Game Design Outsourcing

171 studios in this directory offer game design services. Below: which parts of design outsource well, which stay in-house, how design engagements are structured, and what a design deliverable should contain.

171 studios
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Design outsourcing works best where the problem is bounded and the expertise is specialist. Level design against an established set of mechanics, economy and progression modelling for a free-to-play title, encounter and difficulty tuning, and systems design for a subsystem you have specified all outsource cleanly. Core creative direction does not. The person deciding what the game is has to live with it every day, and that person should be on your team.

The most common productive shape is a specialist brought in for a specific problem: a free-to-play economy designer for a monetization pass, a level designer for a content block, a systems designer to build out a subsystem someone else will maintain. Short, deep, and scoped to a question you can state in a sentence.

How design engagements are scoped

Design work resists fixed-bid pricing more than any other discipline, because the deliverable is a decision rather than an artifact. The workable pattern is a time-boxed engagement with a named deliverable: two weeks to an economy model and a written rationale, four weeks to three levels playable in-engine.

  • The specific question the engagement answers, written in one sentence
  • The deliverable format: a document, a spreadsheet model, a greybox in your engine, or a tuned build
  • What the designer gets access to: build, telemetry, existing design docs, and the team
  • Whether they iterate against playtests, and who runs the playtests
  • How decisions are recorded, so the reasoning survives after the contract ends

What a design deliverable should contain

A design document that only states conclusions is nearly worthless six months later. The version worth paying for records the reasoning: what was considered, what was rejected and why, and which numbers are load-bearing versus arbitrary. That is what lets your team change something later without re-deriving the whole model.

For economy and progression work, insist on a live spreadsheet model rather than a static document, so your team can adjust inputs and see the effect. For level design, insist on greybox in your engine rather than diagrams, because a layout that reads well on paper often plays badly at real movement speed.

Where design contracts go wrong

  • The designer never got a playable build, so the work is theoretical.
  • Deliverable was a document, and nobody on your team can operate the model behind it.
  • The engagement was scoped as "improve the design" with no stated question, so nothing can be accepted or rejected.
  • Telemetry access was withheld, so economy tuning was done on assumptions rather than player behaviour.

Compare full-service partners on the best game outsourcing companies list, or draft your brief first with the brief generator.

Featured partners

Premium visibility studios

Max Gogh Studio logo
Featured

Max Gogh Studio

## About Max Gogh Studio Max Gogh Studio is a Argentinian game development, video production and VFX studio founded in 2018. The team consists of over 100 professionals, with 350+ completed projects under their belt, including for products and companies such as Givenchy, Casio, Audioteka, game Blood of Heroes, game Red Covenant, Panasonic, Epson, game Relicta, and many others. ## Company Overview * Founded: 2018 * Headquarters: Argentina (Buenos Aires) * Team: 100+ employees * Projects: 350+ games, video and VFX projects ## Services ### Game Development * Full-cycle PC & Console games * Full-cycle Mobile, Web & Cross-Platform games * Co-development * Game art & asset production ### Art Production * Graphic Design * 2D / 3D art * Characters and assets * Environments * Animation * CGI & Visual Effects (VFX) ### Video Production * Cinematic Trailers, Teasers & Launch Films * Commercials & Branded Videos * Corporate, Explainer & Product Videos * Post-Production, Editing & Motion Design ### Other * AR/VR, Interactive Experiences & Simulations ## Major Clients & Notable Projects * Givenchy * Casio * Audioteka * Game Blood of Heroes * Game Red Covenant * Panasonic * Epson * Game Relicta * Polygon * Dalmore * Inglot * Game Octopus Feast * Victorinox ## Why Choose Max Gogh Studio * Givenchy, Casio, Blood of Heroes, Panasonic client roster * 350+ completed projects * Satisfied Customers from Over 25 Countries * Full-service game development, video production, VFX * End-to-end product development

3D Art
Animation
Full Production
Game Design
2D Art
Buenos Aires, Argentina
51-200
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Game Design studios in this directory

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Room 8 Group logo
Room 8 Group
Limassol, Cyprus
1000+

## About Room 8 Group Room 8 Group is a global leader in external art production and game development, uniting seven specialized studios: Room 8 Studio, Dragons Lake, Massive Black, Solid Bash, PUGA Studios, Heroic, and highlight QA. They work with 7 of the top 10 global publishers. ## Company Overview - **Headquarters:** Cyprus - **Type:** Multi-studio holding - **Reach:** Global presence across 9+ countries - **Clients:** 7 of top 10 publishers ## Studio Family ### Room 8 Studio - Art production and game development ### Dragons Lake - Art outsourcing ### Massive Black - Concept art and design ### Solid Bash - Development services ### PUGA Studios - Art production ### Heroic - Game development ### highlight QA - Quality assurance ## Global Locations - USA (Los Angeles) - UK - Brazil - Canada - Cyprus - Japan - Poland - Romania - Ukraine ## Single Ecosystem Studios can be leveraged individually or at group level, working together within a unified ecosystem for maximum flexibility and scale. ## BAFTA-Nominated Work - Alan Wake 2 - Star Wars Jedi: Survivor - Diablo IV - Call of Duty: Modern Warfare III - Forza Motorsport ## Why Choose Room 8 Group - **7 studios** unified ecosystem - **BAFTA nominations** proven quality - **Top 10 publishers** trusted partner - **Global presence** 9+ countries - **Full-service** art to QA

ART 2D
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Starloop Studios logo
Starloop Studios
Valencia, Spain
501-1000

## About Starloop Studios Starloop Studios is a Spanish game development outsourcing company founded in 2011 in Lleida, Catalonia. As part of Magic Media, they're the largest full-service game development outsourcing company in Spain with offices across 12 countries worldwide. ## Company Overview - **Founded:** 2011 - **Headquarters:** Lleida, Spain - **Parent:** Magic Media - **Position:** Largest game outsourcing company in Spain - **Projects:** 300+ games delivered ## Global Offices - Dublin, Ireland - Los Angeles, USA - Kyiv, Ukraine - Tallinn, Estonia - Ghent, Belgium - Athens, Greece - Manaus, Brazil - Chisinau, Moldova - Lleida, Spain - Manila, Philippines - Lisbon, Portugal - Tel Aviv, Israel ## Services ### Game Development - Full-cycle development - Mobile games - PC games - Console games - VR/AR games ### Art Production - 2D art - 3D art - Animation ### Live Operations - Post-release support - Content updates - Community management ### Porting - Platform porting - Optimization ## Platform Coverage - PC - Mobile - Console - VR/AR ## Why Choose Starloop Studios - **300+ games** extensive portfolio - **Spain's largest** outsourcing company - **12 countries** global presence - **Magic Media** backing - **Full-service** dev to live ops

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Juego Studios logo
Juego Studios
Bangalore, India
51-200

## About Juego Studios Juego Studios is an ISO-9001:2015 certified game development company founded in 2011 in Bangalore, India. With 300+ specialists and 500+ games delivered, they serve clients from startups to giants like Disney, Warner Bros, and Coca-Cola. ## Company Overview - **Founded:** 2011 - **Location:** JP Nagar 6th Phase, Bangalore, Karnataka, India - **Team:** 300+ specialists - **Portfolio:** 500+ games, 200+ projects - **Certification:** ISO-9001:2015 ## Services ### Game Development - Full-cycle development - Prototyping and concept design - Production - Post-launch support - LiveOps ### Platform Expertise - Mobile (iOS, Android) - PC - Console - VR/AR/XR ### Game Engines - Unity (cross-platform, rapid prototyping) - Unreal Engine (high-fidelity real-time 3D) ### Additional Services - Game art and design - Enterprise apps & solutions - Mobile application development - Web development ## Engagement Models - Dedicated teams - Managed outsourcing - Outstaffing - Project-based ## Major Clients - Disney - Warner Bros - Coca-Cola - PUMA - Johnson & Johnson - Emirates NBD ## Recognition - Forbes India Marquee Entrepreneur Special - ISO-9001:2015 certified ## Why Choose Juego Studios - **500+ games** delivered - **Disney, Warner Bros** client roster - **300+ specialists** in Bangalore - **ISO certified** quality standards - **Full-cycle** development services

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Virtuos logo
Virtuos
Singapore, Singapore
1000+

## About Virtuos Virtuos is one of the largest independent video game development companies, founded in 2004 and headquartered in Singapore. With 3,700+ employees across 21 offices globally, they serve 23 of the top 25 gaming companies with full-cycle development and art production for 1,500+ games. ## Company Overview - **Founded:** 2004 - **Headquarters:** Singapore (Fusionopolis) - **Team:** 3,700+ employees - **Offices:** 21 worldwide - **Projects:** 1,500+ games ## Global Presence - Asia: Singapore, China (multiple cities), Vietnam - Europe: Paris, Dublin - North America: Vancouver, Montreal, San Francisco - Plus: South Korea, Japan ## Services ### Game Development - Full-cycle development - Co-development - Game porting ### Art Production - 3D art - Character and environment art - Animation - VFX ### Engineering - Technical development - Tool creation - Platform optimization ## Notable Projects - Horizon Forbidden West - Assassin's Creed series - Call of Duty series - NieR:Automata (Switch port - "miracle port") - XCOM: Enemy Unknown (iOS - Golden Joystick Award) - Cyberpunk 2077 (co-development, ongoing updates) ## Recent Acquisitions (2025) - Pipeworks Studios - Umanaïa Interactive - Abstraction ## Singapore R&D Center Partnership with Singapore's EDB for cutting-edge graphics, rendering, and production research. ## Why Choose Virtuos - **3,700+ employees** massive global scale - **1,500+ games** extensive portfolio - **Top 25 publishers** trusted partner - **Horizon, Cyberpunk** AAA credits - **Singapore HQ** APAC leader

ART 3D
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ANIMATION
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Sumo Digital logo
Sumo Digital
Sheffield, United Kingdom
1000+

## About Sumo Digital Sumo Digital is a British video game developer founded in 2003 in Sheffield, UK. Acquired by Tencent in 2022, they employ 1,200+ people across 17 studios globally, having worked with Microsoft, Sony, SEGA, and Activision on titles like LittleBigPlanet 3, Forza Horizon 2, and Warframe. ## Company Overview - **Founded:** 2003 - **Headquarters:** Sheffield, UK - **Founders:** Carl Cavers, Paul Porter, Darren Mills, James North-Hearn - **Owner:** Tencent (2022) - **Team:** 1,200+ employees ## Studios (17 locations) ### UK - Sheffield (HQ) - Nottingham - Newcastle - Brighton (The Chinese Room) - Leeds (Red Kite Games) - Leamington Spa - Warrington ### International - Pune, India - Bangalore, India - Wroclaw, Poland - Czech Republic (PixelAnt) - Vancouver, Canada ## Notable Projects - LittleBigPlanet 3 (Sony) - Forza Horizon 2 (Xbox 360) - Warframe (content updates) - Various AAA co-development ## Partnerships - Microsoft - Sony - SEGA - Activision - Digital Extremes (Warframe) ## Corporate History - 2007: Opened Sumo India - 2007: Acquired by Foundation 9 - 2014: Management buyout (NorthEdge Capital) - 2022: Acquired by Tencent ## Why Choose Sumo Digital - **Tencent-owned** major backing - **1,200+ employees** massive scale - **17 studios** global presence - **LittleBigPlanet, Forza** AAA credits - **Sheffield HQ** UK heritage

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Argentics logo
Argentics
Kyiv, Ukraine
51-200

## About Argentics Argentics is a full-service game development studio specializing in end-to-end game creation, 2D/3D art production, and AR/VR development. They work with clients worldwide, from AAA companies to indie developers. ## Services ### Game Development - End-to-end game development for all major platforms - PlayStation, Steam, Apple App Store, Android, Oculus - Unity and Unreal Engine expertise ### 2D Art & Design - Character design and illustration - Concept art development - UI/UX design - 2D animation ### 3D Art Production - Character modeling - Environment creation - Asset production - Technical art ### AR/VR Development - Immersive experience creation - AR applications - VR game development - Mixed reality solutions ### Animation - 2D and 3D animation - Character animation - Cinematic sequences ## Team Structure Specialized teams organized by discipline: - Art leads and project managers - Senior and junior artists (2D/3D) - Concept artists - Technical artists - Game designers - Developers and animators Small, focused teams designed to reduce bureaucracy and improve efficiency. ## Client Base Serving studios of all sizes: - AAA game companies - Mid-size developers - Indie studios ## Technology Expertise - Unity Engine - Unreal Engine - Adobe Creative Suite - Platform-specific tools ## Why Choose Argentics - **Full-service studio** from concept to release - **Flexible team scaling** for any project size - **Multi-platform expertise** across console, PC, mobile, and VR - **Art specialization** with dedicated 2D and 3D teams - **Global collaboration** with clients worldwide

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XPEC Entertainment logo
XPEC Entertainment
Taipei, Taiwan
201-500

## About XPEC Entertainment XPEC Entertainment is a Taiwanese game developer and publisher founded in 2000 in Taipei. With studios in Taipei, Kaohsiung, Beijing, and Suzhou, nearly 1,000 R&D staff, they've provided art production for 150+ AAA titles including Final Fantasy XV Pocket Edition, Uncharted 2, and Transformers. ## Company Overview - **Founded:** August 2000 - **Headquarters:** Taipei, Taiwan - **Studios:** Taipei, Kaohsiung, Beijing, Suzhou - **Team:** ~1,000 R&D staff (90% of workforce) ## Studio Specializations ### XPEC Taipei (HQ) - Multi-platform game development - 15+ years experience - Proprietary engine development ### XPEC Beijing - Mobile game development focus ### XPEC Art Center (Kaohsiung, Suzhou, Taipei) - All art-related productions - AAA art outsourcing ## Notable Art Credits (150+ titles) - Final Fantasy XV Pocket Edition - Uncharted 2 - Iron Man - 007: Quantum of Solace - The Lord of the Rings: Conquest - Transformers - Skylanders: Spyro's Adventure ## Technology - Independently developed engine - Exclusive proprietary technologies - Cross-platform development expertise ## Platform Coverage - PC - PlayStation - Xbox - Mobile - Multi-platform ## Why Choose XPEC Entertainment - **150+ AAA titles** art credits - **Final Fantasy XV** collaboration - **~1,000 R&D staff** massive scale - **Taiwan + China** regional presence - **Cross-platform** comprehensive expertise

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GAME DESIGN
ART 3D
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Anshar Studios logo
Anshar Studios
Katowice, Poland
51-200

## About Anshar Studios Anshar Studios is a video game developer headquartered in Katowice, Silesia, Poland. Founded in 2012 by CEO Lukasz Hacura, the studio has grown into a respected developer known for original IP creation and co-development partnerships with major studios. ## Services ### Original Development - Full-cycle game development - VR experience creation - Original IP development ### Co-Development - Partner studio collaboration - Feature development support - Technical implementation ## Notable Games ### Original Titles - **Gamedec** (2021) - Isometric cyberpunk RPG about solving crimes in virtual worlds - **Detached** - VR space survival experience - **Telefrag VR** - Fast-paced VR arena shooter ### Co-Development Projects - **Baldur's Gate III** (Larian Studios) - **Divinity: Original Sin II** (Larian Studios) - **Observer: System Redux** (Bloober Team) ## Co-Development Partners - Larian Studios - Bloober Team - Artifex Mundi - The Farm 51 - Playway - QLOC ## Location **Headquarters:** Katowice, Silesia, Poland ## Specializations - Cyberpunk and narrative RPGs - VR game development - Co-development services - Unreal Engine expertise ## Why Choose Anshar Studios - **Co-dev proven** with AAA partners like Larian Studios - **Original IP capability** demonstrated with Gamedec - **VR expertise** with multiple released titles - **Polish talent pool** with competitive rates - **Flexible engagement** for various project sizes

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Game-Ace logo
Game-Ace
Kharkiv, Ukraine
51-200

## About Game-Ace Game-Ace is a custom game development studio headquartered in Nicosia, Cyprus, operating as a division of Program-Ace. With 19+ years of experience and 400+ specialists, they provide turnkey game development, AR/VR gaming, and game art services. ## Company Scale - **Founded:** 2005 - **120+ in-house professionals** - **400+ talent pool specialists** - **200+ games delivered** - **19 years** in operation - **Offices:** Cyprus (HQ), Germany, Ukraine, Bulgaria, Canada ## Services ### Development Services - Full-cycle game development - Game co-development and outsourcing - Game porting and prototyping - Game testing and QA - Gamification solutions - Web3/NFT/blockchain game development - VR/AR game development ### Platforms - Mobile (iOS/Android) - PC - Console - Browser-based games ### Game Engines - Unity - Unreal Engine - Roblox - HTML5/WebGL ### Art & Design - 2D/3D game art - Animation - UI/UX design - VFX services - Slot game art ### Staffing - Developer hiring - Staff augmentation ## Notable Clients - Unity - Wargaming - Flying Wild Hog - GSN Games - Namco - Hopster - Bigpoint - Kalypso ## Notable Projects - The Protagonist: EX-1 - Farmerama - Evil West - Star Archer VR - Multiple slot games ## Why Choose Game-Ace - **19 years** of game development experience - **200+ games** delivered - **Major clients** including Unity, Wargaming - **Global offices** across 5 countries - **Full-service** from development to art

PROGRAMMING
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Aquiris logo
Aquiris
Porto Alegre, Brazil
51-200

## About Aquiris Aquiris is a Brazilian game development studio founded in 2007 and headquartered in Porto Alegre, Brazil. With a team of over 150 people, they are known for creating visually stunning games with a focus on artistic quality and technical excellence. ## Company Scale - **Founded:** 2007 - **Team Size:** 150+ people - **Location:** Porto Alegre, Brazil + remote team ## Notable Games ### Horizon Chase Series The studio's flagship racing franchise: - **Horizon Chase 2** - Latest installment with expanded features - **Horizon Chase Turbo** - Critically acclaimed arcade racer - **Horizon Chase: Senna Forever** - Tribute to Ayrton Senna ### Other Titles - **Wonderbox** - Apple Arcade adventure creation game - **Looney Tunes: World of Mayhem** - Mobile RPG ## Platform Experience - Console (PlayStation, Xbox, Nintendo Switch) - PC (Steam) - Mobile (iOS, Android) - Apple Arcade ## Press Recognition - **PlayStation Universe:** "Pure 90's Racing Nostalgia" - **Common Sense Media:** "Beautiful, Fun and Epic" ## Specializations - Arcade racing games - Retro-inspired visuals - Cross-platform development - Mobile game expertise ## Why Choose Aquiris - **Proven IP creators** with Horizon Chase franchise - **150+ person team** with full development capacity - **Apple partnership** via Apple Arcade - **Brazilian talent** with cost-effective rates - **Cross-platform** development expertise

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Cubix logo
Cubix
West Palm Beach, United States
201-500

## About Cubix Cubix is a software development company providing game development and digital solutions. They offer comprehensive development services across mobile, web, and game platforms. ## Services ### Game Development - Mobile game development - Unity and Unreal development - Cross-platform games ### Software Development - Mobile app development - Web development - Custom software solutions ### Emerging Tech - AR/VR development - AI solutions - Blockchain development ## Specializations - Mobile-first development - Cross-platform solutions - Enterprise software ## Why Choose Cubix - **Full-service** development company - **Game development** expertise - **Mobile focus** with cross-platform capability - **Emerging tech** capabilities

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GAME DESIGN
ART 2D
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GlobalStep logo
GlobalStep
Dallas, United States
1000+

## About GlobalStep GlobalStep is a major game services company providing creative and technical outsourcing solutions to the video game industry. With 2,500+ professionals across 30 countries and 8 ISO-certified studios, they support $85B+ in game revenue. ## Company Scale - **2,500+ professionals** - **30 countries** operations - **8 ISO-certified** studios - **19+ years** industry experience - **$85B+ game revenue** supported - **30B+ downloads** supported - **3,000+ titles** worked on - **250+ global clients** ## Headquarters Dallas, Texas, USA ## Studio Locations - Dallas, Texas - Richardson, Texas - Montreal, Canada - Farnborough, UK - Bucharest, Romania - Lisbon, Portugal - Pune, India - Guwahati, India ## Services ### Game Development - Game design - Engineering - Art production ### QA & Testing - Quality assurance - Functional testing - Compliance testing ### Localization - Multi-language localization - Cultural adaptation ### Player Engagement - Community management - Player support - Live operations ## Major Clients - Disney - Formula 1 - Microsoft - Major AAA studios - All major platform owners ## Why Choose GlobalStep - **$85B+ revenue supported** proven scale - **2,500+ professionals** massive capacity - **8 ISO-certified studios** quality assured - **Microsoft & Disney** client roster - **30 countries** global coverage

PROGRAMMING
GAME DESIGN
QA TESTING
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KEVANI logo
KEVANI
Krakow, Poland
51-200

## About KEVANI KEVANI is a Polish game art and development studio offering outsourcing services. Based in Poland, they provide game art production and development support for international clients. ## Company Overview - **Location:** Poland - **Type:** Game art outsourcing studio - **Region:** Central Europe ## Services ### Game Art - 2D art production - 3D art and modeling - Character design - Environment art - Concept art ### Development Support - Game development assistance - Asset production - Technical art ## Poland Gaming Industry Poland is home to a thriving game development ecosystem with companies like CD Projekt RED, Techland, and numerous outsourcing studios. The country offers: - Strong technical education - Competitive rates vs Western Europe - EU timezone alignment - English proficiency ## Why Consider Polish Studios - **Central European** location - **Competitive rates** vs Western Europe - **Strong talent** pool - **EU business** standards - **Timezone** convenient for US/EU clients

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Whimsy Games logo
Whimsy Games
London, United Kingdom
51-200

## About Whimsy Games Whimsy Games is a Ukrainian game development outsourcing company with offices in UK and Ukraine. With 7+ years experience, 200+ projects, and a 30-person in-house team, they provide full-cycle development, art, porting, and post-launch support for mobile, PC, and console games. ## Company Overview - **Founded:** ~2017 - **Offices:** UK, Ukraine - **Team:** 30+ in-house, distributed globally - **Projects:** 200+ - **Experience:** 7+ years ## Services ### Game Development - Full-cycle development - Co-development - Unity development - Unreal development ### Art Services - 2D game art - 3D game art - VFX services - Concept and technical art ### Additional Services - Game porting (PC, console, mobile) - Engineering - Post-launch support - NFT/blockchain games ## Platforms - Mobile (iOS, Android) - PC - Console (PlayStation, Xbox, Switch) - Web ## Notable Clients - Squid Games - Adventure Studios - Enigma Dragons - Foresight Sports ## Pricing - Minimum project: $10,000+ - Hourly rate: $25-49/hr - Competitive value ## Recognition - GoodFirms top game development company - Clutch verified ratings ## Why Choose Whimsy Games - **200+ projects** extensive portfolio - **UK + Ukraine** dual presence - **Full-cycle** concept to support - **$25-49/hr** competitive rates - **Cross-platform** mobile to console

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300Mind logo
300Mind
Ahmedabad, India
51-200

## About 300Mind 300Mind is a dynamic game development studio headquartered in Ahmedabad, India. Founded by Asha Rajput, the company brings together visionary concept artists, skilled programmers, innovative storytellers, and talented animators to deliver end-to-end game development services. ## Team - **25+ game developers** - **10+ 2D and 3D artists** - **7+ motion graphics specialists** ## Services ### Game Development - Mobile game development (iOS & Android) - Unity and Unreal Engine development - 2D, 3D, HTML5, and WebGL games - AR/VR game experiences - PC and console development - Metaverse game creation ### Game Art & Design - Concept art and character design - 3D modeling and environment design - Game UI/UX design - Level design - AAA-quality game art ### Animation - 2D and 3D character animation - Motion graphics and visual effects ## Track Record - **10M+ game downloads** across projects - **20+ games developed** - **4.5 average rating** on app stores ### Notable Projects Dots and Boxes, Forbidden Islands, ROFL, Bal Hanuman, AR Sports ## Specializations - Hyper-casual to complex game genres (RPG, action, strategy, puzzle, simulation) - Cross-platform development expertise - 3D hard surface modeling - Full-cycle game development and outsourcing ## Why Choose 300Mind - **Cost-effective development** from India with international quality standards - **Diverse expertise** spanning casual mobile to complex console games - **End-to-end services** from concept to launch - **Flexible engagement** models including dedicated team hiring

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Game Pill logo
Game Pill
Montreal, Canada
51-200

## About Game Pill Game Pill is a digital creation studio based in Toronto, Canada. With an experienced, international team, they specialize in game development, connected toys, AR experiences, and simulation projects for major entertainment brands. ## Location Toronto, Canada ## Services ### Game Development - Mobile games - PC games - Console games - Prototyping (proof of concept, vertical slice) ### App Development - Business applications - Gamification solutions ### Connected Experiences - Connected toys - AR (augmented reality) - Speech recognition integration ### Design & UX - Game design - UX/UI design ### Marketing Services - Brand strategy - Trailer production - Influencer campaigns ### Live Operations - Post-launch support - Content updates ### Location-Based Experiences - Wayfinding - Interactive projections ### Simulation - Sim2Real - Digital twins - Synthetic data ## Notable Clients - Disney - DreamWorks - Google - Mattel - Nickelodeon ## Notable Projects - Kung Fu Panda - Smash Ball - Mech League Hunting - Wheel of Fate ## Team Experienced, international, and diverse team of digital creators. ## Why Choose Game Pill - **Disney & DreamWorks** major brand experience - **Toronto-based** Canadian studio - **Full-service** from development to marketing - **AR & connected toys** specialists - **Live ops** post-launch support

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iLogos Game Studios logo
iLogos Game Studios
Limassol, Cyprus
51-200

## About iLogos Game Studios iLogos is a game development and art outsourcing studio founded in 2007, now headquartered in Gibraltar. With 300+ experts and 460+ completed projects, they serve major publishers including Rovio, Ubisoft, EA, and Disney. ## Company Scale - **Founded:** 2007 (19+ years) - **300+ dedicated experts** - **460+ projects** completed - **100+ returning clients** - **Headquarters:** Gibraltar ## Services ### Game Development - Full-cycle development - Porting services - Live operations - Testing and QA ### Game Art - 2D and 3D art - Character design - Animation - UI/UX design - Concept art ### Platform Expertise - Unity - Unreal Engine - PC and console - Mobile (iOS/Android) - Casino games - Educational games ### Specialized Services - NFT/blockchain games - Metaverse solutions - AI solutions - Playable ads ## Major Clients & Projects - **Rovio:** Angry Birds 2 - **Nekki:** Shadow Fight series (100M+ downloads) - **Wooga:** June's Journey (10M+ installs) - **Ubisoft:** Hungry Shark Evolution (500M+ downloads) - **Disney Interactive** - **EA** - **Sony** - **Warner Brothers** ## Contact bizdev@ilogos.biz ## Why Choose iLogos - **500M+ downloads** on projects - **Rovio, Ubisoft, EA** client roster - **300+ experts** for scale - **19+ years** experience - **Full-service** dev and art

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Mad Head Games logo
Mad Head Games
Novi Sad, Serbia
51-200

## About Mad Head Games Mad Head Games is an award-winning Serbian game developer founded in 2011, now part of Saber Interactive. Based in Belgrade and Novi Sad, they evolved from casual adventure games to action titles like Scars Above. ## Company History - **Founded:** 2011 - **Locations:** Belgrade, Novi Sad (Serbia), Sarajevo (Bosnia) - **Parent:** Saber Interactive (2,500+ developers, 20+ studios) - **Portfolio:** 60+ games ## Evolution ### Casual Era - 36 hidden object puzzle adventure games - Industry leader in casual adventure genre - Consecutive successes ### Action Era - Shifted to PC/console action games - Released Scars Above (2023) - 3rd person sci-fi shooter - Pagan Online - Best Selling RPG on Steam 2019 ## Notable Games - **Scars Above** (2023) - Sci-fi shooter - **Pagan Online** (2019) - ARPG with Wargaming Alliance - 60+ casual adventure titles ## Industry Recognition - Regional Street Hero Award (Reboot Develop) - Serbian game development pioneer - Serbian Gaming Association founding member ## Saber Interactive Part of Saber's elite network: - 20+ studios worldwide - 2,500+ developers - Independent since separation from Embracer Group ## Note Mad Head Games is primarily a game developer rather than an outsourcing provider. ## Why Mad Head Games Matters - **Scars Above** AAA launch - **Saber Interactive** backing - **Serbia gaming** pioneer - **60+ games** portfolio - **Steam bestseller** track record

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Polydin logo
Polydin
Krakow, Poland
51-200

## About Polydin Polydin is a digital art outsourcing studio based in Hungary and Turkey, specializing in game art for indie and AA developers. With services spanning concept art, 3D production, animation, and VFX, they've contributed to projects like Last Epoch. ## Company Overview - **Location:** Hungary and Turkey - **Availability:** 18 hours/day - **Focus:** Indie and AA game developers - **Styles:** Realistic and stylized ## Services ### 3D Production - 3D environments - Character modeling - Props and outfits - Hard surface and organic ### Concept Art - Character concepts - Environment concepts - Visual development ### Animation - 2D animation - 3D animation - Real-time VFX ### Level Design - Level layout - Lighting and post effects - Look development - Asset creation ## Platforms - VR - AR - Mobile - PC ## Software - ZBrush - Substance Painter - Marmoset Toolbag - Maya ## Notable Projects - **Last Epoch** (Eleventh Hour Games) - **Bloodpunk** (Dream Realm Storytellers) ## Contact business@polydin.com ## Why Choose Polydin - **Indie-friendly** rates - **Last Epoch** credits - **18 hours/day** availability - **Full pipeline** concept to VFX - **Hungary + Turkey** EU/Asia bridge

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Toge Productions logo
Toge Productions
Jakarta, Indonesia
51-200

## About Toge Productions Toge Productions is an Indonesian game developer and publisher founded in 2009 in Tangerang. One of the biggest studios in Indonesia, they created the Infectonator series and Coffee Talk, while also publishing indie games to help grow the Indonesian game industry. ## Company Overview - **Founded:** 2009 - **Location:** Tangerang, Indonesia - **Founder:** Kris Antoni (CEO) - **Focus:** Development and publishing - **Mission:** Grow Indonesian game industry ## Original Games ### Coffee Talk Series - Story-driven visual novel - Coffee shop setting - Multiple entries ### Infectonator Series - Infectonator 3: Apocalypse - Zombie simulation-strategy - Fast-paced action ### Other Titles - When the Past was Around (2020) - Rising Hell (2021) - Rage in Peace (2018) ## Publishing Division (2017) ### Mission Help Indonesian developers: - Overcome funding challenges - Access distribution channels - Reach global markets ### Services - Development funding - Publishing support - Marketing assistance - Distribution ## Industry Contribution - Gathering events for developers - Collaboration encouragement - Regional game industry growth ## Note Toge Productions is primarily a game developer/publisher rather than an outsourcing provider. Listed for reference as Indonesia's leading game studio. ## Why Toge Productions Matters - **Coffee Talk** acclaimed series - **Indonesia's largest** game studio - **Publisher arm** indie support - **Regional pioneer** APAC gaming - **Since 2009** industry builder

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Agate Studio logo
Agate Studio
Bandung, Indonesia
201-500

## About Agate Agate is a leading Indonesian game development studio and one of Southeast Asia's largest, operating since 2009 with offices across five locations. The studio delivers full-cycle game development, art production, and gamification services to clients worldwide. ## Company Scale - **50+ consumer games** developed - **10 million+ lifetime players** globally - **200+ clients** served - **20+ industry awards** - **5 office locations** ## Services ### Full-Cycle Game Development - Initial design and prototyping - Full production and development - Quality assurance and testing - Launch and live operations ### Game Art - Concept art and visual development - 3D modeling and texturing - Character and environment animation - Technical art and optimization ### Game Porting - Multi-platform optimization - Console, PC, and mobile deployment - Performance optimization ### Gamification - Custom gamification solutions - User acquisition strategies - Live operations support ## Notable Games - **Valthirian Arc: Hero School Story 2** - **Blades of Mirage** (upcoming) - **Rootmare** (upcoming) - **RIFTSTORM** (upcoming) ## Major Clients - EA / Chillingo - Garena - Square Enix - Tokopedia - Telkomsel - Bank Central Asia ## Technology - **Engines:** Unity, Unreal Engine - **Platforms:** PC, Console, iOS, Android ## Why Choose Agate - **15+ years** of game development experience - **Southeast Asian expertise** with local market knowledge - **Full-service studio** from concept to live ops - **Scalable teams** for projects of any size - **AAA-quality outsourcing** at competitive rates

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Bigpoint logo
Bigpoint
Hamburg, Germany
201-500

## About Bigpoint Bigpoint is a German game developer and publisher specializing in browser-based and free-to-play games. One of the pioneers of the free-to-play model in Europe, they have developed and operated some of the most successful browser games in history. ## Notable Games ### DarkOrbit Space-based MMO shooter with millions of registered players. ### Seafight Pirate-themed browser MMO game. ### Farmerama Farming simulation game. ### Drakensang Online Action RPG in the Drakensang universe. ## Business Model Pioneered the free-to-play model in European gaming: - Browser-based games - Free-to-play with microtransactions - Cross-platform accessibility - Live-service operations ## Services ### Game Development - Browser game development - Free-to-play game design - Live operations management ### Publishing - Self-publishing platform - European market expertise - Community management ## Location **Headquarters:** Hamburg, Germany ## Legacy One of Europe's original browser gaming companies, helping establish the free-to-play business model that has become standard across the industry. Their games have attracted tens of millions of players worldwide. ## Why Choose Bigpoint - **F2P pioneers** with proven monetization expertise - **Browser game specialists** for accessible gaming - **European publishing** experience - **Live ops expertise** with long-running games - **Proven scalability** with millions of players

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Mind Studios Games logo
Mind Studios Games
Kyiv, Ukraine
51-200

## About Mind Studios Games Mind Studios Games is a Ukrainian game development and art outsourcing studio, operating as a department of Mind Studios. They specialize in idle games with their custom idle engine, mobile multiplayer shooters, and full-cycle game development services. ## Company Overview - **Location:** Ukraine - **Parent:** Mind Studios - **Focus:** Idle games, mobile shooters, casual games - **Specialty:** Custom idle game engine ## Services ### Game Development - Full-cycle game development - Team augmentation - Dedicated developers for hire - Consulting and peer review ### Game Art Outsourcing - 3D art production - 2D art design - Character art - Environment art ### Specializations - Idle games (10+ per year) - Hyper-casual games - Mobile PVP shooters - Card games - Blockchain/NFT games ## Technical Advantage Custom idle income calculation engine enables faster development of idle games, with around 10 idle games built and launched annually. ## Portfolio Highlights - 3D multiplayer shooter with 20M+ downloads - Multiplayer game development on outsource/outstaff basis - Various mobile game titles ## Ukraine Advantage - Hourly rates: $30-100 (vs $100+ Western Europe) - Strong talent pool (home to Ubisoft, Gameloft, Playtika offices) - Heritage: World of Tanks, Warface, Assassin's Creed origins ## Why Choose Mind Studios Games - **Custom idle engine** faster development - **20M+ downloads** proven success - **Ukraine-based** competitive rates - **Full-cycle** development to art - **10+ idle games** annually

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Game Design outsourcing: common questions

What game design work can be outsourced?

Level design against established mechanics, economy and progression modelling for free-to-play titles, encounter and difficulty tuning, and systems design for a specified subsystem all outsource well. Core creative direction does not, because the person deciding what the game is needs to live with the project daily.

How are game design engagements priced?

Design resists fixed-bid pricing because the deliverable is a decision rather than an artifact. The workable pattern is a time-boxed engagement with a named deliverable, such as two weeks to an economy model with written rationale, or four weeks to three levels playable in your engine.

What should a game design deliverable include?

Reasoning, not only conclusions: what was considered, what was rejected and why, and which numbers are load-bearing rather than arbitrary. For economy work insist on a live spreadsheet model your team can operate. For level design insist on greybox in your engine rather than diagrams on paper.

What does an outsourced designer need access to?

A playable build, existing design documentation, and telemetry if the work involves economy or progression tuning. Withholding telemetry means the designer tunes on assumptions rather than observed player behaviour, which is the most common reason an outsourced economy pass fails to move retention or revenue.

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