Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
Looking for the top picks? See the best game outsourcing companies, or browse the indie game studios list if your order is sized in dozens of assets rather than hundreds.
210 companies • Page 4 of 5

Unity game development and art outsourcing for casual, mid-core and Web3 games
About Infantex Infantex (Infantex SOTA Studio) is a Hanoi game development outsourcing company that builds casual, mid-core, social casino and Web3 games for publishers and brands. It says it has more than seven years of game work and 50+ shipped projects, with art and engineering in-house on a Unity pipeline. Company Overview Location: MD Complex Tower, Nam Tu Liem, Hanoi, Vietnam Founded: 2019 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: Unity full-cycle and co-development for mobile, PC, HTML5 and Web3 titles Services Full-cycle game development — prototype to post-launch support Dedicated development teams — Unity developers and game designers embedded with the client Game art — 2D/3D characters, environments, concept art, splash art, animation and LiveOps content UI/UX design for games Web3 and blockchain game development, plus gamification for brands and edtech Notable Work Monsterra, Velato, Eraverse, Monshub, Poker Supreme and Mystic Platy — case studies listed on its website

Przemyśl full-cycle studio: game design, art, Unreal/Unity dev and console porting
About Play Fusion Labs Play Fusion Labs is a full-cycle game production studio in Przemyśl, Poland, established in 2023 by an art director. It handles concept, art direction, gameplay systems, backend and platform delivery, mainly in Unreal Engine and Unity. It also does console porting, VR/XR training simulations and interactive visualisation. Company Overview Location: Przemyśl, Poland Founded: 2023 Team: 11-50 employees (LinkedIn) Specialty: End-to-end Unreal Engine game production Services Game design and planning — GDDs, art bibles, UX wireframes and estimation Art production — characters, creatures, environments, props, VFX and cinematics Product development — mobile, PC and VR/XR engineering, multiplayer and backend Console porting — PS4/PS5, Xbox and Nintendo Switch, including certification Trailers and in-engine cinematics Notable Work Rebel Cars (PC racing sim), Astra Nova (UE5 action RPG) and MFM (Unity PvP fighter), all built end to end (listed on its website)

Game co-development, prototyping and porting studio for PC, mobile and web
About Why Knot Studio Why Knot Studio is a game developer in Damansara Perdana, Petaling Jaya, founded in 2016. Alongside its own titles it offers co-development for clients, from prototypes and pitch material to full game development and porting for PC, mobile and web. Company Overview Location: Petaling Jaya, Selangor, Malaysia Founded: 2016 Team: 11-50 (LinkedIn) Specialty: Game co-development from prototype to launch Services Prototyping — core mechanics, proof of concept, MVP Game design documents and pitch decks Full game development, including art and style development Porting to Windows (Steam), Android, iOS and web Notable Work ITENO — its own number puzzle game, a SEA Game Awards 2018 winner as listed on its website Princess of the Water Lilies and HomeStray — its own titles, listed on its website

Nearshore Game Development that turns software into play
Why work with a nearshore studio in Colombia Same-day collaboration, senior talent and predictable budgets — without the overhead of an in-house studio. Full working-day overlap with the US and solid morning overlap with Europe. Daily standups, not overnight handoffs. Designers, artists and engineers who work in English every day and communicate directly with your leads. Clear scopes, invoicing in your currency and IP assigned to you from day one. Senior LATAM talent at a fraction of the cost of an in-house team, with no hiring or ramp-up delays. 3D low poly night scene: a game studio team in Colombia collaborating with clients abroad

External production partner — Game Art & Animation, UA Creatives, Development & Porting
KAVA Gaming Studio is a Kyiv-based external production partner for game developers and publishers. We specialize in Game Art & Animation, User Acquisition Creatives, and Development & Porting. Our teams integrate into existing production pipelines and support clients with 2D/3D game assets, gameplay and marketing animation, video ads, playable ads, rapid prototyping, engine migration, and mobile-to-web porting. We work with established studios and publishers, supporting both major live-service titles and long-term production pipelines.

We turn complex ideas into engaging games.
Open Lab is an independent game development studio specializing in applied and serious games, interactive simulations, and original videogames. We provide game design, Unity development, prototyping, narrative design, and full-cycle production for companies, research institutions, public organizations, and international projects.

Indie Art Outsourcing
About Volmi Games Volmi Games is a Kyiv, Ukraine-based art production studio founded in 2016, acquired by Virtuos in 2022. With 170+ employees and founders from Wargaming, they specialize in 2D/3D art for games like Diablo 2: Resurrected, Metro Exodus, and Gwent. Company Overview Founded: 2016 Location: Kyiv, Ukraine Parent: Virtuos (since 2022) Team: 170+ employees Founders: Vladimir Loban (CEO), Miroslav Baranenko (COO) Leadership Background Both founders held leadership positions at Wargaming Kyiv before founding Volmi, bringing 20+ years of gaming industry experience. Services Art Production Photo-realistic 3D content Stylized 2D and 3D Concepts and illustrations Casual game graphics Animation Platforms Mobile PC Console VR Notable Projects Diablo 2: Resurrected Metro Exodus Sniper: Ghost Warrior Contracts 2 Smite Paladins Gwent: The Witcher Card Game Major Clients CI Games Bethesda Softworks CD Projekt Red Hi-Rez Studios Virtuos Acquisition Acquired January 2022, marking Virtuos' first foray into Eastern Europe. Rebranded as "Volmi – A Virtuos Studio." Why Choose Volmi Games Virtuos-owned global network Diablo 2, Metro Exodus AAA credits 170+ employees significant scale Kyiv-based Ukraine talent Wargaming alumni veteran leadership

Brazilian art outsourcing and co-dev studio for props, characters and tech art
About Yellow Panda Yellow Panda is a Brazilian outsourcing and co-development studio in Balneário Camboriú, founded in 2017. It makes 2D and 3D art for indie, AA and AAA game teams, from concept to in-engine implementation. Its enquiry form also offers engineering, porting, 2D Spine animation and full-SKU work. Company Overview Location: Balneário Camboriú, Santa Catarina, Brazil Founded: 2017 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D game art and technical art for PC and console Services 2D and concept art 3D props, environments, characters, weapons and vehicles Tech art — shaders, materials, pipelines and rendering optimisation 2D Spine animation Engineering and porting (Unity C#, per LinkedIn) Notable Work Client logos on its website include Disney, Microsoft, Netflix, HBO Max, Meta, Voodoo, CrazyLabs, Lion Studios and Hoplon

Paris game art outsourcing and VR studio: concept art, 3D, trailers and FMV
About GamecoStudios GamecoStudios is a game art outsourcing and VR development studio established in 2002 in Paris, France. It produces concept art, illustration, 3D modeling, animation, trailers and full-motion video for game publishers and developers, and has built VR games and location-based VR experiences since 2016. Company Overview Location: Paris, France Founded: 2002 Specialty: Concept art, 3D assets and cinematics, plus VR game development Services Concept art and illustration — characters, environments and key art 3D assets — modeling and texturing for PC, console and mobile Animation, teasers, trailers and FMV VR game development — Unreal and Unity VR teams covering design, programming and art Notable Work John Wick Chronicles (with Starbreeze Studios and Lionsgate) — VR game, listed on its website The Mummy Prodigium Strike (with Starbreeze and Universal) — VR experience, listed on its website Ghost Recon Wildlands, Ghost Recon Breakpoint, PUBG and Crime Boss: Rockay City — listed as projects on its website

Bangkok anime-style studio: character design, concept art and 2D/3D animation
About KP Comics Studios KP Comics Studios is an anime-style art and animation production house in Bangkok, Thailand, founded in 2015. Alongside webtoon and VTuber work, it creates characters, creatures, environments and illustrations for game developers and publishers, and works in English, Japanese and Thai. Company Overview Location: Bangkok, Thailand Founded: 2015 Team: 51-200 (LinkedIn) Specialty: Japanese anime and Korean webtoon art styles Services Concept art and character design — character sheets, turnarounds, expressions Monster and creature design for games Environment art, backgrounds and props 2D cel animation, anime-style 3D models and motion graphics Live2D rigging and VTuber models Webtoon, manga and comic production

Medellín indie studio offering work-for-hire game development, art and staffing
About Timba Games Timba Games is an independent game studio in Medellín, Colombia, working since 2015. It builds games for clients as well as its own, offering work-for-hire development (full games or parts such as art, programming and design) and staffing of developers, artists and designers into client teams. Company Overview Location: Medellín, Colombia Founded: 2015 (per its website; LinkedIn lists 2013) Team: 11-50 employees (LinkedIn) Specialty: Stylized, anime and cartoon game art alongside development Services Work for hire — full game development or individual components Development — programming for client games Art — 3D game art in anime, cartoon and stylized styles Game design UI/UX design QA testing Staffing — developers, artists and designers placed in client teams

Concept art and illustration studio for mobile and AAA game developers
About Mooncolony Mooncolony is a concept art and illustration outsourcing studio in Cambridge, UK, founded in 2016 by creative director Emrah Elmasli. It provides 2D art to game developers from free-to-play mobile to AAA, and also produces animated 2.5D cinematics. Company Overview Location: Cambridge, United Kingdom Founded: 2016 Team: 51-200 (LinkedIn) Specialty: Concept art, illustration and 2.5D cinematics for games Services Concept art — characters, environments and props Illustration and card art Character design, including cosmetics and skins Art direction — standalone consulting and art bibles Marketing art — key art and promotional illustration 2.5D cinematics — animated illustrated sequences for trailers Notable Work Hearthstone and Diablo Immortal cinematics (Blizzard) — listed on its website Clash Royale and Clash of Clans marketing art (Supercell) — listed on its website Fortnite cosmetics and Cyberpunk 2077 TCG card art — listed on its website Clients shown include Riot Games, Jagex, Wizards of the Coast and ZeniMax Online — listed on its website

Serious About Games. Serious About Quality.
OAK Studio is a hands-on co-development partner for studios that need an experienced team they can trust with real production responsibilities—not just individual tasks. We specialize in Unreal Engine development, working alongside your team from the early stages of development through to a complete, polished, and optimized game ready for its target platforms. We don't just build MVPs or prototypes and leave you to finish the rest. We build games end-to-end—from core gameplay and systems to multiplayer, tools, optimization, technical art, content integration, and final platform-ready delivery. Our expertise includes: • Gameplay Development • C++ • Blueprints • Multiplayer • Tools & Systems • Optimization • Technical Art • Content Production • Platform Integration From first build to final release, we take ownership of the development journey.

Sci-Fi Art Outsourcing Experts
CODA Studio — experts in sci-fi art production. We create futuristic worlds, hard-surface designs, and next-gen visuals for games and cinematics. From concept to game ready, our team delivers top-quality art built on experience, precision, and imagination. We place strong emphasis on production management and clear communication, solving complex challenges efficiently and treating every project with genuine care for our clients and their vision. Our clients: Activision Blizzard, Mundfish, Shift Up, MY.GAMES, Gunzilla, Saber Interactive, Cold Iron, Treyarch.

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website
Manila art studio producing concept art and 3D assets for AAA games
About Pixel Mafia Pixel Mafia is an art development studio in Bonifacio Global City, Taguig, that produces concept art and 3D content for AAA games and films. It was founded by Walter de Torres and Coby Chan, who previously worked on the Gears of War franchise at Microsoft Studios and at Electronic Arts. Company Overview Location: Taguig (Metro Manila), Philippines Founded: 2017 (LinkedIn) Team: 51-200 (LinkedIn) Specialty: AAA concept art, characters, environments and hard-surface assets Services Concept art — environments, UI, splash screens, characters, creatures, vehicles, weapons and props Environments — architecture and sets, props and foliage, mobile assets, level design and in-engine integration Characters — characters, skins, creatures, 3D hair and props Hard surfaces — weapons and vehicles Notable Work Horizon Forbidden West, Apex Legends, Halo Infinite, Cyberpunk 2077 and Gears of War 5 — listed on its website Tiny Tina's Wonderlands, Diablo II: Resurrected, Godfall and The Sims — listed on its website

2D/3D game art, animation, VFX and CGI trailer studio in Ho Chi Minh City
About BEE8 Studio BEE8 Studio is a game art outsourcing studio in Ho Chi Minh City that produces characters, environments, hard-surface assets, animation and VFX for realistic and stylized games. It also makes CGI game and gameplay trailers, and works with clients in English, Chinese, Korean and Japanese. Company Overview Location: Binh Thanh District, Ho Chi Minh City, Vietnam Founded: 2022 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D characters, rigging and in-game VFX for Unity and Unreal Services 3D characters — modelling, face sculpting, hair cards and scan clean-up 3D environments — props, terrain, level design and layout Rigging and 3D animation, including facial rigs 2D concept art, illustration and 2D sprite/bone animation In-game VFX delivered in Unity and Unreal Engine CGI game trailers, plus metaverse and VR/AR projects

3D Animation & Art for Your Game
About YEYO Studio YEYO Studio is a Latvia-based game animation and 3D art outsourcing studio founded in 2018. The team creates character animations, custom rigs, and game-ready 3D assets for PC, console, and mobile games, with integration into Unity and Unreal Engine. Led by founder Oskars Dzenis, whose experience in the games industry dates back to 2000, YEYO works directly with developers from initial testing through production and final delivery. Company Overview Founded: 2018 Location: Riga, Latvia, European Union Team: 2 to 5 specialists - depending on project size Leadership: Oskars Dzenis — Founder, CEO & Lead Animator/Rigger Services 3D Animation Character and creature animation Gameplay movement and combat animations Handcrafted keyframe animation Cinematics and game pre-viz/concept animation Rigging & Skinning Custom character and creature rigs Prop and mechanical rigs Skin weighting and deformation testing Engine-ready rig preparation 3D Art Character modeling Environment and prop creation UV mapping and texturing Asset preparation for game engines Engine Integration Animation and asset integration into Unity and Unreal Engine Early engine testing to identify technical issues In-engine checks and delivery support Software & Engines Maya Blender Adobe Photoshop 3DCoat Unity Unreal Engine Substance 3D Painter Selected Projects & Collaborations The YEYO Studio team has contributed to the following projects and collaborations: Foundry Startenders Zoo 2: Animal Park Tanzia Ghost of Dragon Blink Studio - rigging, skinning, and animation for 100+ of characters and assets Why Choose YEYO Studio Animation and rigging expertise: Rigs, skinning, and animations developed together and working in game engine. Direct access to the studio lead: he stays involved in client communication, production, and quality control.

Reliable and High quality 3D Art Support for Game Studios
We provide production ready 3D art outsourcing services for game studios developing PC, console, mobile, and VR titles. We specialize in creating game-ready characters, creatures, props, weapons, environments, and high-quality stylized or realistic assets optimized for modern real-time pipelines. Our workflow is built around efficient production, clean topology, optimized assets, and seamless integration into Unreal Engine and Unity projects. As a small but scalable team, we help studios handle full asset production, co-development support, and overflow content while maintaining consistent quality and reliable communication throughout development. From high detail sculpts to optimized in-game assets, we focus on creating art that supports gameplay, performance, and production needs. Stylized or Realistic — Built to Ship, Not Just Showcase.

Brighton studio making gameplay trailers, capture and key art for game publishers
About TrailerFarm TrailerFarm is a Brighton, UK creative production studio founded in 2011 that makes gameplay trailers and marketing assets for game developers and publishers. Its in-house capture and edit team choreographs in-engine footage in Unity, Unreal or a client's own engine, and it also produces key art, motion graphics and localized trailer versions. (The input domain trailer-farm.com is an unrelated holding page.) Company Overview Location: Brighton, United Kingdom Founded: 2011 Team: 11-50 employees (LinkedIn) Specialty: Gameplay trailers with in-house game capture Services Gameplay trailers — tiered packages with in-house capture and editing Marketing cinematics and motion graphics Key art — box art, icons and campaign images Localisation and versioning — cut-downs for stores, social and TV Notable Work Phasmophobia console campaign (Kinetic Games), Orcs Must Die! Deathtrap (Robot Entertainment), Still Wakes the Deep (Secret Mode) and Phantom Abyss (Devolver Digital) — listed on its website

Warsaw studio for console porting, QA/certification and release support
About Enjoy Studio Enjoy Studio S.A. is a Warsaw-based game studio founded in 2020 that makes its own games and supports partner projects with console porting, QA and certification, release management and full-cycle development. Its original titles include Everwind and Space Tail (published by Bohemia Interactive). Company Overview Location: Warsaw, Poland Founded: 2020 Specialty: Porting to PlayStation, Xbox, Nintendo Switch and Microsoft Store, with certification Services Console porting — optimisation, compliance and platform features QA and certification — functional testing, platform requirements and checklists Release management — submissions, builds, SDK integrations and store assets Game development in Unreal Engine, Unity and custom engines Art and UI — 3D art, animation, technical art and UI/UX Trailers and mocap — marketing assets and cinematics with motion capture Technical support — profiling, stability and online integration Notable Work One Lonely Outpost — porting, 2D art, UI redesign and multi-platform support, listed on its website

Mobile game growth agency producing UA ad creatives, ASO and user acquisition
About AppAgent AppAgent is a mobile growth and creative agency founded in 2016 that focuses on mobile games, combining user acquisition, app store optimization and ad creative production. The company is registered in Prague (AppAgent s.r.o.) and contracts US clients through a Delaware LLC. Company Overview Location: Prague, Czech Republic Founded: 2016 Team: About 40 strategists, UA managers, analysts and designers (company website) Specialty: Performance ad creatives and growth strategy for mobile games Services GamePlan — growth audit covering UA, ASO, data and creatives Creative production — gameplay, original, UGC, 3D and live-action ads, plus store creatives Creative localization and testing User acquisition management and app store optimization Notable Work Clash of Clans ad creatives (Supercell) — case study on its website Trivia Crack (Etermax), Star Stable Online and Sunshine Island (Goodgame Studios) — case studies on its website Pixel Federation, Solid Clouds (Starborne: Frontiers) — case studies on its website

Indonesian 3D art studio for AAA games: characters, rigging, animation, tech art
About Gimbal Zen Gimbal Zen is a 3D art and technical art studio that describes itself as an Indonesian art studio serving AAA games, with a US presence in California. Its team works on characters, environments, rigging, animation, retopology and pipeline tools for console, PC, mobile and metaverse projects, and for motion-capture studios. Company Overview Location: Indonesia (LinkedIn lists Foothill Ranch, California and Jakarta) Team: 11-50 (LinkedIn) Specialty: Character rigging and technical art for AAA pipelines Services Concept art — characters, vehicles and environments Characters — sculpting, retopology and in-engine delivery, mocap-ready face meshes Environments and props — hard-surface assets and dressed levels in Maya, Blender, Unreal and Unity Rigging — character rigs supported by an in-house tools team Animation — cinematic and in-game Retopology of scanned assets for mobile to next-gen Tools and pipeline development Notable Work Blizzard, 2K Games and Warner Bros. named as clients in a company LinkedIn post

Poznań co-development art studio: environments, characters, tech art and VFX
About Beffio Beffio is a co-development game art studio in Poznań, Poland, established in 2013. It produces concept art, 3D environments and characters, technical art, real-time VFX and lighting for Unreal Engine and Unity productions, and also places individual principal-level artists into client teams. Its recent work includes art for High on Life 2 and UEFN worlds credited to the Fab Team. Company Overview Location: Poznań, Poland Founded: 2013 Specialty: Environment art and technical art for co-development Services Concept art — key art, art direction and visual development Environment art — 3D environments, level art and asset packs Character art — stylized and realistic, rigging-ready Technical art — shaders, optimisation, tools and pipelines VFX and animation — real-time VFX and look development Lighting — baked and real-time Notable Work High on Life and High on Life 2 (Squanch Games) — listed on its website The Medium (Bloober Team) and Circuit Superstars (Square Enix) — listed on its website Imidera: The Desert Empire, a UEFN world for the Fab Team — listed on its website

Full outsourcing and game development
We have a very varied team of coders and a smaller team of artists, we can do full length production and do full out sourcing, per section or other options. We make games in all their shapes.

Sofia art studio for 2D/3D game characters, concept art and cinematic trailers
About VertexBee VertexBee is a game art studio in Sofia, Bulgaria, founded by Martin Punchev. It produces concept art, 2D and 3D characters, high-poly sculpts and cinematic trailers for game developers, and also sculpts collectibles and toys for 3D printing. LinkedIn lists the studio as founded in 2018. Company Overview Location: Sofia, Bulgaria Founded: 2018 Team: 11-50 employees (LinkedIn) Specialty: Character art from concept to in-game model Services Concept and 2D art — character and mascot design, marketing art 3D art — high-poly sculpting through to final in-game models; characters, props and environments Cinematic trailers — marketing trailers for games 3D print sculpting — collectibles and toys Training — art mentoring through its Cgzen Academy Notable Work Teenage Mutant Ninja Turtles: Mutant Madness — 30+ characters for Synapse Games, listed on its website Smite Tactics — 3D Satyr character, listed on its website Harry Potter: Wizards Unite — 3D character work, listed on its website Beast Blitz — cinematic trailer, listed on its website

Bucharest AAA art studio, part of Keywords Studios, now adding co-development
About AMC Studio AMC Studio (AMC Ro Studio SRL) is a Bucharest external development studio that makes 3D and 2D art for AAA games and is part of Keywords Studios. With more than 20 years in the industry, it has built characters, creatures, environments, vehicles, weapons and props, and now also offers full game development and co-development. Company Overview Location: Bucharest, Romania Team: 51-200 employees (LinkedIn) Specialty: Photorealistic and stylized 3D art for AAA titles Services 3D art — characters, creatures, grooming, clothing, environments, hard-surface, vehicles and weapons 2D and concept art — visual development, production art, marketing art and UI/UX Level art and world building — set dressing, engine integration and optimization Game development — full-cycle development, live ops, co-development support and tools Notable Work Dead Space, The Witcher 3, Mafia and Call of Duty (listed on its website) World of Tanks 1.0 for Wargaming and Scavengers for Midwinter Entertainment (client quotes on its website)

Small Prague studio offering Unity/Unreal game development, VR/AR and art for clients
About Neronian Studios Neronian Studios is a small game development studio in Prague that builds games, prototypes and game assets for clients, and also develops VR/AR applications and 3D simulators. Alongside client work it is making its own medieval survival game, Middle Ages: Peasants & Knights. Company Overview Location: Prague, Czech Republic Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Work-for-hire Unity and Unreal development for smaller studios Services Full game development — mobile and PC, from concept to launch Prototyping and level design Testing and bug fixing 2D and 3D art, modeling and animation VR and AR development — games, training and interactive simulations Simulators and other 3D applications, including architectural visualization

3D / 2D Animation and Assets
ANIMAYSTER is a Ukrainian digital animation studio founded in 2013. We work with traditional digital, realtime, and experimental 3D/2D technologies. We create worlds and characters for audiovisual and multimedia products, including films, advertising, installations, entertainment complexes, interactive simulators, and online content.

Senior-led co-development studio for engineering, game design and art on PC and console
About ATRA Productions ATRA Productions is a Bucharest co-development studio that started operations in 2026. It builds dedicated, senior-led teams that join partner studios' pipelines for engineering, game development and art production. Founder and CEO Vlad Alexandru previously ran AMC, the Romanian co-development studio. Company Overview Location: Bucharest, Romania Founded: 2026 Team: 11-50 (LinkedIn); the studio cites a network of 100+ senior and mid-level professionals Specialty: Embedded co-development teams for PC and console productions Services Engineering — engine programming, rendering, tools, AI, networking, optimization and automation Game development — full game and IP development, adaptations, porting, live ops and game design Art production — concept art, 3D art, illustration, world building and tech art, standalone or integrated Notable Work Co-development and engineering on an unnamed AAA racing franchise — case study listed on its website

Turning your ideas into interactive adventures
We are an indie game studio based in Malaysia, we help businesses transform apps, products, and ideas into interactive experiences that people love. Whether you want to gamify your existing app to boost user retention or need extra hands to support your development team, we bring expertise in programming and visual 2D/3D art to deliver polished, Unity‑powered solutions. From mobile and PC to web and real‑world installations, we craft games that make your vision more engaging, memorable, and fun.

Belo Horizonte indie studio offering art, audio and development services
About Patada! Patada! is an independent game studio in Belo Horizonte, Brazil, founded in 2018. It makes its own games for PC, web and mobile and provides third-party services for 2D and 3D games, from graphic and UI/UX design to soundtrack, sound effects and programming. Its games were nominated for Best Brazilian Game and Best Educational Game at BIG Festival 2019. Company Overview Location: Belo Horizonte, Brazil Founded: 2018 Specialty: Small-team art, audio and development for 2D and 3D games Services Art outsourcing — 2D and 3D game art and graphic design UI/UX design Soundtrack and sound effects composition General game development and programming Original games for PC, web and mobile

North East England team offering co-development, concept art and stylised 3D art
About Shiverbug Studios Shiverbug Studios is an 11-person team in North East England that takes on co-development, concept art and 3D art for other studios while building its own couch co-op game, Out of Water. It was founded in 2025. Its team won the Public Vote at ProtoPlay 2025 as a Tranzfuser team. Clients work directly with the artists and developers doing the work. Company Overview Location: Middlesbrough, United Kingdom (remote-first, UK time) Founded: 2025 (LinkedIn) Team: 11 people (per its website) Specialty: Stylised art and hands-on co-development for Unity and Unreal teams Services Concept art — characters, creatures, props and places, with production sheets and turnarounds Stylised 3D art — environments, modular kits, hero props and characters Hard-surface art — vehicles, weapons and mechanical props with PBR materials Design and development — level design, systems design, narrative and gameplay programming in Unity (C#) and Unreal Engine 5 Engagement sizes — short capacity bursts, standalone packages or full co-development

Ankara Unity studio for full-cycle development, multiplayer, VR and team extension
About ZeroHint ZeroHint is a Unity game development studio in Ankara, Turkey, founded in 2022 at Hacettepe Teknokent and working remote-first with a team of ten. It offers full-cycle development, co-development and team extension for studios, publishers and institutions, with particular experience in multiplayer (Photon, PlayFab), browser/WebGL games, VR and educational or serious games. Company Overview Location: Ankara, Turkey Founded: 2022 Team: 10 specialists Specialty: Unity multiplayer, WebGL, VR and serious games Services Full-cycle game development in Unity — PC, mobile, browser and VR Co-development and team extension Mobile games for iOS and Android VR and XR development, including porting flat games to headsets Multiplayer and backend — netcode, matchmaking and live ops Educational and serious games, simulations and game art Notable Work Digital citizenship game for Türkiye's Ministry of National Education and the Council of Europe — listed on its website 2D and VR rehabilitation games with Hacettepe University — listed on its website Astar Strike, a cross-platform multiplayer FPS — listed on its website

Game art studio making 3D characters, environments, weapons, vehicles and UI
About Nasty Rodent Nasty Rodent is a game art outsourcing studio that produces 3D characters, environments, props, weapons, vehicles, concept art and game UI/UX in realistic and stylized styles. It is registered as Nasty Rodent OÜ in Tallinn, Estonia, and says it has more than ten years on the market and a team of 40+ artists. Company Overview Location: Tallinn, Estonia Team: 40+ artists (as stated on its website) Specialty: Realistic and stylized 3D game assets with a UE5-native pipeline Services 3D art — characters, environments, props, weapons and vehicles, game-ready with LODs Concept art and 2D — characters, environments and UI concepts Game UI/UX — menus, HUDs and icons Technical art — shaders, scene optimization and engine integration Notable Work Ready or Not, Squad, Mutant Year Zero: Road to Eden, Starship Troopers: Extermination, Miasma Chronicles and Corruption 2029 — listed on its website

Bangkok indie developer offering co-development, 2D art outsourcing and prototyping
About Bugblio Studio Bugblio Studio is a 17-person indie game developer in Bangkok, Thailand, founded in 2022 by three co-founders. Alongside its own co-op games, led by LightSup! for PC, Switch 2 and PS5, it works as a production partner for other studios, offering co-development, 2D art outsourcing and prototyping. Company Overview Location: Bangkok, Thailand Founded: 2022 Team: 17 people (company site) Specialty: 2D art, animation and UI for co-development partners Services Co-development and art outsourcing — 2D art, animation, VFX and UI assets integrated into a client's pipeline across art, design and engineering Game design and prototyping — sharpening a design and building a first playable for pitching Production consulting — setting up production systems through to launch IP development — original concepts, mechanics and world-building

High quality art outsourcing vendor
Digital Coalition is a 2D/3D Outsourcing studio based in Barcelona, focusing on high-end artistic and technical projects. Amongst our works are Call of Duty, Lords of the Fallen and Gothic Remake.

Yooperlite - expert Unity & VR game development.
Yooperlite is an independent game development studio specializing in immersive VR experiences. We combine strong technical expertise in Unity and multiplayer development with hands-on experience creating and shipping games for PC VR and standalone VR platforms. Our team offers full-cycle game development and co-development services, from prototyping and engineering to production and optimization.

We make things move.
Aniwala is an animation and game art studio. We handle a brief from board to delivery: 2D, 3D, VFX, engine integration and the edit, all in one pipeline. Most of the time a project loses is spent in the gaps between vendors.

Prague co-development studio: art, tech art, VFX, level design and code for AAA/AA teams
About Plan A Collective Plan A Collective is a Prague-based co-development studio that has worked with AAA, AA and indie teams since 2019, supplying art, animation, VFX, design, engineering and QA. It pairs a core engineering and design team in Prague with a remote pool of developers and artists. Company Overview Location: Prague, Czech Republic Founded: 2019 Specialty: Hard-surface art, technical art/VFX and level design for AAA shooters and simulators Services Art — hard-surface, environment and character art, props Animation — keyframe and motion-capture based Technical art and VFX — particle and environment effects Game and level design, UX/UI Programming — Unreal, Unity and custom engines (C++, Rust, Vulkan/DirectX) QA and publishing support Notable Work Battlefield 2042 — hard-surface art, props and level design, listed on its website Destroy All Humans! 2, Chorus and Kingdom Come: Deliverance — technical art and VFX, listed on its website Payday 3 and Devil May Cry 5 — character design, listed on its website Clients shown include Asobo Studio, Capcom and Digital Extremes — listed on its website

Hanoi studio for 2D game art, Spine animation and Unity VFX for mobile games
About TD Games TD Games is a 2D art and animation outsourcing studio in Hanoi, Vietnam, founded in 2022. It produces stylized characters, splash illustrations, Spine and frame-by-frame animation and Unity-ready 2D VFX for mobile, PC and web games, and also builds complete games end to end, with one title shipped on Google Play. Company Overview Location: Hanoi, Vietnam Founded: 2022 Specialty: Spine animation and 2D VFX for mobile games Services 2D art — characters, environments, props, splash art and UI 2D animation — Spine, frame-by-frame, login screens and cutscenes 2D VFX — skill effects, particles and hit effects for Unity Full game production — design, art, animation, VFX and development Notable Work Kayn Snow Moon login screen animation (League of Legends) — portfolio entry on its website Axie Infinity Origins game animation and Summoner Era animation and VFX — portfolio entries on its website

Cebu City team for full-cycle Unity development, co-development and 2D/3D game art
About Capriccioso Game Studio Capriccioso Game Studio is a small Cebu City team, set up in January 2023, that builds Unity games for clients and supplies 2D/3D art, prototyping and co-development staff. It also makes its own small titles such as Without Light and Haphazard Angel. Company Overview Location: Cebu City, Philippines Founded: 2023 Team: 2-10 (LinkedIn) Specialty: Full-cycle Unity development for small and mid-size projects Services Full-cycle Unity game development — from alpha and beta through release and maintenance Co-development — developers, artists and designers placed with a client team 2D and 3D art — character design, pixel art and environment concept art Game design and rapid prototyping Promotional art assets and game marketing support Game maintenance and .NET full-stack development

Bulgarian studio for co-development, stylized 2D/3D art, narrative and game design
About Studio Mechka Studio Mechka is an independent game studio based in Sofia and Varna, Bulgaria, active since 2016. It began as an outsourcing and co-development partner, with more than 25 titles built for international studios, and now also develops original IP such as Marko: Beyond Brave. It offers stylized 2D and 3D art, narrative design and systems design alongside full production support. Company Overview Location: Sofia, Bulgaria (+ Varna) Founded: 2016 Specialty: Stylized art and story-driven co-development Services Co-development and outsourcing — from single asset pipelines to full production support Stylized 2D and 3D art — concept to in-game assets Narrative design and worldbuilding — lore, characters and interactive narrative System and game design — roguelite, action and strategy mechanics Original game development Notable Work Marko: Beyond Brave — its own game, listed on its website

Pixel art outsourcing studio for indie games: characters, tilesets, animation, UI
About Water Witch RPG Studio Water Witch RPG Studio (Water Witch Sp. z o.o.) is a pixel-art outsourcing studio registered in Katowice, Poland, working with indie developers worldwide. Its international team produces full-cycle pixel art for games, from design documents to characters, tilesets, animation and UI, with a focus on RPG and fantasy settings. Company Overview Location: Katowice, Poland (international remote team) Team: 13 people listed on its website Specialty: Pixel art for RPG and indie games, including isometric art Services Concepting and design documents with palettes and technical specs Character design and sprite animation Scenes, backgrounds, maps and tilesets (top-down, isometric, side-scroller) UI in the game's pixel style Marketing materials — illustrations, banners and Steam capsule art Sound design Notable Work Environments and some characters for Warhammer Survivors (Auroch Digital) — listed on its website All pixel art for Blades of Deceron (Dreamon Game Studios) — listed on its website Character art and locations for What Awaits, Aleksey? (JKBC) — listed on its website

Sofia game studio and Unity tools maker offering development, co-dev and porting
About Dreamteck Dreamteck is a game studio in Sofia, Bulgaria, that makes its own games and Unity tools and also takes outsourcing work. It publishes the Dreamteck Splines plugin on the Unity Asset Store, and its games include Lifeslide, with Overrider in development. For clients it builds games from scratch, extends existing teams, produces art, optimizes code and ports games in Unity and Unreal Engine. Company Overview Location: Sofia, Bulgaria Specialty: Unity development and tools Services Full game development — design, build and test for PC, console and mobile Co-development — direct access to its developers to extend a client team 2D and 3D assets — art production for client games Art direction and pipeline — art direction and art production pipelines Optimization — performance and code architecture work on existing projects Porting — moving games between platforms, with releases on Steam, Epic, PlayStation, Nintendo Switch, Google Play and the App Store

2D & 3D Animation for Games, Film & Brands
Cinematic is a Stockholm animation studio creating 2D animation, motion graphics, and character animation for games, film, and advertising.

Crafting Gaming Experience
FitNot Games is a 10-person Unity studio in Cairo that has shipped more than 10 mobile games for Arabic-speaking players, including titles built and run with MBC Group, the largest media company in the Middle East. Our games have been featured on the Apple App Store, and we’ve run Ramadan launches backed by MBC TV campaigns. We offer three services to studios and publishers: Unity co-development: feature pods, porting, LiveOps, ad mediation (AdMob, Unity Ads, Meta), and Firebase/BigQuery analytics. Arabic launch readiness for existing games: proper Arabic text shaping in TextMeshPro, right-to-left UI mirroring, cultural review, and Arabic store pages. Branded and educational games: mini-games for brands and agencies, and serious games for NGOs and government clients. The team is 3 developers, 3 artists, a technical artist, an animator and a producer, led by a founder with 12+ years in games (including Prodigy, the Canadian educational game). We work in English and Arabic, at Egyptian rates, in a time zone that overlaps with both Europe and the Gulf.
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