Game Development Outsourcing in Japan
24 verified game outsourcing studios are listed in Japan, most often offering 3D Art (17), Audio & Sound Design (5) and Localization (4). Compare portfolios, services, and engine coverage before you reach out.
Working-hour overlap with Japan
Assuming a 09:00-18:00 working day on both sides. Ranges reflect daylight saving, which the two sides do not always shift on the same dates.
None. A Japanese workday (09:00-18:00 JST) runs 19:00-04:00 the previous evening in ET. Calls have to sit outside someone's working hours, usually US evening against Japanese morning.
One to two hours at the very start of the European day: 16:00-18:00 JST is 09:00-11:00 CEST in European summer, and closer to one hour in winter.
Why this matters more than the hourly rate: how overlap hours decide the pace of a project.
What the Japan outsourcing market actually looks like
Japan's 24 listed studios are the oldest cohort in this directory. The median founding year is 2003, roughly a decade earlier than most other countries here, and it shows in what they do. These are established specialist shops, not young full-service teams.
The service mix is narrow and clear. 17 of the 24 offer 3D art. Audio is the second most common service. Programming appears on only four profiles. Engine tags are sparse across the whole cohort, with seven Unity, five Unreal, and four custom listings between 24 studios. Taken together that describes asset and audio work delivered into a client's existing pipeline, not end-to-end production.
That makes Japan a good fit for a specific brief: character and environment art with a particular finish, or music and sound for a title that needs a Japanese sensibility. It is a poor fit if you want one partner to take a project from concept to ship.
Scheduling is the hard part. Japan has no usable overlap with US working hours at all, and only an hour or two with Western Europe at the very start of the European day. Contracts and daily communication often run in Japanese, so confirm early who is covering that.
Where Japan is strong
- The oldest cohort in the directory. A median founding year of 2003 is roughly a decade earlier than most other countries here, so these are long-established specialist shops.
- Clear art and audio specialism: 17 of 24 studios offer 3D art and audio is the second most common service, which is rare anywhere else in this directory.
- A good fit for a specific finish or a Japanese-market sensibility in art and sound, delivered into your existing pipeline.
What to watch for
- No overlap with US working hours and only one to two hours with Western Europe.
- Programming appears on only four profiles and full production barely registers. Do not expect a single-partner, concept-to-ship build.
- Engine tags are sparse across the cohort (7 Unity, 5 Unreal, 4 custom across 24 studios), consistent with asset-level rather than end-to-end work.
- Contracting and day-to-day communication often run in Japanese. Confirm who handles that on your side or theirs.
Engine mix: Engine listings are unusually thin here: 7 Unity, 5 Unreal, and 4 custom across 24 studios. That fits asset and audio delivery into a client pipeline rather than full builds.
Editorial assessment written from the directory data. The counts in the breakdown below are recomputed on every page load.
What Japan studios offer
Counted across all 24 listed Japan studios. A studio can appear in more than one row.
Why Asia?
Typical rates in Japan
Often near the low end of market rates
Studios in Japan usually sit at the lower end of the published rate ranges. Entry-level 2D art tends to start around $25-40/hour and mid-range 3D art around $50-100/hour, with senior talent climbing toward the upper bands ($100-200/hour) for AAA-level work. Across the market, hourly rates run roughly $25-150 for 2D art, $30-200 for 3D art, $35-250 for programming, and $30-200 for audio, moving up with seniority. Japan is one of the more affordable places to outsource, though Japan, South Korea, and Singapore are exceptions and price closer to Western studios. Budget extra time for review cycles and timezone gaps when working with the lower-cost markets here.
These are general market ranges, not quoted studio rates. For a full breakdown by service and seniority, see the game outsourcing cost guide. Need a specific engine? Compare Unity and Unreal Engine studios.
All 24 game outsourcing studios in Japan

About PTW (Pole To Win) PTW is a Japanese game services company founded in 1994, now a UK-based holding under Poletowin Holdings (Tokyo Stock Exchange 3657). With 8,500+ employees across 40+ studios in 16 countries, they provide QA, localization, art, audio, and player support services globally. Company Overview Founded: 1994 (Japan) Headquarters: UK (holding company since 2016) Parent: Poletowin Holdings (Tokyo Stock Exchange) Team: 8,500+ employees Studios: 40+ worldwide Brand Family PTW (parent brand) SIDE (audio) 1518 Studios (art) Entalize Services Quality Assurance Game testing Platform compliance Functionality QA Hardware testing Localization Translation (30+ languages) Linguistic testing Culturalization Transcreation Audio Production Voice recording Sound design Music production Player Support Customer service Community management Live operations support Global Presence UK, USA, Canada Japan, Korea, China, Taiwan India, Malaysia, Singapore Romania Platform Coverage PC, Xbox One, PS4 Wii, PS Vita, DS Switch, VR Mobile and tablet Why Choose PTW Since 1994 industry pioneer 8,500+ employees massive scale 40+ studios global coverage 30+ languages localization Tokyo Stock Exchange listed parent

About SIDE SIDE is an award-winning audio production company founded in 1997 in London, specializing in game voice acting, localization, and sound services. With 25+ years experience and studios in London, LA, Paris, and Shanghai, they bring games to life in 30+ languages. Company Overview Founded: 1997 Headquarters: London, UK Studios: London, LA, Paris, Shanghai Experience: 25+ years Languages: 30+ Services Voice Production Casting and directing Voice recording (all languages) Post-production Lip sync Performance Capture Motion capture Performance capture Facial capture Audio Services Sound design Music composition Audio implementation Creative Services Casting Directing Talent management Notable Projects Genshin Impact Disney Speedstorm Crash Team Rumble Zenless Zone Zero A Plague Tale (Amicia and Hugo voices) Tales of Kenzera: Zau (Swahili voice production) Industry Presence 704+ voice actors in database 73+ titles credited Award-winning productions Parent Company Part of PTW (Pole To Win) family offering QA, art, localization, and player support. Why Choose SIDE 25+ years industry pioneer 30+ languages global reach London + LA + Paris + Shanghai studios Genshin Impact AAA credits Full audio voice to music
About Pole To Win (PTW) Pole To Win is a Japanese QA and localization company founded in 1994, pioneering video game outsourcing services. With 40+ studios in 16 countries and brands including SIDE and 1518 Studios, they provide testing, localization, art, audio, and player support globally. Company History Founded: 1994 (Japan) Studios: 40+ globally Countries: 16 Pioneer: First video game QA outsourcing company Brand Family PTW (parent) SIDE (audio) 1518 Studios (art) Ghostpunch Games (development) Services Quality Assurance Functional testing Compliance testing Localization QA (LQA) Platform-specific testing Localization Translation services Culturalization Transcreation Linguistic testing Additional Services Art production Game development Audio production Player support Community management Data collection Platform Coverage PC Xbox One PS5 Nintendo Switch Wii PS Vita DS VR Mobile/Tablet Languages 50+ languages including CJK, FIGS, Arabic, Hindi, Russian, and many more for QA, localization, and player support. Why Choose PTW Since 1994 industry pioneer 40+ studios global scale 50+ languages comprehensive coverage Full-service QA to player support Japan-founded global reach

About GIANTY GIANTY is a game development and software company founded in 2001 in Japan. With 350+ employees across Japan, Vietnam, and the USA, they provide art production, game development, and AI solutions with "Japanese standard" quality. Company Scale Founded: 2001 in Japan 350+ employees globally 24+ years experience Locations Japan: Tokyo HQ (The ARGYLE Aoyama, Minato-ku) Vietnam: Ho Chi Minh City and Da Nang USA: Reston, Virginia Services Art Production Concept art 2D/3D design Animation VFX UI/UX design Game Development Mobile games PC games Unity 3D Unreal Engine Roblox Software Development App development Web solutions Custom software AI Development Custom AI solutions Automation PoC R&D Notable Clients DeNA Valuenex Betrend Kiooverse KidStar JINS Farmi Notable Projects Kioomon Origins - Unity MVP in 90 days Ayakashi Tamashi - Mobile RPG Gokko World - Educational game localization JINS Meme Vtuner - AR fitting app Nobinobi - E-commerce app Gambaru - AI-enhanced job platform Why Choose GIANTY 350+ team for scale Japanese quality standards Vietnam offices for competitive rates Unity & Unreal expertise AI development capabilities

About GIANTY Japan GIANTY Japan is the Japanese headquarters of GIANTY, a game development and software company with 350+ employees. Based in Tokyo, they maintain "Japanese standard" quality for game art, development, and AI services. Note This entry refers to the Japan office of GIANTY. See main GIANTY profile for complete company information. Location Tokyo, Japan - The ARGYLE Aoyama, 6F, Minato-ku Services Same as GIANTY global: Art production (concept, 2D/3D, animation, VFX, UI/UX) Game development (mobile, PC, Unity, Unreal, Roblox) Software development AI development Parent Company GIANTY (global headquarters) Why Choose GIANTY Japan Tokyo-based Japanese operations Japanese quality standards 350+ global team resources 24+ years experience since 2001

About GLOC Media GLOC Media is a digital marketing agency with offices across Europe (UK, Spain, France, Slovenia). They are an official Google Partner providing integrated digital marketing solutions including SEO, PPC, and social media services. Locations UK: London, N15 3PJ Spain: San Sebastián France: Paris Slovenia: Ljubljana Services Search Marketing SEO (Search Engine Optimization) PPC (Google Ads, Bing Ads) Mobile marketing Video marketing Display advertising Retargeting Social Media Social media marketing Social media advertising Reputation management Web Solutions Web development Website localization Web analytics Consulting and training White label services Conversion rate optimization Content Content marketing Link building Recognition Official Google Partner Award-winning agency Note GLOC Media is primarily a digital marketing agency, not specifically a game development outsourcing provider. They may support game marketing campaigns. Why Choose GLOC Media Google Partner certified European presence (4 countries) Website localization services PPC management with $1.5M+ budgets

About Wizcorp Wizcorp is a Tokyo-based game development studio founded in 2008, acquired by Keywords Studios in 2019 for $1.1M. With 11-50 employees across 10 nationalities, they specialize in HTML5 mobile games and have worked with LINE, Square Enix, Bandai Namco, and Platinum Games. Company Overview Founded: 2008 Location: Tokyo, Japan Parent: Keywords Studios (2019) Team: 11-50 employees Countries: 10 nationalities Model: 100% remote Services Game Development Full-cycle development Core engineering Prototyping Work-for-hire development Technical Services Porting (Flash to HTML5) Integrations Real-time proxy development Web-based game conversions Specializations HTML5 games Mobile games JavaScript development Node.js backend Technology Mithril Engine Proprietary HTML5 game engine High-performance JavaScript Node.js backend integration Notable Projects Dofus (Flash to HTML5 port for Ankama) 60fps WebGL mobile adaptation Major Clients LINE Square Enix Bandai Namco Yahoo Japan Arc System Works Platinum Games Avex Why Choose Wizcorp Keywords Studios backing Square Enix, Bandai Namco clients HTML5 pioneers proprietary engine Tokyo-based Japan expertise Remote-first 10 nationalities
About Access Games Inc. Access Games Inc. (株式会社アクセスゲーム) is a Japanese video game development studio specializing in game software creation and graphic data production. Founded on January 16, 2002, they provide development and co-development services for major publishers. Company Scale Founded: January 16, 2002 69 employees (as of March 2025) Capital: 30 million yen Headquarters: Tokyo (registered), Osaka (development operations) Leadership President: Shigeru Yoshida Executive Director: Kuniaki Kakuwa Services Game Development Home video game software development and sales Co-development support Smartphone game app development CG & Asset Production CG production Character model creation Animation support Technical Services Motion capture studio System development Notable Co-Development Projects Nintendo Switch Sports (2022) - Character models for Nintendo Scarlet Nexus (2021) - Support for Bandai Namco Street Fighter 6 (2023) - Online features and character animations for Capcom The Legend of Legacy (2015) - Co-developed with FuRyu for Nintendo 3DS Why Choose Access Games 20+ years of game development experience Major publisher partnerships with Nintendo, Capcom, Bandai Namco 69-person team for scalable projects Osaka development with Tokyo presence Full-service from development to motion capture

About Agni-Flare Co., Ltd. Agni-Flare is a Japanese VFX and computer graphics company founded in December 2010. Based in Shin-Yokohama, they specialize in visual effects design for major video game developers, anime, and movies. Company Overview Founded: December 2010 Location: Shin-Yokohama, Kanagawa, Japan Team: 51-200 employees CEO: Takeshi Inaba Director: Nobuto Iwao Founder Background CEO Takeshi Inaba and Director Nobuto Iwao previously worked together on House of the Dead 4 at SEGA before founding Agni-Flare. Services Visual Effects (VFX) Real-time game VFX Cinematic VFX Particle effects Shader effects Computer Graphics 2D art production 3D art production Animation Development Mobile app development Console game software development Video planning and production Notable Projects House of the Dead: Scarlet Dawn (2018) Marvel vs. Capcom: Infinite Splatoon 3 (Special Thanks) Splatoon 3: Expansion Pass (Special Thanks) Major Clients SEGA Games Capcom Nintendo Industry Initiatives WWVFX CONTEST FOR GAMES: Technical competition for VFX creators worldwide Kanagawa SDGs Partner: Registered December 2022 Original IP SikaQ: Smartphone application with climate change theme character Why Choose Agni-Flare SEGA, Capcom, Nintendo client roster VFX specialists for games 51-200 employees studio scale Japan-based with AAA experience 10+ years in the industry

About Atlus West (Atlus U.S.A.) Atlus West (formerly Atlus U.S.A., Inc.) is the North American subsidiary of Atlus, specializing in video game localization and publishing. Established in 1991 in Irvine, California, they are renowned for best-in-class localization of Japanese games for Western markets. Company History Founded: January 18, 1991 (as Atlus Software) Origins: Asuka Technologies (February 27, 1989) Location: 6400 Oak Canyon, Suite 100, Irvine, CA 92618 Rebranded: Atlus West (2019-2020) Parent: Sega Sammy Holdings (since 2013) Services Localization Best-in-class Japanese to English localization Cultural adaptation Voice recording and direction Quality assurance Publishing & Distribution North American game publishing Digital and retail distribution Marketing and PR Sales operations Notable Franchises Localized Shin Megami Tensei series Persona series Demon's Souls Guilty Gear Ogre Battle Catherine Third-Party Publishing Atlus USA also publishes games from unaffiliated Japanese publishers including: Aquaplus Quest Sting Entertainment Industry Recognition Known across the industry as a mark of high-quality, deeply immersive, uniquely Japanese video game experiences with award-winning titles. Note Atlus West is primarily a publisher/localizer rather than an outsourcing service provider. Listed for reference as a localization specialist. Why Atlus West Matters 30+ years localization expertise Persona, SMT franchise success Best-in-class Japanese localization Sega corporate backing Irvine, CA headquarters

About Attic Co., Ltd. Attic Co., Ltd. is a specialized high-end CG production company established in Tokyo, Japan in March 2008. They create cinematics and visual content for films, games, anime, and commercials. Company Scale Established: March 2008 48 employees (as of August 2019) Location: Nakajima Building 2F, 5-11-22 Shinjuku, Shinjuku-ku, Tokyo 160-0022 Satellite Studio: Okayama Studio (opened April 2025) Services Game Content Game cinematics and cutscenes In-game movies Trailers Film & TV Feature films and theatrical productions Television series Commercial content Technical Capabilities Full CG productions Live-action integration Unreal Engine 5 development Technical Infrastructure Maya MotionBuilder Arnold rendering V-Ray Flow Production Tracking pipeline Multiple render farms Custom in-house tools Notable Clients Square Enix Co., Ltd. Cyber Connect Two Inc. BANDAI NAMCO Studio Inc. Team Philosophy Diverse workforce ranging from young professionals to veterans with 20+ years experience, emphasizing support for creators regardless of gender or nationality. Why Choose Attic Co., Ltd. High-end CG specialists since 2008 Major Japanese publishers as clients 48+ person team with industry veterans Unreal Engine 5 capabilities Tokyo-based with satellite studio expansion

About Basiscape Basiscape is an independent music and sound production company based in Tokyo, Japan. Created in 2002 by veteran composer Hitoshi Sakimoto (FINAL FANTASY XII, Valkyria Chronicles), it is now regarded as the largest independent video game music production company in Japan. Leadership Hitoshi Sakimoto - President and Head Composer Best known for Final Fantasy Tactics, Final Fantasy XII 40+ years in music 400+ credits to his name Founded Basiscape in October 2002 after leaving Square Team 10 composers, arrangers, sound manipulators, and sound FX designers, each bringing their own composition style. Sound manipulators specialize in game integration requirements for consoles, handhelds, mobile, and PC. Services Music Composition Original game scores Film and TV music Anime soundtracks Pop music production Album mixing and mastering Music arrangement/orchestration Sound Design Game sound effects Movie sound design Sound implementation Audio Production Voice-over/narration Talent booking Session direction Orchestra recording sessions Mobile/handheld music and sound International Support In-house interpreting from English, Korean, and Mandarin into Japanese. English-speaking representatives available in USA and Australia for international timezone coverage. Notable Works Final Fantasy XII Final Fantasy Tactics Valkyria Chronicles Vagrant Story Unicorn Overlord Why Choose Basiscape Largest independent video game music company in Japan Legendary composer Hitoshi Sakimoto leadership 40 years of music experience International support in English, Korean, Mandarin Full audio services from composition to implementation

About Bay Area Sound Bay Area Sound is a full-service audio production studio founded in 2000, providing comprehensive audio services for games, film, advertising, and podcasts. With experience spanning AAA and indie projects, they offer complete audio solutions with global remote collaboration capabilities. Services Music & Composition Original scoring and music direction Production management Live recording sessions Orchestral arrangements Voice Production Dialog direction and recording Voice casting and script development Motion capture direction Mastering and post-processing Sound Design Custom sound creation Foley stage work Field recording Immersive/interactive audio design Sonic branding Post-Production & Implementation Mixing and mastering Dolby ATMOS suite capabilities Forensic audio cleaning Quality assurance Game audio implementation Podcast Production Podcast scoring Audio drama production Industry Experience AAA game development Indie game projects Feature films National advertising campaigns Dramatic audio podcasts Capabilities Dolby ATMOS suite for immersive audio Remote collaboration with global teams Full production pipeline Quality assurance processes Founded Spring 2000 - 25+ years of audio production experience Why Choose Bay Area Sound 25+ years of audio production experience Full-service studio from composition to implementation Dolby ATMOS capabilities for next-gen audio Diverse portfolio spanning games, film, and advertising Remote collaboration for global projects

About Bee Tribe Bee Tribe Co., Ltd. is a Japanese video game development studio founded in 2009, with offices in Osaka and Tokyo. With 73 employees, they create high-quality entertainment through "imagination and technology," working on major AAA titles for top publishers. Company Scale Founded: 2009 73 employees Offices: Osaka (HQ) and Tokyo Locations Osaka HQ: JRWD Dojima Tower Building, 8F, Kita-ku Tokyo: Frontier Yotsuya Building, 3F, Shinjuku-ku Services Programming Battle systems Graphics programming System/client development Sound implementation Art & Animation Cutscene animation In-game motion 3D modeling (environment, character) Visual effects UI design Planning Concept development Game design Notable Projects Biohazard RE:4 / Resident Evil 4 (2023) - Capcom Fire Emblem Engage (2023) - Nintendo Hi-Fi Rush (2023) - Tango Gameworks Pokémon Scarlet & Violet (2022) - Game Freak Ghostwire: Tokyo (2022) - Tango Gameworks One Piece Odyssey (2023) - Bandai Namco Why Choose Bee Tribe AAA experience with major franchises 73 person team in Japan Nintendo, Capcom, Bandai Namco partnerships Full-service from programming to art Overseas client support available

About Betop Japan Betop Japan is an entertainment company specializing in CG production outsourcing, with 15+ years in business and over 200 talented creators on staff. Based in Tokyo, they serve 60+ long-term corporate clients across games, animation, and attractions. Company Scale 15+ years in business 200+ creators on staff 60+ long-term clients Location: Tokyo, Machida City Services CGI Production Outsourcing 3D modeling and animation Video games Amusement machines Animation series Theatrical films Theme Park Attractions Giant machinery creature manufacturing (2-15+ meters) Planning, design, manufacturing, installation, operation Dome Theater 360-degree dome theater manufacturing Content production Operational services Core Values "Enthusiasm + Innovation + Focus + Service + Responsibility + Trust = Quality Assurance" Security Strict confidentiality agreements Information security protocols maintained 15+ years Long-term remote and online collaboration Why Choose Betop Japan 200+ creators for scalable projects 60+ long-term clients demonstrating reliability 15+ years of experience Tokyo-based with competitive rates Full 3D pipeline from modeling to animation

About Beyond Performance Capture Beyond Performance Capture Studios (Beyond Capture) is a Canadian performance capture company based in Vancouver, British Columbia. They provide mocap services for games, film, and TV, with an additional studio in Montreal through a strategic partnership. Locations Vancouver, BC - Headquarters Montreal, QC - Beyond Montréal (opened November 2021) 15,000 sq ft facility 22 ft clear height 4,000 sq ft capture stage Leadership Graham Qually - President and CEO Services Performance Capture Body capture Facial capture Real-time solving Additional Services Photogrammetry/4D scanning Voice-over audio recording In-engine real-time solving Equipment 60+ Vicon Vantage 16 cameras Multiple Ultra HD video cameras Faceware facial capture helmets In-engine real-time solving technology Notable Projects Resident Evil 4 Remake (Capcom) Strategic Partnership Beyond Montréal was launched in partnership with Reservoir Creative, providing east coast coverage for performance capture services. Why Choose Beyond Performance Capture Dual Canadian locations (Vancouver + Montreal) State-of-the-art facilities with Vicon technology AAA game credits including Resident Evil 4 Full mocap services body, face, and audio Photogrammetry capabilities

About Big Idea Music Big Idea Music is a production music company providing licensing services for broadcasters, advertisers, and content producers. Distributed worldwide by BMG Production Music, their catalog includes original compositions, sound design, and visual effects audio. Services Production Music Licensing Stemmed mixes and full compositions Broadcast formats (60s & 30s cuts) Television and film underscores Sound design and visual effects Music Labels BIM General production music library with diverse genres and styles. TVU Television underscore specialization for dramatic and documentary content. Engenero Unique, unexpected music offerings for distinctive projects. CTT Modern sound effects for trailers and video games. Team A team of composers, musicians, singers, and songwriters including: Touring musicians DJs and remixers Award-winning producers Creative director who performs keyboards for CBS's The Late Late Show with James Corden Major Clients Warner Bros. Netflix HBO Disney CBS CNN NBC/Universal Major international broadcasters Distribution Represented and distributed worldwide by BMG Production Music with full catalog access at bmgproductionmusic.com. Why Choose Big Idea Music BMG distribution for worldwide licensing Major client roster including Netflix, HBO, Disney Multiple labels for specialized content needs Award-winning composers and producers Broadcast-ready formats for immediate use

About BitGroove Inc. BitGroove Inc. (株式会社ビットグルーヴ) is a Japanese development studio founded in 2011, specializing in smartphone app development and game software creation. Based in Japan, they focus on native mobile applications and interactive software. Company Overview Founded: 2011 Location: Japan Japanese Name: 株式会社ビットグルーヴ Focus: Smartphone apps, game software Services Mobile Development Native iOS development Native Android development Smartphone app creation Game Development Game software development Mobile game creation Interactive applications Platform Expertise iOS (iPhone, iPad) Android Mobile-first development Japan Gaming Industry BitGroove operates within Japan's renowned gaming ecosystem, which includes: 215 game companies 5,000+ developed games Home to industry giants like Nintendo, Square Enix, Sega Why Consider BitGroove Japanese quality development standards Mobile-native app expertise Since 2011 established track record Japan-based timezone for Asian projects

About CONTORNO Inc. CONTORNO Inc. (株式会社コントルノ) is a Japanese CG animation production company specializing in motion capture, animation, and cutscene production for major game publishers including Square Enix, Bandai Namco, and Bethesda. Location Japan Services Motion Production Motion capture Character animation Cutscene animation CG Production Background (BG) modeling CG animation Cinematic production Notable Projects Square Enix Final Fantasy XIV: Endwalker (6.0) (2021) - Motion and cutscene production Final Fantasy XIV Patch 6.2 (2022) - Motion production Final Fantasy XIV Patch 5.4-5.5 (2020-2021) - Motion and cutscene production Tango Gameworks / Bethesda Hi-Fi RUSH (2023) - BG modeling and motion production Ghostwire: Tokyo (2022) - Motion production Bandai Namco ONE PIECE ODYSSEY (2023) - Motion production Major Clients Square Enix Bandai Namco Entertainment Bethesda / ZeniMax Media Tango Gameworks Why Choose CONTORNO Final Fantasy XIV regular contributor Major publisher experience (Square Enix, Bethesda, Bandai Namco) Motion and cutscene specialists Japan-based with AAA quality
About Canplaize Inc. Canplaize Inc. is a Japanese CG production company based in Osaka, specializing in video production, game content, and interactive experiences. Operating under the philosophy "More Way For One Thing," they provide comprehensive visual solutions for games and entertainment. Company Overview Location: Osaka, Kita Ward, Japan Philosophy: "More Way For One Thing" Focus: CG production, game content, interactive media Services CG Video Production Key visual design Full video pipeline Client-to-user communication bridge Delivery-ready content Game & Gaming Content Home console software Smartphone game development Arcade game visuals Motion design Character modeling Background modeling Visual effects UI design Exhibition Content Interactive experiences Event installations Distribution content Device-specific optimization Technical Capabilities 3D modeling and animation Motion graphics Visual effects (VFX) User interface design Multi-platform development Location 〒530-0036 Osaka, Kita Ward, Yoryokucho 4-8 Suehiro Center Building, Japan Why Choose Canplaize Osaka-based Japanese quality Full CG pipeline video to games Interactive content events and exhibits Multi-platform console to mobile Technical expertise gaming industry
About Crescent Pixels Crescent Pixels is a mobile game development studio based in Peshawar, Pakistan. With a portfolio of 100+ games and over 10 billion total downloads, they specialize in mobile games across action, adventure, and casual genres. Company Scale 100+ games launched 10+ billion total downloads 300 million monthly active users 11+ languages supported Location: Peshawar, Pakistan Leadership Arsalan Hussain Shah - CEO Sajjad Hussain Shah - Co-Founder & Digital Marketing Asif Baig - Managing Director Muhammad Huzaifa - Creative Director Syed Mubashir Daud - Lead Graphic Designer Services Mobile Game Development iOS game development Android game development Cross-platform mobile games Genres Action games Adventure games Casual games Simulation games Notable Games Monster Truck Games Super Hero Justice War League Ninja Warrior Samurai Shadow Various casual and action titles Specializations Mobile-first game development High-volume game production Casual gaming expertise Multi-language localization Why Choose Crescent Pixels 10+ billion downloads proven reach 300M monthly users active player base 100+ games production experience Pakistan-based competitive rates Casual game specialists

About 900 Films 900 Films is a video production company based in San Diego, California, providing video production and consulting services. Services Video Production Commercial video production Corporate video Consulting services Location San Diego, California Contact Email: 900production@gmail.com Social: @900films (Instagram, YouTube, LinkedIn) Why Choose 900 Films San Diego-based video production Consulting services available

About Avant Inc. (Avant Games) Avant Inc., operating as Avant Games, is a game development company providing development services for the gaming industry. Services Game Development Game development services Interactive entertainment development Note Limited detailed information is available about Avant Games' specific services, team size, and notable projects. The company website (avantgames.net) provides additional details. Why Choose Avant Games Game development services Industry experience

About BUZZ Co., Ltd. BUZZ Co., Ltd. is a Japanese company operating in the gaming and entertainment industry. Services Game Services Game development support Entertainment services Location Japan Why Choose BUZZ Co., Ltd. Japanese company with local expertise Gaming industry services
FAQ: game outsourcing in Japan
We list 24 verified game development outsourcing studios in Japan. The most common services across them are 3D Art (17), Audio & Sound Design (5) and Localization (4). On engines, Unity (7) and Unreal Engine (5). The count updates as studios join the directory.
With US Eastern: None. A Japanese workday (09:00-18:00 JST) runs 19:00-04:00 the previous evening in ET. Calls have to sit outside someone's working hours, usually US evening against Japanese morning. With Western Europe: One to two hours at the very start of the European day: 16:00-18:00 JST is 09:00-11:00 CEST in European summer, and closer to one hour in winter. Both assume a 09:00-18:00 working day on each side.
Across the 24 Japan studios listed here, the most common services are 3D Art (17), Audio & Sound Design (5) and Localization (4). The platforms they cover most often are Android (7), iOS (7) and Nintendo Switch (7). The oldest cohort in the directory. A median founding year of 2003 is roughly a decade earlier than most other countries here, so these are long-established specialist shops.
We do not publish per-country rates, because we do not have reliable rate data for individual studios. As a general market reference, hourly rates run roughly $25-150 for 2D art, $30-200 for 3D art and $35-250 for programming, moving up with seniority. Ask two or three Japan studios to quote against the same written brief; that comparison is far more useful than a country average.
Keep looking
- Widen the search to every Asia studio in the directory.
- Filter the directory to Japan studios with services, engines and platforms.
- See only Japan studios offering 3d art, the most common service here.
- Work out a budget with the game outsourcing cost guide.
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Known for strong technical talent, competitive rates, and cultural alignment with Western clients.
Premium quality studios with strong creative portfolios and industry experience.
Emerging hub with timezone advantage for North American clients.
Premium studios with deep industry experience and strong communication.
Emerging game development hub with growing talent and investment.
High-quality studios with strong creative and technical capabilities.
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