Game Development Outsourcing in Sweden
6 verified game outsourcing studios are listed in Sweden, most often offering Game Design (4), 3D Art (3) and Programming (3). Compare portfolios, services, and engine coverage before you reach out.
Working-hour overlap with Sweden
Assuming a 09:00-18:00 working day on both sides. Ranges reflect daylight saving, which the two sides do not always shift on the same dates.
Three hours: 15:00-18:00 CET is 09:00-12:00 ET.
A full shared workday with the rest of CET. Eight hours with the UK.
Why this matters more than the hourly rate: how overlap hours decide the pace of a project.
What the Sweden outsourcing market actually looks like
Sweden's engine profile is the most distinctive in this directory. Across 6 listed studios, custom or proprietary engines appear as often as Unreal and more often than Unity. No other country of comparable size shows that pattern. It suggests teams with genuine low-level engineering experience rather than teams assembling projects from templates, and it makes Sweden worth a look if your title runs on in-house tech or needs engine-level work.
The service mix is even across programming, game design, and 3D art, and the cohort is experienced, with a median founding year of 2007.
Costs sit at the top of the European range and the cohort is tiny, so treat this as a specialist option rather than a volume market. If you need thirty environment assets, Sweden is the wrong answer. If you need someone who can profile a renderer or extend a proprietary toolchain, it is a short list worth working through properly.
One scheduling note that catches foreign buyers out: Swedish summer holidays are long and widely taken in July, so set milestones around that rather than assuming a standard European calendar. Day to day, Sweden is on Central European time, giving a full European workday and three hours with US Eastern.
Where Sweden is strong
- The most distinctive engine profile in the directory. Custom engines appear as often as Unreal (4 each of 5) and more often than Unity (3), which no other country of comparable size shows.
- That custom-engine share points at teams with real low-level engineering experience rather than teams assembling projects from templates.
- An experienced cohort with an even spread across programming, game design, and 3D art. Median founding year 2007.
What to watch for
- Five studios. Treat Sweden as a specialist option, not a volume market.
- Top-of-range European pricing.
- Swedish summer holidays are long and widely taken in July. Plan milestones around that rather than assuming a standard European calendar.
- Three hours of daily overlap with US Eastern.
Engine mix: Custom engines (4) tie with Unreal (4) and lead Unity (3) across five studios. That is the only cohort in the directory where proprietary tech is that prominent.
Editorial assessment written from the directory data. The counts in the breakdown below are recomputed on every page load.
What Sweden studios offer
Counted across all 6 listed Sweden studios. A studio can appear in more than one row.
Why Western Europe?
Typical rates in Sweden
Toward the top of market rates
Studios in Sweden price at the higher end of the published ranges. Mid-range 3D art commonly runs $100-200/hour and senior programming reaches the top band near $120-250/hour, with junior work rarely dipping to the cheapest figures. Across the market, hourly rates run roughly $25-150 for 2D art, $30-200 for 3D art, $35-250 for programming, and $30-200 for audio, moving up with seniority. You pay more here, but you usually get easier communication, overlapping working hours for Western clients, strong IP and contract frameworks, and teams that have shipped AAA titles. For complex or NDA-heavy projects that premium often pays for itself in fewer surprises.
These are general market ranges, not quoted studio rates. For a full breakdown by service and seniority, see the game outsourcing cost guide. Need a specific engine? Compare Unity and Unreal Engine studios.
All 6 game outsourcing studios in Sweden

About Goodbye Kansas Studios Goodbye Kansas Studios is a leading VFX and game cinematics studio with 300+ talents across Stockholm, London, Belgrade, and Mumbai. They create high-end visual content for film, TV, games, and advertising. Company Scale 300+ talents globally Offices: Stockholm (HQ), London, Belgrade, Mumbai Locations Stockholm, Sweden: Hammarbyterrassen 3 (HQ) London, UK: Dunstan House, St Cross Street Belgrade, Serbia: Knez Mihailova 33 Mumbai, India: Paradigm Tower, Mindspace Services Film & TV VFX production Full production services Game Services Game cinematics In-game content Trailers Production Services Motion capture 3D scanning Visual development Character and environment design Art direction Pre-production to post-production Advertising Commercial VFX Brand content Notable Projects Game of Thrones: War For Westeros Destiny 2: The Edge of Fate Indiana Jones & The Great Circle Cronos: The New Dawn Specializations Game cinematics New IP creation Cutting-edge technology High-end visual effects Why Choose Goodbye Kansas 300+ global team for scale Game of Thrones & Destiny 2 credits Mocap & 3D scanning capabilities 4 international studios coverage Film + games crossover expertise

About Sharkmob Sharkmob is a AAA game development studio founded in 2017 in Malmö, Sweden by veterans from Ubisoft Massive and IO Interactive. Acquired by Tencent, they develop shooter titles powered by Unreal Engine 5, including Bloodhunt and Exoborne. Company Overview Founded: 2017 Location: Malmö, Sweden + London, UK Founders: Ubisoft Massive and IO Interactive veterans Owner: Tencent Focus: AAA multiplayer shooters Studios Malmö, Sweden Headquarters Historic downtown buildings State-of-the-art UX lab Sound studios Streaming studio London, UK Second studio Unannounced project Games Bloodhunt (2022) Battle royale Vampire: The Masquerade universe First released title Exoborne Tactical open-world extraction shooter Apocalyptic US setting Forces of nature mechanics Unannounced Project London studio development Technology Unreal Engine 5 Online multiplayer focus PC and console development Malmö Gaming Hub Part of a thriving ecosystem: 1,500+ developers 70+ studios The Game Assembly Game Habitat Nordic Game conference Why Choose Sharkmob Tencent-owned AAA backing Ubisoft, IO Interactive veteran founders Unreal Engine 5 cutting-edge tech Malmö + London dual studios AAA shooters multiplayer focus

About Fatshark Fatshark is an independent game developer based in Stockholm, Sweden. Founded in 2007, they have grown from subcontractor work to becoming a self-publishing studio with over 200 employees, best known for the Warhammer: Vermintide series. Company Scale Founded: 2007 200+ employees Location: Södermalm, Stockholm, Sweden Status: Independent, self-publishing Founders Martin Wahlund Rikard Blomberg Joakim Wahlström Johan Jonker Notable Games Warhammer Franchise Warhammer: End Times - Vermintide (2015) Warhammer: Vermintide 2 (2018) - 25+ million players Warhammer 40,000: Darktide (2022) Other Titles Lead and Gold (2010) - First published game (with Paradox) History Originally worked as subcontractors on AAA titles. In 2009, co-founded Bitsquid (game engine), which was acquired by Autodesk in 2014. The sale funded development of Vermintide. Acquisitions Acquired Swedish developer A Sweet Studio AB to expand capabilities. Specializations First-person action games Co-op multiplayer experiences Warhammer universe games Live-service operations Why Choose Fatshark 25+ million players for Vermintide 2 200+ person experienced team Independent and self-publishing Warhammer expertise with Games Workshop Live-service experience
About Pieces Interactive Pieces Interactive was a Swedish game development studio founded in 2007 in Skövde, acquired by THQ Nordic in 2017. Known for Alone in the Dark reboot and Titan Quest series, the studio was closed in 2024. Company History Founded: 2007 Location: Skövde, Sweden Founders: 9 people Acquired by: THQ Nordic (2017, 2.8M kr) Closed: 2024 Notable Games Original Development Puzzlegeddon (PC, XBLA, PSN) Fret Nice (XBLA, PSN) Kill to Collect Robo Surf (iOS, Android) Roby Tumbler (iOS, Android) Paradox Partnership Magicka: Other Side of the Coin Various Magicka DLC packs Magicka 2 Leviathan: Warships THQ Nordic Era Titan Quest series work Alone in the Dark (reboot) Studio Philosophy Specialized in smaller scope but high quality, unique digital distribution games. Closure Closed by Embracer Group in 2024 as part of cost-cutting restructuring. Note Pieces Interactive is closed. Entry exists for historical reference. Why Pieces Mattered Alone in the Dark reboot Titan Quest series Magicka 2 development Skövde, Sweden university hub THQ Nordic partnership

About LocalizeDirect LocalizeDirect is a Swedish game and software localization company founded in 2009 by ex-game developers. With 500+ translators, 65+ languages, and 1,000+ localized games, they serve 800+ gaming companies worldwide. Company History Founded: 2009 Location: Helsingborg, Sweden Founders: Christoffer Nilsson, Mattias Wennerholm Funding: $1.18M (July 2020) Services Localization Game translation (65+ language pairs) Software localization Native-speaking translators Quality Assurance Linguistic Quality Assurance (LQA) Game testing Native game testers Technology LocDirect Platform: Online localization system designed by game developers for game developers Scale 500+ native-speaking translators and testers 65+ language pairs 1,000+ games localized 800+ gaming companies served Project managers in all time zones Notable Projects Sniper Elite series (6+ years, 9 languages, millions of words) INSOMNIA: The Ark (160,000+ words) Various AAA and indie titles Technology Platform LocDirect is an online localization system tailor-made for the games industry, designed to handle complex in-game asset localization and achieve simultaneous worldwide release. Why Choose LocalizeDirect 1,000+ games localized 65+ languages supported LocDirect platform purpose-built Ex-game developer founded Sweden-based EU quality standards
FAQ: game outsourcing in Sweden
We list 6 verified game development outsourcing studios in Sweden. The most common services across them are Game Design (4), 3D Art (3) and Programming (3). On engines, Custom Engine (4) and Unreal Engine (4). The count updates as studios join the directory.
With US Eastern: Three hours: 15:00-18:00 CET is 09:00-12:00 ET. With Western Europe: A full shared workday with the rest of CET. Eight hours with the UK. Both assume a 09:00-18:00 working day on each side.
Across the 6 Sweden studios listed here, the most common services are Game Design (4), 3D Art (3) and Programming (3). The platforms they cover most often are PC (5), PlayStation (5) and Xbox (5). The most distinctive engine profile in the directory. Custom engines appear as often as Unreal (4 each of 5) and more often than Unity (3), which no other country of comparable size shows.
We do not publish per-country rates, because we do not have reliable rate data for individual studios. As a general market reference, hourly rates run roughly $25-150 for 2D art, $30-200 for 3D art and $35-250 for programming, moving up with seniority. Ask two or three Sweden studios to quote against the same written brief; that comparison is far more useful than a country average.
Keep looking
- Widen the search to every Western Europe studio in the directory.
- Filter the directory to Sweden studios with services, engines and platforms.
- See only Sweden studios offering game design, the most common service here.
- Work out a budget with the game outsourcing cost guide.
Other countries in Western Europe
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Known for strong technical talent, competitive rates, and cultural alignment with Western clients.
Diverse market from cost-effective solutions to high-end AAA quality work.
Emerging hub with timezone advantage for North American clients.
Premium studios with deep industry experience and strong communication.
Emerging game development hub with growing talent and investment.
High-quality studios with strong creative and technical capabilities.
Need a specific service in Sweden?
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