGI ads and AR/VR experiences. Its portfolio is led by trailer and cinematic work for Blizzard Entertainment's World of Warcraft and for Ubisoft. Company Overview Location: Prague, Czech Republic Team: 11-50 employees (LinkedIn) Specialty: Full-CG game trailers and in-game cinematics Services Game trailers — full CG or real-time capture, story beats and sound design Cinematics — lore-driven cinematic sequences for game IPs Character development — look development, turnarounds and hero characters AR/VR — immersive and 4D VR experiences, AR activations CGI ads — look development, animation and finishing for agencies Pipeline tooling — custom Python and Unreal Engine tools Notable Work World of Warcraft trailers (Cataclysm Classic, Fall of the Lich King, The War Within) for Blizzard Entertainment — listed on its website Escape from Dalaran 4D VR ride for Blizzard Entertainment — listed on its website Heroes of Might and Magic III: Remake cinematics for Ubisoft — listed on its website

Cinematics, Motion Capture, VFX
At RBM, we handle the entire cinematic pipeline from start to finish, covering both in-game and pre-rendered content (3D, VFX, Animation...). We have our own Motion Capture stage and are Epic Games Authorized Service Partners, meaning Unreal Engine is our core expertise.

Game development outsourcing studio
About Brain Zoo Studios Brain Zoo Studios is a Los Angeles-based animation and VFX studio founded in 1995. With nearly 30 years of experience, they provide comprehensive animation, visual effects, and visualization services for major entertainment franchises. Services Animation Keyframe animation Motion capture Stop motion Cinematography Visual Effects In-engine VFX Pre-render effects Live action integration Compositing Previsualization Pitch visualization Pre-visualization Post-visualization Virtual production AR/VR Asset building Animation Visualization Notable Franchises Mortal Kombat Star Wars Gears of War WWE LEGO Star Trek Call of Duty Borderlands Major Clients 2K Activision Amazon Games Apple Bandai Namco Bethesda Capcom Disney EA Epic Games Microsoft Sony Interactive Square Enix Ubisoft Warner Bros. Xbox Leadership Team Mo Davoudian - CEO/Executive Producer Al Donovan - Executive Creative Director Lori Gloede - Director of Business Development Tammy Holguin - Senior Producer Tony Vasquez - Creative Director/Product Designer Michelle Lefort - People Resources Director Location Headquarters: Los Angeles, California Founded: 1995 Why Choose Brain Zoo Studios 30 years of industry experience Major franchise work across games and entertainment AAA client roster with top publishers Full-service animation and VFX LA-based with entertainment industry connections

2D & 3D Animation for Games, Film & Brands
Cinematic is a Stockholm animation studio creating 2D animation, motion graphics, and character animation for games, film, and advertising.

External game audio team: music, sound design, Wwise/FMOD and Unreal implementation
About Dreamcraft Music and Sound Dreamcraft Music and Sound (Dreamcraft Audio) is a game audio studio based in Studio City, California, founded in 2017. It works as an external audio department for game developers, covering music, sound design, voice-over, technical implementation, audio direction and mixing from pre-production through ship. Company Overview Location: Studio City, California, United States Founded: 2017 Team: 2-10 employees (LinkedIn) Specialty: Technical game audio in Unreal Engine (MetaSounds), Wwise, FMOD and Unity Services Music — custom and adaptive scores Sound design — weapons, environments, creatures, UI and Foley Technical audio — implementation, custom audio systems and tools Audio direction — pipelines, integration, mixing and audio QA Audio team support — extra capacity for studios with an internal audio lead Notable Work Clash of Clans, The Waylanders, AWAY and PUBG Nations Cup — listed on its website Team credits include Ratchet & Clank, Oddworld: New 'n' Tasty! and Last Expedition — listed on its website

Crafting Gaming Experience
FitNot Games is a 10-person Unity studio in Cairo that has shipped more than 10 mobile games for Arabic-speaking players, including titles built and run with MBC Group, the largest media company in the Middle East. Our games have been featured on the Apple App Store, and we’ve run Ramadan launches backed by MBC TV campaigns. We offer three services to studios and publishers: Unity co-development: feature pods, porting, LiveOps, ad mediation (AdMob, Unity Ads, Meta), and Firebase/BigQuery analytics. Arabic launch readiness for existing games: proper Arabic text shaping in TextMeshPro, right-to-left UI mirroring, cultural review, and Arabic store pages. Branded and educational games: mini-games for brands and agencies, and serious games for NGOs and government clients. The team is 3 developers, 3 artists, a technical artist, an animator and a producer, led by a founder with 12+ years in games (including Prodigy, the Canadian educational game). We work in English and Arabic, at Egyptian rates, in a time zone that overlaps with both Europe and the Gulf.

Gambling & iGaming Platform Development Company
Licensed-ready, compliance-built & Web3-enabled platforms for Casino, Sportsbook, Sweepstakes & Prediction Markets. Regulated operators in USA, UK, Malta, Cyprus & UAE.

Independent game studio for web, mobile, and PC.
We are an independent game studio founded in 2024 by two passionate creators based in France. With over 10 years of experience in the video game industry and more than 50 released titles. Our mission is simple, to craft fun, immersive, and original games for web, mobile, and PC.
StudioEIM has been providing one-stop audio solutions covering all aspects of game audio—including music, sound effects, voice recording, and audio direction—since its establishment in 1999 for over 25 years. We have contributed to global hit titles such as Dungeon Fighter Online, Dragon Nest, MU Online, and Crazy Arcade, delivering immersive experiences to hundreds of millions of players worldwide. Built on deep trust, StudioEIM has maintained long-term partnerships of over 10 years with most clients and serves as a proven audio partner to global companies including Tencent, NetEase, and Century Games. With extensive global collaboration experience, we deliver optimized audio solutions tailored to each project’s scale and needs, from large productions to new titles. From MMORPGs to anime-style games, StudioEIM adapts to diverse genres and stands as a reliable audio business partner that supports both successful live-service operations and new game development.

3D modeling, rigging, animation and VFX studio for game cinematics and promo CG
About ThunderRoar Studio ThunderRoar Studio is a Malaysian 3D art outsourcing team founded by local industry veterans. It provides 3D modeling, animation, rigging and VFX for games, ads and cinematics. It runs two registered companies, one in Petaling Jaya (Selangor) and one in Penang, and most of its listed work is CG for Chinese mobile games. Company Overview Location: Petaling Jaya, Malaysia (+ Simpang Ampat, Penang) Founded: 2021 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: CG animation, rigging and VFX for game cinematics and promotional videos Services 3D modeling — characters and assets 3D animation — cinematic and promotional CG Rigging Visual effects Notable Work Honor of Kings — hero and skin CG (Zhao Huaizhen, Yun Ying, S25 season), listed on its website League of Legends "Graffiti Squad" and a Wild Rift x Oppo Reno7 Pro video — listed on its website Arena of Valor CG and the Free Fire x Street Fighter V collaboration CG — listed on its website

Los Angeles sound design studio for games and trailers, with audio implementation
About Vicious Sound Vicious Sound is a Los Angeles audio studio founded in 2019 by sound designer Erick Ocampo. It provides sound design and implementation for AAA and indie games, and also works on film, TV and trailers. It works alongside internal audio teams as an audio co-development partner. Company Overview Location: Los Angeles, California, United States Founded: 2019 Team: about 20 people shown on its website Specialty: Game sound design plus in-engine implementation (Wwise, Unreal) Services Game audio design — weapons, abilities, environments, UI, cinematics and trailers Audio programming and technical design — custom audio systems and tools Foley — recording, editing and mixing Voice-over and dialogue — recording, editing and integration Music — linear and adaptive scores with middleware integration Post-production and audio production management Notable Work Death Stranding 2: On the Beach, The Last of Us Part II, Fortnite, Rogue Company and Concord — listed on its website

Ukrainian console porting and release partner for indie games, fixed fee or rev-share
About Restless Corp Restless Corp is a Ukrainian studio that ports indie games to Nintendo Switch, Xbox and PlayStation and takes them through certification and release. It started in 2017 when founders Andriy and Ihor were making their own pixel-art game, Restless Hero, and then moved into porting and publishing other developers' games on consoles. Company Overview Location: Ukraine Founded: 2017 (per its website's copyright line) Team: Four people in 2021 (interview) Specialty: Console porting and release for indie developers Services Porting — performance, controls, saves and platform features on Switch, Xbox and PlayStation Certification — builds prepared to platform requirements and taken through submission Release — store pages, age ratings, release dates, launch and post-launch updates Launch marketing support Two models — fixed-price outsourcing (developer keeps the revenue) or revenue-share partnership Notable Work Little Kite, Pillow vs Chickens, Thief's Shelter, The Safe Place, Repentant, Tauronos and Johnny Rocket — listed as console releases on its website

Hanoi 3D art studio for characters, hard-surface props, rigging and animation
About Two Fingers Studio Two Fingers Studio is a 3D art outsourcing studio in Hanoi founded in 2024 by artists who previously held lead roles at other Vietnamese outsourcing studios. It models characters, props, weapons, vehicles and environments in realistic and stylized styles for indie and larger game developers. Company Overview Location: Ba Dinh, Hanoi, Vietnam Founded: 2024 Team: About 15 people (Game Scout Journal, 2025); LinkedIn lists 11-50 Specialty: Game-ready 3D characters and real-time hair cards Services 3D characters — detailed sculpts and game-ready models Props and hard surface — weapons, tools, vehicles and machinery Rigging, skinning and animation, hand-keyed or from motion capture 3D environments — rural to sci-fi scenes Concept art and 2D design

3D character and environment art studio in Penang for PC, console and mobile games
About Voidrift Studios Voidrift Studios is a 3D art outsourcing studio in Bayan Lepas, Penang, founded in 2022 by artists who each spent about a decade on AAA game projects. It models characters, creatures, props, vehicles and environments in realistic and stylized styles for PC, console and mobile games, from indie to AAA. Company Overview Location: Bayan Lepas, Penang, Malaysia Founded: 2022 Team: 2-10 (LinkedIn) Specialty: 3D environment and character modeling Services 3D environment modeling — props, vehicles and set pieces 3D character modeling — characters, animals and monsters 2D illustration and concept art, with its sister studio GAMON Studio Notable Work Client logos shown on its website include Ubisoft, Dekogon, Coreloop, Urban Games and Spiral Bound Interactive

Software QA company in Hanoi with game testing for PC, console, mobile and HTML5
About Lotus QA Lotus QA (LQA) is a software testing company founded in Hanoi in 2016 that runs a game testing practice alongside its general QA work. It is now part of LTS Group, which also covers software development and outsourcing, and it lists a US office in Chantilly, Virginia. Company Overview Location: Nam Tu Liem, Hanoi, Vietnam (+ Chantilly, Virginia, US) Founded: 2016 Specialty: Outsourced game QA from a Vietnam test team Services Game functional testing — test case design and execution Performance and load testing for launches and updates Compliance testing against accessibility and privacy rules (GDPR, CVAA, COPPA) UI/UX and compatibility testing on real devices Game localization testing Separate PC, console, mobile, HTML5 and iGaming testing services Notable Work MMORPG, online slot and God of Highschool game testing projects — case studies listed on its website

San Sebastián console porting and engineering co-development studio
About Suncrest Games Suncrest Games is a console porting, co-development and publishing company in San Sebastián (Donostia), Spain. Its engineers port games built in Unreal, Unity, Godot and custom C/C++ or C# engines to PlayStation, Xbox, Nintendo Switch and PC, and also build emulation stacks for classic arcade and console titles. Company Overview Location: San Sebastián, Spain Team: senior engineers with 25+ years of combined industry experience (as stated) Specialty: Console porting with in-house TRC/XR/Lotcheck certification handling Services Game porting — Unreal (engine-source level), Unity (C# refactoring, DOTS) and custom engines Technical co-development — CPU/GPU optimization and rewrites of critical C/C++ systems Arcade and console emulation — custom emulation for classic IP on modern platforms Publishing support — platform implementation, compliance testing, submission and store setup Notable Work They Are Billions, Maestro, The Rumble Fish and The Rumble Fish 2 — listed on its website

Portuguese co-development studio covering art, design and Unreal/Unity development
About Aden Aden (Aden Interactive) is a game studio in Caldas da Rainha, Portugal, that takes co-development work across art, design, development and production and also makes its own games, such as Timepunk and Gladihaters. Its sister brand Aden X builds branded, XR and location-based interactive experiences. Company Overview Location: Caldas da Rainha, Portugal Team: 2-10 employees (LinkedIn), plus a curated network of industry veterans Specialty: Co-development on new IPs, vertical slices and prototypes Services Game art — art direction, concept art, character and environment design, 3D, animation, VFX and technical art Game design — creative direction, UX/UI, systems, narrative and level design Development — full-cycle Unreal and Unity development, vertical slices, networking, backend and porting Production — project management, producing, consulting and QA It does not take projects built on gambling mechanics, sexually explicit content or play-to-earn models.

Game development outsourcing studio
About Audiomotion Studios Audiomotion is one of Europe's leading performance capture studios. Established in 1997, they provide award-winning motion capture services for games, film, and TV from their facility at Rebellion Film Studios in Didcot, UK. Company History Founded: 1997 Experience: 25+ years Location: Rebellion Film Studios, Didcot, UK Facility: 40,000+ sqft shooting space Capture Volume 21m x 14m primary volume Vicon cutting-edge technology World-leading optical system Services Motion Capture Full body capture (including stunts and wirework) Hand and finger capture (3 or 5 finger) Full performance capture (body, fingers, final audio) Prop capture Skeleton tailoring and customization Technical Capabilities Realtime visualization (up to 30 performers) Location work (mobile studio capability) Wire work and action sequences Game Clients Sony Computer Entertainment Europe (SCEE) Guerrilla Games Microsoft Remedy Entertainment SEGA Creative Assembly KONAMI Electronic Arts Notable Projects Games Quantum Break (Remedy) Tom Clancy's The Division Far Cry 3 Ghost Recon: Future Soldier Forza Horizon 4 The Elder Scrolls Online: Gold Road (cinematic) Film & TV Ready Player One Star Wars: The Last Jedi The Nutcracker and the Four Realms World War Z Exodus: Gods and Kings 47 Ronin Maleficent Why Choose Audiomotion 25+ years performance capture expertise Europe's leading mocap studio 40,000 sqft facility at Rebellion AAA game and Hollywood film credits Full performance capture capabilities

Roblox studio building brand integrations and custom games inside its own experiences
About Banana Studios Banana Studios is a Roblox game studio operating since 2014 that owns a portfolio of Roblox experiences (including Cart Ride and Ultimate Easy Obby) and sells brand campaigns inside them. It builds in-game brand integrations and custom branded games, and is part of the Roblox Partner Program. The company is Banana Studios Entertainment Ltd., with terms governed by the laws of Alberta, Canada. Company Overview Location: Alberta, Canada Founded: 2014 Specialty: Brand activations across its own high-traffic Roblox experiences Services Custom brand games — Roblox experiences built to promote a brand In-game integrations — branded items, obbies and UGC rewards inside its experiences Billboards and teleports — in-experience ad placements Notable Work Bundesliga (custom arena with Topps card collection), Superdrug and Specsavers branded obbies — case studies on its website Walmart Discovered pass and a CeraVe campaign run across its experiences — listed on its website

We love what we do and the people we work with
BOIRA combines the experience and discipline of established game studios with the speed and flexibility of a small, hands-on team. After working in large organizations, we understand the standards, constraints and realities of shipping and supporting commercial games. But we keep communication fast and direct, aiming for short iteration cycles so we can have something playable as quickly as possible. We love what we do and the people we work with. We rely on a network of industry specialists whom we can bring into projects when needed. This allows us to scale across areas such as 3D art, animation and audio without losing the efficiency of a small team.

Prague Unreal Engine developer that also provides outsourcing for other studios
About GoldKnights GoldKnights is a Prague game developer founded in 2015 by P.J. Strnad that makes premium games in Unreal Engine and, since the release of its action RPG The Last Oricru in 2022, also provides outsourcing services to other game studios. It runs the indie label Mystiqular for smaller titles and works with people across Europe and the USA, with a US entity in Florida. Company Overview Location: Prague, Czech Republic (+ GoldKnights LLC, Florida, USA) Founded: 2015 Specialty: Unreal Engine development Services Outsourced development for other game studios Unreal Engine game development Original premium and indie games (Mystiqular label) Notable Work Outsourcing for Bulánci, MATCHO, Tribe Nation and Realms of Alterra — listed on its website The Last Oricru — its own game, released in 2022 with Koch Media, listed on its website

3D game art outsourcing studio in Opava for AAA and indie developers
About Fanatic Games Fanatic Games is a game art outsourcing studio in Opava, Czech Republic, with more than 20 years in the business. Its team of 40+ artists produces 3D environments, vehicles, characters, props and 2D art for AAA and indie developers, and reports work on more than 80 game titles. Company Overview Location: Opava, Czech Republic Team: 40+ artists and art supervisors (company website) Specialty: Realistic 3D environments, hard-surface vehicles and props for AAA games Services Environments and buildings — urban, nature and fantasy settings Hard-surface and vehicles — vehicles, weapons and machines Characters, clothing and equipment Props and objects; 2D art and illustration LOD creation, asset optimization and Unreal Engine integration Rigging and skinning Notable Work Mafia III DLC and Mafia: Definitive Edition — listed on its website Kingdom Come: Deliverance II, Vigor and Gray Zone Warfare — listed on its website F1 Manager 22, Ready or Not and RoboCop: Rogue City — listed on its website Clients named include 2K, Hangar 13, Frontier Developments, Wargaming and MADFINGER Games — listed on its website

Game Economy Experts
About Game Economist Consulting Game Economist Consulting provides economic design and monetization consulting services for game developers and publishers. Services Economic Design Game economy design Monetization strategy Live-ops economics Consulting F2P optimization Revenue analysis Economy balancing Specializations Game economics Monetization consulting F2P design Why Choose Game Economist Consulting Economic design specialists Monetization expertise F2P optimization focus

Boutique manual game QA studio: functional, compliance and live-ops testing
About Alkotech Labs Alkotech Labs is a boutique manual QA studio in Romania that tests games for developers and publishers on PC, console and mobile. It was started in Craiova by Radu Posoi, a former Ubisoft QA tester, and staffs each project with a fixed senior team. Company Overview Location: Craiova, Romania (LinkedIn lists Bucharest) Team: 11-50 (LinkedIn) Specialty: Functional and compliance QA for games Services Functional QA — gameplay, UI, economy, save and progression testing Compliance and certification — submission checks for PlayStation, Xbox, Nintendo Switch, iOS and Android Validation and release sign-off — release-candidate pass with a written risk audit Live-operations QA — testing of updates for live-service games QA management and consulting, plus scout reports for publishers evaluating titles Notable Work The studio reports 47+ titles tested; most of its work is under NDA, according to its website

Small French porting house bringing indie games to Switch, PlayStation and Xbox
About Seaven Studio Seaven Studio is a small French porting house that brings indie games to consoles from almost any engine, including Unity, Unreal, Godot, GameMaker, MonoGame and Construct. Its team previously self-published Ethan: Meteor Hunter and Inside My Radio, and is spread across Angers, Nantes and Lille. Company Overview Location: Marcq-en-Barœul (Lille area), France (+ Angers and Nantes) Team: 7 people (3 full-time coders, 3 freelancers, 1 producer) Specialty: Console ports of indie games across many engines Services Console porting to Nintendo Switch and Switch 2, PlayStation 4/5 and Xbox One/Series Microsoft Store PC versions Local and online multiplayer ports Notable Work MARVEL Cosmic Invasion, Absolum and Metal Slug Tactics console versions — listed on its website Brotato Nintendo Switch 2 Edition and Dome Keeper Xbox Series — listed on its website Minishoot' Adventures, Luck be a Landlord and Akimbot — listed on its website

Creative Outsourcing Studio for Games & Animation
3D Character Animation Gameplay Animation Cinematic Animation Motion Capture Cleanup & Refinement Game Art & Visual Content Production Unreal Engine & Unity Animation Integration
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