Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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342 companies • Page 5 of 8

Argentine studio for outsourced game development, art and staff augmentation
About Rookbird Games Rookbird Games is a game studio in Bahía Blanca, Argentina, founded in 2018, that offers end-to-end game development, game art production and staff augmentation for other studios. Its site says the team has worked on hyper-casual, multiplayer RPG and VR games for mobile, PC and web in Unity and Godot. It also develops its own game, Garden of the Atom. Company Overview Location: Bahía Blanca, Argentina Founded: 2018 Team: 11-50 employees (LinkedIn) Specialty: Outsourced development and art for indie and mid-size studios Services Game development — end-to-end development in Unity and Godot Game art — storyboarding, concept art, animation and 2D/3D design, including VR/AR and trailers Staff augmentation — artists, designers, programmers and musicians added to a client's team Co-productions — co-investment partnerships that share the risks and returns of a game

Kochi console porting and co-dev studio with PlayStation, Xbox and Switch kits
About Studd Games Studd Games is a console porting and co-development studio in Kochi, India, that has shipped games since 2014. It is a registered developer for PlayStation, Xbox and Nintendo Switch with dev kits for all three. It ports, optimises and certifies games for publishers and also offers game art and full development. Its legal name is Studd Technology Solutions Private Limited. Company Overview Location: Kochi, Kerala, India Founded: 2014 Team: 40+ people (per its website) Specialty: Console ports with optimisation and first-party certification Services Console porting — PlayStation, Xbox and Nintendo Switch, including certification and release Co-development and full-cycle game development — mobile, PC and console Art and design — 2D and 3D art, characters, environments, UI/UX and animation QA — performance and compatibility testing AR/VR and enterprise applications Notable Work Ports and optimisation for Asylum, Farming Camp, Mirth Island, Aerea, Food Truck Chef, Petit Island, Magical Bakery, The 9th Charnel and Truck Driver GO (listed on its website)

Taguig studio making 2D/3D game art, animation and VR assets for game developers
About Buko Studios Buko Studios is a game art and development studio in Fort Bonifacio, Taguig, founded by Cherry and Kevin Boase, who previously worked at Kuju Entertainment and Acclaim Entertainment. It produces 2D and 3D art, animation and UI for game developers and has done a run of VR work for nDreams and Singer Studios. Company Overview Location: Taguig (Metro Manila), Philippines Founded: 2010 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: 3D characters, environments and animation, including VR titles Services Concept and visual design 2D game art and animation — characters and environments 3D assets and animation — modeling, texturing, rigging UI design, FX and motion graphics Full game project development and QA testing Notable Work Reach (nDreams Elevation) — 3D environments and Unreal world building, listed on its website Frenzies and Ghostbusters: Rise of the Ghost Lord (nDreams) — character, weapon and animation work, listed on its website Vendetta Forever (Meatspace Interactive / nDreams) — environment art direction and character design, listed on its website

Saudi Indie Innovation
About Lobah Lobah is a Saudi Arabian game developer and publisher based in Riyadh, formed by combining 20+ years of mobile social gaming experience in the Middle East with MAU Games' award-winning 14-year expertise. They focus on culturally-relevant games for the MENA region. Company History Location: Riyadh, Saudi Arabia Founded by: Eisa Atawi (CEO, formerly MAU Games founder) Background: Combined expertise of 20+ years MENA mobile gaming Funding: $12M from Social Development Bank (March 2025) Platform Lobah Play Game publishing platform (launched January 2025) Networking and monetization tools Ad-free by default Developer support ecosystem Games Released Habhab - Casual fruit-merge game In Development Kingdom of Letters - Word game Jackaroo - Card/board game Faza - Battle royale set in Arabian Peninsula Mission Create games that encourage creativity, competition, and connection for players in the MENA region. Demonstrate Saudi Arabia's ability to be a global gaming hub while fostering the local ecosystem. Saudi Gaming Strategy Part of Saudi Arabia's National Gaming and Esports Strategy, supported by the Social Development Bank's expanded gaming sector initiative. Why Choose Lobah $12M funded expansion capital MENA expertise 20+ years regional experience Lobah Play publishing platform Cultural games Arabic market focus Saudi gaming hub ecosystem leader

Middlesbrough co-development studio for tech art, engineering, art, UI and design
About Radical Forge Radical Forge is a UK game studio founded in 2017 by Bruce Slater and Freddie Babord. Based in Middlesbrough, it provides end-to-end co-development for other studios, focused on technical art, engineering, art, UI and game design, and also develops its own games. Company Overview Location: Middlesbrough, United Kingdom (registered office in Manchester) Founded: 2017 Team: Around 65-70 people Specialty: Co-development embedded in partner teams, from design documents to post-release updates Services Co-development — working as an extension of the client's team Technical art and engineering Art and UI Game design Full development for publishers — e.g. Golf With Your Friends 2 for Team17 Notable Work Zombie Army 4 DLC and Minecraft Dungeons console edition — listed on its website Jurassic World Aftermath Nintendo Switch release with Coatsink — referenced on its website Gang Beasts, Sea of Thieves and Golf With Your Friends — named in its 2024 funding announcement Golf With Your Friends 2 (Team17 Digital) — announced on its website

Mobile Game Development Experts
About Capermint Technologies Capermint Technologies is a game development company providing mobile and interactive entertainment development services. Services Game Development Mobile game development Cross-platform development Game design and production App Development Mobile application development Interactive experiences Specializations Mobile gaming Casual games Interactive entertainment Why Choose Capermint Technologies Mobile game specialists Full development services Cross-platform capabilities

Lebanese Mobile Games
About Game Cooks Game Cooks is a pioneering game development studio founded in 2011 in Riyadh, Saudi Arabia. With 14+ years experience and 25+ international awards, they specialize in VR, AR, mobile games, and custom gamified solutions for global brands. Company Scale Founded: 2011 14+ years experience 25+ international awards 20+ games released Headquarters: Riyadh, Saudi Arabia Leadership Arz - Creative Director Mark - Head of Tech Lebnan - Partner Abdallah - Executive Advisor Services B2B Solutions Custom game development Gamified brand experiences VR experiences AR applications Mobile solutions B2C Games Original VR games Mobile games Multi-platform releases Platforms VR (Oculus, PSVR) Mobile (iOS, Android) AR Notable Projects B2B Clients Emaar STC Burj Khalifa (Dubai Rising Falcon - VR Challenge winner) Accor E& Skydive Dubai B2C Games Vindicta - VR FPS Abunka - MOBA shooter Zolo, Hovr, Avo, Polyblast Recognition Winner of "VR & Beyond Challenge" (selected from 125+ global teams) First Arabic mobile game developer Markets GCC, Paris, San Francisco, international Why Choose Game Cooks 25+ awards proven excellence Saudi Arabia leading studio VR/AR specialists with major brand work 14+ years regional expertise Burj Khalifa and Emaar projects

PC/VR Game Development
About MiroWin Studio MiroWin Studio is a Ukrainian full-cycle PC/VR/console game development studio and art outsourcing team founded in 2017 in Kyiv. With 20+ specialists working in Unreal Engine 4/5, they are official partners of Oculus, HTC, PlayStation, Pico, Nolo, and Huawei. Company History Founded: 2017 Location: Kyiv, Ukraine Team: 20+ specialists Engine: Unreal Engine 4/5 Official Partnerships Oculus HTC PlayStation Pico Nolo Huawei Services Game Development PC game development VR game development Console development Porting (Oculus, VivePort, PlayStation) Art Services 2D art 3D art Tech art Level design Additional Services Game design Non-entertainment VR apps Indie game marketing Promotion services Team Composition Unreal Engine developers Game designers Level designers Tech artists 2D artists 3D artists Released Titles Guns'n'Stories: Bulletproof VR Boiling Steel Bureau of Contacts (PC co-op horror) RU77 (VR game about 90s CIS) Outsourcing Experience 3+ years working with clients from USA, UK, Germany, Poland, Estonia, and CIS countries. Why Choose MiroWin Studio Official VR partners Oculus, PlayStation, HTC Unreal specialists UE4/5 expertise 5 released games proven track record Ukraine-based competitive rates 20+ specialists dedicated team

Unreal Engine art and level-design studio in Colombia for PC and console games
About Efecto Studios Efecto Studios is a Colombian game developer founded in February 2011 that produces realistic Unreal Engine assets and level design for PC and console publishers. Its founders previously ran Immersion Games, the first game studio in Colombia, and the team has grown from six to 40+ people. Company Overview Location: Bogotá, Colombia Founded: 2011 Team: 40+ people Specialty: Engine-ready realistic assets and level design in Unreal Engine Services Concept art 3D art — modeling, texturing, rigging, animation and master materials Level design and world building Game design Programming, including UI programming Notable Work ARK: Survival Evolved and DLCs for Studio Wildcard — listed on its website Lords of the Fallen 2 level design and 3D art for CI Games — listed on its website Conan Exiles: Age of War concept and 3D art for Funcom — listed on its website Battlefield Mobile and Palia asset work; own IP Decoherence on Apple Arcade — listed on its website

Engine-ready 3D game art studio for AAA and indie teams, plus UEFN builds
About Metaverse Gaming Studio (MGS) Metaverse Gaming Studio (MGS) is a game art outsourcing studio registered in Dubai that has produced engine-ready 3D assets since 2017. It builds environments, props, weapons, hard-surface models and characters for indie and AAA teams, and also takes on Unity/Unreal game development and Fortnite UEFN island production. Company Overview Location: Dubai, United Arab Emirates Founded: 2017 Team: 45 specialists Specialty: Engine-ready 3D asset production (UE5, Unity, UEFN) Services Environments — modular kits, biomes, interiors, PBR tileables Props, weapons and hard surface — vehicles, aircraft, first- and third-person weapon LODs Characters and apparel — game-ready, rig-ready models Game development — mobile and PC builds in Unity and Unreal Engine 5 Fortnite UEFN — Verse scripting and island production Engagement models — project-based, monthly retainer or embedded team, starting with a pilot asset Notable Work Clients shown include Voodoo, Kwalee, CrazyLabs and Lions Studios — listed on its website

Design That Engages
About Arrible Studio Arrible is an international award-winning game development and design company based in Kyiv, Ukraine. With approximately 80 full-time employees, they specialize in creating entertainment experiences across various gaming platforms and genres. Company Scale 80 employees (full-time specialists only, no freelancers) 8+ years experience 80+ clients served 120+ projects completed Location: Kyiv, Ukraine (Sports Square, 1-A, 02000) Services Game Development Full-cycle game development Co-development Multiple genres: MMO, RPG, Adventure, Action, Quest, Strategy, Shooter, Casual, Simulation, Fighting Platforms: PC, Mobile, Tablet, Console Specialized: VR, AR, NFT games, educational games, Telegram games, MMORPG, hyper-casual Engines: Unity and Unreal Engine Art & Design 2D and 3D art Concept art Illustration UI/UX design Character and environment design Animation 2D and 3D animations Visual effects Rigging and skinning Additional Services QA testing Game prototyping Project management Game design Outstaffing Notable Projects Illuvium Last Epoch Eladrea EON Rush Ethics Policy Arrible declines casino, slot, betting, and other ethically questionable gaming projects. Why Choose Arrible Studio 80+ full-time specialists (no freelancers) 120+ projects completed Multi-genre expertise from MMO to casual Ethical standards declining gambling projects Ukraine-based with competitive rates

Barcelona game art and production partner with embedded teams for live games
About Modma Studios Modma Studios is a Barcelona-based game art and production partner that places dedicated teams inside a studio's pipeline for art, engineering, technical art and live operations. It works on mobile, PC and console games and also builds its own titles end to end. LinkedIn lists the company as founded in 2018. Company Overview Location: Barcelona, Spain Founded: 2018 Team: 51-200 employees (LinkedIn) Specialty: Embedded art and implementation teams for live games Services 3D character art and assets — characters, environments and seasonal content Animation, rendering and in-engine implementation Engineering and technical art — tools, automation and pipeline work Live operations support — ongoing content for live titles End-to-end game development — ideation, art, level design, development and trailers Notable Work Brawl Stars (Supercell) — embedded seasonal art and implementation team, listed on its website Squad Busters (Supercell) — 3D character art, assets and environments, listed on its website

London game art studio for indies: 2D/3D art, animation, tech art, VFX and trailers
About MLC Studio MLC Studio (Magna Ludum Creatives Ltd) is a London-registered game art studio founded in 2017 that works mainly with indie and mid-size developers, using a contractor-based team. It covers concept art, 2D and 3D production art, animation, technical art and VFX, UI/UX, and marketing assets such as key art and trailers, and runs a co-development programme. Company Overview Location: London, United Kingdom Founded: 2017 Team: 11-50 employees (LinkedIn), plus contractors Specialty: Full art support for indie games, from concept to marketing assets Services Concept art and art direction — characters and environments 3D art — characters, props and environments; 2D and pixel art 3D gameplay animation, rigging and grooming Technical art and VFX Game UI/UX Marketing assets — key art, logos, gameplay and cinematic trailers Co-development and vertical-slice development Notable Work The Lord of the Rings: Return to Moria, Knights in Tight Spaces, Labyrinthine, Morbid Metal and Subway Surfers Blast — case studies on its website

Hyper-Casual Game Experts
About HitBerry Games HitBerry Games is a mobile game development studio founded in 2021 with 62 professionals. Based in Europe with roots in Kyiv, Ukraine, they specialize in casual and hyper-casual games for major publishers. Company Scale Founded: 2021 62 professionals 7+ years combined team experience Locations: Kyiv (origin), Porto (Portugal) Services Game Development Mobile games (iOS/Android) Hyper-casual games Casual games Mid-core games Idle games Specialized Services Branded games / advergames HTML5 games NFT game development AR/VR game development Hyper-casual prototyping Technical Unity 3D engine 2D/3D art creation Game design Post-launch support Analytics and monetization integration Outsourcing Development outsourcing Team member outstaff Major Clients Homa Moonee CrazyLabs Gismart Zplay TapNation AMERIA AG Team Composition 3D artists Unity developers Project managers Game designers Business developers Content writers Why Choose HitBerry Games Major publishers (Homa, CrazyLabs, Gismart) 62 professionals for scale Hyper-casual experts proven results Europe-based nearshore option Outsourcing & outstaff flexibility

Medellín studio for full game development, co-development and 2D/3D art outsourcing
About Indie Level Studio Indie Level Studio is a game development and co-development studio in Medellín, Colombia, working with publishers and studios in Unreal Engine 5, Unity and Godot. It takes client games from prototype to launch, supports teams already in production, and offers 2D/3D art outsourcing. It also builds its own games and playable experiences for brands, events and education. Company Overview Location: Medellín, Colombia Founded: 2015 Team: 30+ team members (company site) Specialty: Full development and co-development for publishers Services Full development — prototype to launch, owning the whole production cycle Co-development — production support, rapid prototyping and dedicated developers or artists 2D and 3D art outsourcing — characters, environments, props and animation Games with purpose — brand activations, trade-show games and educational games Notable Work The Karate Kid: Street Rumble — co-development, listed on its website Mariachi Legends, Imagine Island and Teenage Mutant Ninja Turtles — full development, listed on its website

2D, 3D and Spine animation art studio in Ho Chi Minh City for mobile to AAA games
About Saigon Dragon Studios Saigon Dragon Studios is a game art outsourcing studio in Ho Chi Minh City producing 2D art, 3D characters, environments and animation for indie studios and larger publishers. It opened in 2015, added a dedicated-team model in 2020, and is now also building its own game, Space Tales. Company Overview Location: Ho Chi Minh City, Vietnam Founded: 2015 Team: 60+ artists (website); LinkedIn lists 11-50 employees Specialty: Character art and Spine 2D animation for mobile and PC games Services 2D and concept art — illustration, UI art, sprites and concept design 3D character art — sculpted, textured and rigged characters Animation — character and VFX animation in Spine and Unity Environment art — stylized levels, props and open landscapes Dedicated art teams embedded in a client's pipeline Notable Work Clients named on its website include Kixeye, Square Enix, Babeltime, Magic Fuel Games, Frozenshard Games and Playsino Spine 2D animations and FX for Babeltime — listed on its website

Brazilian game art studio for 3D, 2D, animation and VFX on console, PC and mobile
About Diorama Diorama (Diorama Digital) is a game art and visual services studio founded in Recife, Brazil, in 2015. It works inside game teams' pipelines on 3D art, 2D concept art, animation and real-time VFX for console, PC and mobile games, with more than 60 specialists across Brazil and Portugal. Company Overview Location: Recife, Brazil (+ Portugal) Founded: 2015 Team: 60+ specialists (company site) Specialty: 3D environments, characters, props, vehicles and weapons Services 3D art — characters, environments, props, vehicles and weapons, from high poly to game-ready 2D art — concept art and illustration for characters, worlds, marketing and live content Animation — game animation built for the target engine VFX — real-time effects and engine implementation Pipeline support — defining and refining production pipelines Notable Work Battlefield 6 — 3D environment production, listed on its website Ghostbusters: Spirits Unleashed and Predator: Hunting Grounds (IllFonic) — 3D creatures, weapons and props, listed on its website Looney Tunes: World of Mayhem — 2D, 3D, animation, VFX and implementation, listed on its website

Unity game development and art outsourcing for casual, mid-core and Web3 games
About Infantex Infantex (Infantex SOTA Studio) is a Hanoi game development outsourcing company that builds casual, mid-core, social casino and Web3 games for publishers and brands. It says it has more than seven years of game work and 50+ shipped projects, with art and engineering in-house on a Unity pipeline. Company Overview Location: MD Complex Tower, Nam Tu Liem, Hanoi, Vietnam Founded: 2019 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: Unity full-cycle and co-development for mobile, PC, HTML5 and Web3 titles Services Full-cycle game development — prototype to post-launch support Dedicated development teams — Unity developers and game designers embedded with the client Game art — 2D/3D characters, environments, concept art, splash art, animation and LiveOps content UI/UX design for games Web3 and blockchain game development, plus gamification for brands and edtech Notable Work Monsterra, Velato, Eraverse, Monshub, Poker Supreme and Mystic Platy — case studies listed on its website

Przemyśl full-cycle studio: game design, art, Unreal/Unity dev and console porting
About Play Fusion Labs Play Fusion Labs is a full-cycle game production studio in Przemyśl, Poland, established in 2023 by an art director. It handles concept, art direction, gameplay systems, backend and platform delivery, mainly in Unreal Engine and Unity. It also does console porting, VR/XR training simulations and interactive visualisation. Company Overview Location: Przemyśl, Poland Founded: 2023 Team: 11-50 employees (LinkedIn) Specialty: End-to-end Unreal Engine game production Services Game design and planning — GDDs, art bibles, UX wireframes and estimation Art production — characters, creatures, environments, props, VFX and cinematics Product development — mobile, PC and VR/XR engineering, multiplayer and backend Console porting — PS4/PS5, Xbox and Nintendo Switch, including certification Trailers and in-engine cinematics Notable Work Rebel Cars (PC racing sim), Astra Nova (UE5 action RPG) and MFM (Unity PvP fighter), all built end to end (listed on its website)

Game co-development, prototyping and porting studio for PC, mobile and web
About Why Knot Studio Why Knot Studio is a game developer in Damansara Perdana, Petaling Jaya, founded in 2016. Alongside its own titles it offers co-development for clients, from prototypes and pitch material to full game development and porting for PC, mobile and web. Company Overview Location: Petaling Jaya, Selangor, Malaysia Founded: 2016 Team: 11-50 (LinkedIn) Specialty: Game co-development from prototype to launch Services Prototyping — core mechanics, proof of concept, MVP Game design documents and pitch decks Full game development, including art and style development Porting to Windows (Steam), Android, iOS and web Notable Work ITENO — its own number puzzle game, a SEA Game Awards 2018 winner as listed on its website Princess of the Water Lilies and HomeStray — its own titles, listed on its website

Nearshore Game Development that turns software into play
Why work with a nearshore studio in Colombia Same-day collaboration, senior talent and predictable budgets — without the overhead of an in-house studio. Full working-day overlap with the US and solid morning overlap with Europe. Daily standups, not overnight handoffs. Designers, artists and engineers who work in English every day and communicate directly with your leads. Clear scopes, invoicing in your currency and IP assigned to you from day one. Senior LATAM talent at a fraction of the cost of an in-house team, with no hiring or ramp-up delays. 3D low poly night scene: a game studio team in Colombia collaborating with clients abroad

External production partner — Game Art & Animation, UA Creatives, Development & Porting
KAVA Gaming Studio is a Kyiv-based external production partner for game developers and publishers. We specialize in Game Art & Animation, User Acquisition Creatives, and Development & Porting. Our teams integrate into existing production pipelines and support clients with 2D/3D game assets, gameplay and marketing animation, video ads, playable ads, rapid prototyping, engine migration, and mobile-to-web porting. We work with established studios and publishers, supporting both major live-service titles and long-term production pipelines.

We turn complex ideas into engaging games.
Open Lab is an independent game development studio specializing in applied and serious games, interactive simulations, and original videogames. We provide game design, Unity development, prototyping, narrative design, and full-cycle production for companies, research institutions, public organizations, and international projects.

Indie Art Outsourcing
About Volmi Games Volmi Games is a Kyiv, Ukraine-based art production studio founded in 2016, acquired by Virtuos in 2022. With 170+ employees and founders from Wargaming, they specialize in 2D/3D art for games like Diablo 2: Resurrected, Metro Exodus, and Gwent. Company Overview Founded: 2016 Location: Kyiv, Ukraine Parent: Virtuos (since 2022) Team: 170+ employees Founders: Vladimir Loban (CEO), Miroslav Baranenko (COO) Leadership Background Both founders held leadership positions at Wargaming Kyiv before founding Volmi, bringing 20+ years of gaming industry experience. Services Art Production Photo-realistic 3D content Stylized 2D and 3D Concepts and illustrations Casual game graphics Animation Platforms Mobile PC Console VR Notable Projects Diablo 2: Resurrected Metro Exodus Sniper: Ghost Warrior Contracts 2 Smite Paladins Gwent: The Witcher Card Game Major Clients CI Games Bethesda Softworks CD Projekt Red Hi-Rez Studios Virtuos Acquisition Acquired January 2022, marking Virtuos' first foray into Eastern Europe. Rebranded as "Volmi – A Virtuos Studio." Why Choose Volmi Games Virtuos-owned global network Diablo 2, Metro Exodus AAA credits 170+ employees significant scale Kyiv-based Ukraine talent Wargaming alumni veteran leadership

Brazilian art outsourcing and co-dev studio for props, characters and tech art
About Yellow Panda Yellow Panda is a Brazilian outsourcing and co-development studio in Balneário Camboriú, founded in 2017. It makes 2D and 3D art for indie, AA and AAA game teams, from concept to in-engine implementation. Its enquiry form also offers engineering, porting, 2D Spine animation and full-SKU work. Company Overview Location: Balneário Camboriú, Santa Catarina, Brazil Founded: 2017 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D game art and technical art for PC and console Services 2D and concept art 3D props, environments, characters, weapons and vehicles Tech art — shaders, materials, pipelines and rendering optimisation 2D Spine animation Engineering and porting (Unity C#, per LinkedIn) Notable Work Client logos on its website include Disney, Microsoft, Netflix, HBO Max, Meta, Voodoo, CrazyLabs, Lion Studios and Hoplon

Paris game art outsourcing and VR studio: concept art, 3D, trailers and FMV
About GamecoStudios GamecoStudios is a game art outsourcing and VR development studio established in 2002 in Paris, France. It produces concept art, illustration, 3D modeling, animation, trailers and full-motion video for game publishers and developers, and has built VR games and location-based VR experiences since 2016. Company Overview Location: Paris, France Founded: 2002 Specialty: Concept art, 3D assets and cinematics, plus VR game development Services Concept art and illustration — characters, environments and key art 3D assets — modeling and texturing for PC, console and mobile Animation, teasers, trailers and FMV VR game development — Unreal and Unity VR teams covering design, programming and art Notable Work John Wick Chronicles (with Starbreeze Studios and Lionsgate) — VR game, listed on its website The Mummy Prodigium Strike (with Starbreeze and Universal) — VR experience, listed on its website Ghost Recon Wildlands, Ghost Recon Breakpoint, PUBG and Crime Boss: Rockay City — listed as projects on its website

Bangkok anime-style studio: character design, concept art and 2D/3D animation
About KP Comics Studios KP Comics Studios is an anime-style art and animation production house in Bangkok, Thailand, founded in 2015. Alongside webtoon and VTuber work, it creates characters, creatures, environments and illustrations for game developers and publishers, and works in English, Japanese and Thai. Company Overview Location: Bangkok, Thailand Founded: 2015 Team: 51-200 (LinkedIn) Specialty: Japanese anime and Korean webtoon art styles Services Concept art and character design — character sheets, turnarounds, expressions Monster and creature design for games Environment art, backgrounds and props 2D cel animation, anime-style 3D models and motion graphics Live2D rigging and VTuber models Webtoon, manga and comic production

Medellín indie studio offering work-for-hire game development, art and staffing
About Timba Games Timba Games is an independent game studio in Medellín, Colombia, working since 2015. It builds games for clients as well as its own, offering work-for-hire development (full games or parts such as art, programming and design) and staffing of developers, artists and designers into client teams. Company Overview Location: Medellín, Colombia Founded: 2015 (per its website; LinkedIn lists 2013) Team: 11-50 employees (LinkedIn) Specialty: Stylized, anime and cartoon game art alongside development Services Work for hire — full game development or individual components Development — programming for client games Art — 3D game art in anime, cartoon and stylized styles Game design UI/UX design QA testing Staffing — developers, artists and designers placed in client teams

Concept art and illustration studio for mobile and AAA game developers
About Mooncolony Mooncolony is a concept art and illustration outsourcing studio in Cambridge, UK, founded in 2016 by creative director Emrah Elmasli. It provides 2D art to game developers from free-to-play mobile to AAA, and also produces animated 2.5D cinematics. Company Overview Location: Cambridge, United Kingdom Founded: 2016 Team: 51-200 (LinkedIn) Specialty: Concept art, illustration and 2.5D cinematics for games Services Concept art — characters, environments and props Illustration and card art Character design, including cosmetics and skins Art direction — standalone consulting and art bibles Marketing art — key art and promotional illustration 2.5D cinematics — animated illustrated sequences for trailers Notable Work Hearthstone and Diablo Immortal cinematics (Blizzard) — listed on its website Clash Royale and Clash of Clans marketing art (Supercell) — listed on its website Fortnite cosmetics and Cyberpunk 2077 TCG card art — listed on its website Clients shown include Riot Games, Jagex, Wizards of the Coast and ZeniMax Online — listed on its website

Serious About Games. Serious About Quality.
OAK Studio is a hands-on co-development partner for studios that need an experienced team they can trust with real production responsibilities—not just individual tasks. We specialize in Unreal Engine development, working alongside your team from the early stages of development through to a complete, polished, and optimized game ready for its target platforms. We don't just build MVPs or prototypes and leave you to finish the rest. We build games end-to-end—from core gameplay and systems to multiplayer, tools, optimization, technical art, content integration, and final platform-ready delivery. Our expertise includes: • Gameplay Development • C++ • Blueprints • Multiplayer • Tools & Systems • Optimization • Technical Art • Content Production • Platform Integration From first build to final release, we take ownership of the development journey.

Sci-Fi Art Outsourcing Experts
CODA Studio — experts in sci-fi art production. We create futuristic worlds, hard-surface designs, and next-gen visuals for games and cinematics. From concept to game ready, our team delivers top-quality art built on experience, precision, and imagination. We place strong emphasis on production management and clear communication, solving complex challenges efficiently and treating every project with genuine care for our clients and their vision. Our clients: Activision Blizzard, Mundfish, Shift Up, MY.GAMES, Gunzilla, Saber Interactive, Cold Iron, Treyarch.

3D art outsourcing studio for vehicles, weapons, props and environments in games
About Glenda Studio Glenda Studio is a 3D art outsourcing studio in Ho Chi Minh City that models vehicles, weapons, props, buildings, environments and characters for game developers and other art studios. It was started in 2014 by 3D designer Do Quoc Hung as an overflow team for larger outsourcing firms. Company Overview Location: Quang Trung Software City, District 12, Ho Chi Minh City, Vietnam Founded: 2014 Team: 45 3D artists and 5 animators plus a management team (stated on its website) Specialty: Realistic vehicle and hard-surface models for racing and action games Services 3D vehicles and hard surfaces — modelling and in-engine integration Props, weapons, buildings and environments, including world building and level design Characters — realistic and stylized modelling Rigging and animation Notable Work RIDE 5 (Milestone) — more than 25 motorbikes, DLC parts and liveries, listed on its website Hot Wheels Unleashed and Hot Wheels Unleashed 2: Turbocharged — listed on its website RIDE 4, MotoGP 23 and Monster Energy Supercross 6 — listed on its website

Simulation. Realism. Excellence.
Gaya Studios is an AAA/AA content creation and co-development partner to top-tier 1st parties, including Xbox Game Studios (7+ years), Take-Two, and Google DeepMind. We specialize in high-end, ultra-realistic content and large-scale production, with a proven track record delivering complex projects on time and on budget. Built on quality, scale, and execution, Gaya operates from studios in Tel Aviv (HQ), Madrid, Bucharest, alongside elite global teams.

Bogotá studio for game co-development, full development, art and animation
About Otherworld Entertainment Otherworld Entertainment is an interactive entertainment and digital media company in Bogotá, Colombia, established in 2014. It builds games and interactive content in Unity and Unreal Engine for publishers and studios, and provides 2D/3D art and animation, working through co-development, staff augmentation, full-cycle or task-based outsourcing. Company Overview Location: Bogotá, Colombia Founded: 2014 Specialty: Unity/Unreal game development plus art and animation for games and TV Services Game development — full SKU development, remakes and remasters, features, levels, DLC 2D and 3D art — concept art, characters, environments, props and UI/UX Animation and cinematics — storyboards, keyframe, motion capture and facial animation, VFX Interactive media — VR, AR and mixed-reality apps Unreal Engine scene building for film and TV Task-based work — porting and QA testing Notable Work Ninja Golf (ATARI / Alpha Dog Games) and N00Bees seasons 1 and 2 (Nickelodeon, MEDIAPRO / VIACOM) — listed on its website
Manila art studio producing concept art and 3D assets for AAA games
About Pixel Mafia Pixel Mafia is an art development studio in Bonifacio Global City, Taguig, that produces concept art and 3D content for AAA games and films. It was founded by Walter de Torres and Coby Chan, who previously worked on the Gears of War franchise at Microsoft Studios and at Electronic Arts. Company Overview Location: Taguig (Metro Manila), Philippines Founded: 2017 (LinkedIn) Team: 51-200 (LinkedIn) Specialty: AAA concept art, characters, environments and hard-surface assets Services Concept art — environments, UI, splash screens, characters, creatures, vehicles, weapons and props Environments — architecture and sets, props and foliage, mobile assets, level design and in-engine integration Characters — characters, skins, creatures, 3D hair and props Hard surfaces — weapons and vehicles Notable Work Horizon Forbidden West, Apex Legends, Halo Infinite, Cyberpunk 2077 and Gears of War 5 — listed on its website Tiny Tina's Wonderlands, Diablo II: Resurrected, Godfall and The Sims — listed on its website

Unity/Unreal work-for-hire studio for mobile, cross-platform, AR/VR and UEFN games
About SkyVu SkyVu is a US game and app studio, founded in 2007 by Ben Vu and known for the Battle Bears mobile shooter series, that now offers work-for-hire and development-as-a-service to studios, brands and startups. It builds in Unity, Unreal and Flutter, covers AR/VR and backend work, and produces 3D art in Blender and Maya. Company Overview Location: Omaha, Nebraska, United States (per 2016 press) Founded: 2007 Specialty: Cross-platform mobile games and apps in Unity and Unreal Services Game development — Unity (PC, mobile, WebGL) and Unreal App development — Flutter, front-end and backend AR/VR apps 3D art production in Blender and Maya Roblox and Fortnite UEFN projects IP brand management and consulting Notable Work Battle Bears franchise (own IP) — listed on its website FLEX NBA and FLEX UFC AR apps — listed on its website

2D/3D game art, animation, VFX and CGI trailer studio in Ho Chi Minh City
About BEE8 Studio BEE8 Studio is a game art outsourcing studio in Ho Chi Minh City that produces characters, environments, hard-surface assets, animation and VFX for realistic and stylized games. It also makes CGI game and gameplay trailers, and works with clients in English, Chinese, Korean and Japanese. Company Overview Location: Binh Thanh District, Ho Chi Minh City, Vietnam Founded: 2022 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D characters, rigging and in-game VFX for Unity and Unreal Services 3D characters — modelling, face sculpting, hair cards and scan clean-up 3D environments — props, terrain, level design and layout Rigging and 3D animation, including facial rigs 2D concept art, illustration and 2D sprite/bone animation In-game VFX delivered in Unity and Unreal Engine CGI game trailers, plus metaverse and VR/AR projects

3D Animation & Art for Your Game
About YEYO Studio YEYO Studio is a Latvia-based game animation and 3D art outsourcing studio founded in 2018. The team creates character animations, custom rigs, and game-ready 3D assets for PC, console, and mobile games, with integration into Unity and Unreal Engine. Led by founder Oskars Dzenis, whose experience in the games industry dates back to 2000, YEYO works directly with developers from initial testing through production and final delivery. Company Overview Founded: 2018 Location: Riga, Latvia, European Union Team: 2 to 5 specialists - depending on project size Leadership: Oskars Dzenis — Founder, CEO & Lead Animator/Rigger Services 3D Animation Character and creature animation Gameplay movement and combat animations Handcrafted keyframe animation Cinematics and game pre-viz/concept animation Rigging & Skinning Custom character and creature rigs Prop and mechanical rigs Skin weighting and deformation testing Engine-ready rig preparation 3D Art Character modeling Environment and prop creation UV mapping and texturing Asset preparation for game engines Engine Integration Animation and asset integration into Unity and Unreal Engine Early engine testing to identify technical issues In-engine checks and delivery support Software & Engines Maya Blender Adobe Photoshop 3DCoat Unity Unreal Engine Substance 3D Painter Selected Projects & Collaborations The YEYO Studio team has contributed to the following projects and collaborations: Foundry Startenders Zoo 2: Animal Park Tanzia Ghost of Dragon Blink Studio - rigging, skinning, and animation for 100+ of characters and assets Why Choose YEYO Studio Animation and rigging expertise: Rigs, skinning, and animations developed together and working in game engine. Direct access to the studio lead: he stays involved in client communication, production, and quality control.

Reliable and High quality 3D Art Support for Game Studios
We provide production ready 3D art outsourcing services for game studios developing PC, console, mobile, and VR titles. We specialize in creating game-ready characters, creatures, props, weapons, environments, and high-quality stylized or realistic assets optimized for modern real-time pipelines. Our workflow is built around efficient production, clean topology, optimized assets, and seamless integration into Unreal Engine and Unity projects. As a small but scalable team, we help studios handle full asset production, co-development support, and overflow content while maintaining consistent quality and reliable communication throughout development. From high detail sculpts to optimized in-game assets, we focus on creating art that supports gameplay, performance, and production needs. Stylized or Realistic — Built to Ship, Not Just Showcase.

Brighton studio making gameplay trailers, capture and key art for game publishers
About TrailerFarm TrailerFarm is a Brighton, UK creative production studio founded in 2011 that makes gameplay trailers and marketing assets for game developers and publishers. Its in-house capture and edit team choreographs in-engine footage in Unity, Unreal or a client's own engine, and it also produces key art, motion graphics and localized trailer versions. (The input domain trailer-farm.com is an unrelated holding page.) Company Overview Location: Brighton, United Kingdom Founded: 2011 Team: 11-50 employees (LinkedIn) Specialty: Gameplay trailers with in-house game capture Services Gameplay trailers — tiered packages with in-house capture and editing Marketing cinematics and motion graphics Key art — box art, icons and campaign images Localisation and versioning — cut-downs for stores, social and TV Notable Work Phasmophobia console campaign (Kinetic Games), Orcs Must Die! Deathtrap (Robot Entertainment), Still Wakes the Deep (Secret Mode) and Phantom Abyss (Devolver Digital) — listed on its website

Turku Unreal and Unity outsourcing studio for co-development, prototyping and outstaffing
About Rockodile Games Rockodile Games is a game development studio in Turku, Finland, working since 2013. It offers Unreal Engine and Unity outsourcing (co-development, prototyping, level design and world building, and outstaffed developers) for PC and console projects, and also makes its own games such as Death From Above. Company Overview Location: Turku, Finland Founded: 2013 Team: 2-10 employees (LinkedIn) Specialty: Unreal Engine programming and co-development for AA productions Services Co-development — PC and console projects at any stage Programming — gameplay, tools, optimization, bug fixing, subsystems and integrations Level design and world building Tech art Prototyping Outstaffed Unreal and Unity developers Notable Work Moons of Madness, Dark Fracture and Bus Simulator — linked under projects it has worked with on its website

3D environment art and co-development studio for indie, AA and AAA games
About Sierra Division Sierra Division is a US co-development and 3D outsourcing studio (Sierra Division, Inc.) working with indie, AA and AAA teams on environments, props and hard-surface assets, with gameplay programming, level design and real-time VFX. It also sells asset packs and runs an art academy. Company Overview Location: Wilmington, Delaware, United States (per LinkedIn; US and EU teams) Founded: 2021 (LinkedIn) Team: 11-50 (LinkedIn) Specialty: 3D environment and prop art for Unreal Engine projects Services Environments, props, hard-surface and organic sculpting Texturing and materials Level design and gameplay programming Real-time VFX Co-development and outstaffed artists embedded in client pipelines Digital twins and asset-pack customization Notable Work Counter-Strike 2 assets for the Cache map, made with Valve — listed on its website

Warsaw studio for console porting, QA/certification and release support
About Enjoy Studio Enjoy Studio S.A. is a Warsaw-based game studio founded in 2020 that makes its own games and supports partner projects with console porting, QA and certification, release management and full-cycle development. Its original titles include Everwind and Space Tail (published by Bohemia Interactive). Company Overview Location: Warsaw, Poland Founded: 2020 Specialty: Porting to PlayStation, Xbox, Nintendo Switch and Microsoft Store, with certification Services Console porting — optimisation, compliance and platform features QA and certification — functional testing, platform requirements and checklists Release management — submissions, builds, SDK integrations and store assets Game development in Unreal Engine, Unity and custom engines Art and UI — 3D art, animation, technical art and UI/UX Trailers and mocap — marketing assets and cinematics with motion capture Technical support — profiling, stability and online integration Notable Work One Lonely Outpost — porting, 2D art, UI redesign and multi-platform support, listed on its website

Mobile game growth agency producing UA ad creatives, ASO and user acquisition
About AppAgent AppAgent is a mobile growth and creative agency founded in 2016 that focuses on mobile games, combining user acquisition, app store optimization and ad creative production. The company is registered in Prague (AppAgent s.r.o.) and contracts US clients through a Delaware LLC. Company Overview Location: Prague, Czech Republic Founded: 2016 Team: About 40 strategists, UA managers, analysts and designers (company website) Specialty: Performance ad creatives and growth strategy for mobile games Services GamePlan — growth audit covering UA, ASO, data and creatives Creative production — gameplay, original, UGC, 3D and live-action ads, plus store creatives Creative localization and testing User acquisition management and app store optimization Notable Work Clash of Clans ad creatives (Supercell) — case study on its website Trivia Crack (Etermax), Star Stable Online and Sunshine Island (Goodgame Studios) — case studies on its website Pixel Federation, Solid Clouds (Starborne: Frontiers) — case studies on its website

Indonesian 3D art studio for AAA games: characters, rigging, animation, tech art
About Gimbal Zen Gimbal Zen is a 3D art and technical art studio that describes itself as an Indonesian art studio serving AAA games, with a US presence in California. Its team works on characters, environments, rigging, animation, retopology and pipeline tools for console, PC, mobile and metaverse projects, and for motion-capture studios. Company Overview Location: Indonesia (LinkedIn lists Foothill Ranch, California and Jakarta) Team: 11-50 (LinkedIn) Specialty: Character rigging and technical art for AAA pipelines Services Concept art — characters, vehicles and environments Characters — sculpting, retopology and in-engine delivery, mocap-ready face meshes Environments and props — hard-surface assets and dressed levels in Maya, Blender, Unreal and Unity Rigging — character rigs supported by an in-house tools team Animation — cinematic and in-game Retopology of scanned assets for mobile to next-gen Tools and pipeline development Notable Work Blizzard, 2K Games and Warner Bros. named as clients in a company LinkedIn post

Manila studio for 3D game characters, environments and Unity/Unreal development
About Polywick Studio Polywick Studio (Polywick Graphics PH Corp.) is a 3D game art and game-tech studio in Bonifacio Global City, Taguig, that has worked with studios across Asia, Australia, Europe and the Americas for about a decade. It builds characters, weapons, vehicles and environments and also takes on Unity, Unreal Blueprint and backend programming. Company Overview Location: Taguig (Metro Manila), Philippines Team: 11-50 (LinkedIn) Specialty: Production-ready 3D characters and environments for PC, console, mobile, VR and AR Services Character and environment asset creation — characters, sculpts, weapons, vehicles, interiors and exteriors 3D optimization, retopology and texturing; cleanup of scanned assets Low-poly assets for AR books Unity component and Unreal Blueprint development Game backend development and tooling (Photoshop/Illustrator scripting) Full-cycle development and co-development Notable Work Deadly Dozen Reloaded (nFusion Interactive) and Aluna: Sentinel of the Shards — listed on its website Clients shown include Darewise, Strides Interactive and Strategy Mill — listed on its website

Poznań co-development art studio: environments, characters, tech art and VFX
About Beffio Beffio is a co-development game art studio in Poznań, Poland, established in 2013. It produces concept art, 3D environments and characters, technical art, real-time VFX and lighting for Unreal Engine and Unity productions, and also places individual principal-level artists into client teams. Its recent work includes art for High on Life 2 and UEFN worlds credited to the Fab Team. Company Overview Location: Poznań, Poland Founded: 2013 Specialty: Environment art and technical art for co-development Services Concept art — key art, art direction and visual development Environment art — 3D environments, level art and asset packs Character art — stylized and realistic, rigging-ready Technical art — shaders, optimisation, tools and pipelines VFX and animation — real-time VFX and look development Lighting — baked and real-time Notable Work High on Life and High on Life 2 (Squanch Games) — listed on its website The Medium (Bloober Team) and Circuit Superstars (Square Enix) — listed on its website Imidera: The Desert Empire, a UEFN world for the Fab Team — listed on its website

Full outsourcing and game development
We have a very varied team of coders and a smaller team of artists, we can do full length production and do full out sourcing, per section or other options. We make games in all their shapes.
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