Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee. How hiring a studio through the directory works
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Kochi console porting and co-dev studio with PlayStation, Xbox and Switch kits
About Studd Games Studd Games is a console porting and co-development studio in Kochi, India, that has shipped games since 2014. It is a registered developer for PlayStation, Xbox and Nintendo Switch with dev kits for all three. It ports, optimises and certifies games for publishers and also offers game art and full development. Its legal name is Studd Technology Solutions Private Limited. Company Overview Location: Kochi, Kerala, India Founded: 2014 Team: 40+ people (per its website) Specialty: Console ports with optimisation and first-party certification Services Console porting — PlayStation, Xbox and Nintendo Switch, including certification and release Co-development and full-cycle game development — mobile, PC and console Art and design — 2D and 3D art, characters, environments, UI/UX and animation QA — performance and compatibility testing AR/VR and enterprise applications Notable Work Ports and optimisation for Asylum, Farming Camp, Mirth Island, Aerea, Food Truck Chef, Petit Island, Magical Bakery, The 9th Charnel and Truck Driver GO (listed on its website)

PR That Gets Games Noticed
About Vicarious PR Vicarious PR (now Vicariously) is an award-winning video game PR and marketing agency founded in 2017 by two former games journalists. Based in Oceanside, California with 10+ specialists, they've won 30+ international awards for holistic communications. Company Overview Founded: 2017 Location: Oceanside, California, USA Founders: Two former games journalists/content creators Team: 10+ PR, advertising, influencer specialists Awards: 30+ international Services Public Relations Game messaging and market analysis Press releases and pitches Creative story pitching workshops Preview/review key distribution Interviews and media training Virtual and physical media tours Influencer Marketing Content creator partnerships Influencer campaigns Advertising Digital advertising Paid media campaigns Geographic Reach Specialize in North America and Europe Global campaigns with partner agencies LATAM and Asia through partnerships Approach Data-focused approach with bespoke strategies prioritizing game discovery and impact. Team brings decades of marketing experience as former journalists who understand the industry inside out. Client Range Indie developers AAA publishers Any budget level Why Choose Vicarious PR 30+ awards industry recognized Former journalists insider perspective Data-focused strategic approach NA + Europe core markets Holistic PR + advertising + influencer

Technical Indie Co-Development
About Ironbelly Studios Ironbelly Studios is a game development and art outsourcing studio with locations in Montreal, Canada and Manchester, New Hampshire. They specialize in VR/AR development, art production, and co-development services with a focus on "AAA Quality at Indie Prices." Locations Montreal, QC, Canada Manchester, NH, USA Services VR/AR Development HTC Vive development Oculus Rift development GearVR development Touch controller support AR applications Art Production 2D concept art 3D models and animation VFX Level design UI/UX design Development Unity development Unreal Engine 3/4 development Co-development support Tools 3D Studio Max Maya ZBrush Notable Projects Marvel's Iron Man AR Robot and app Hold Your Own: Survival Crafting Game Empathy: Path of Whispers LawBreakers Transport Fever Unity Asset Store Active publisher with VR-ready asset packs. Why Choose Ironbelly Marvel Iron Man AR credits VR/AR specialists Unity & Unreal expertise Montreal-based North American studio "AAA at Indie Prices" positioning

Saudi Indie Innovation
About Lobah Lobah is a Saudi Arabian game developer and publisher based in Riyadh, formed by combining 20+ years of mobile social gaming experience in the Middle East with MAU Games' award-winning 14-year expertise. They focus on culturally-relevant games for the MENA region. Company History Location: Riyadh, Saudi Arabia Founded by: Eisa Atawi (CEO, formerly MAU Games founder) Background: Combined expertise of 20+ years MENA mobile gaming Funding: $12M from Social Development Bank (March 2025) Platform Lobah Play Game publishing platform (launched January 2025) Networking and monetization tools Ad-free by default Developer support ecosystem Games Released Habhab - Casual fruit-merge game In Development Kingdom of Letters - Word game Jackaroo - Card/board game Faza - Battle royale set in Arabian Peninsula Mission Create games that encourage creativity, competition, and connection for players in the MENA region. Demonstrate Saudi Arabia's ability to be a global gaming hub while fostering the local ecosystem. Saudi Gaming Strategy Part of Saudi Arabia's National Gaming and Esports Strategy, supported by the Social Development Bank's expanded gaming sector initiative. Why Choose Lobah $12M funded expansion capital MENA expertise 20+ years regional experience Lobah Play publishing platform Cultural games Arabic market focus Saudi gaming hub ecosystem leader
3D Character Animations
About MoCap Central MoCap Central is an indie motion capture studio creating professional animation content for game developers. With 25+ years of animation experience at AAA game studios, they deliver high-quality motion captured 3D animation packs for indie developers using Unreal Engine and Unity 3D. Company Overview Location: United States Focus: Motion capture animation packs Experience: 25+ years AAA game studio background Target: Indie game developers Products Animation Packs Downloadable realistic human motions Unreal Engine compatible Unity 3D compatible Production-ready assets Animation Types Character locomotion Combat animations Movement cycles Action sequences Quality Standards Professional quality matching AAA game development standards, made accessible for indie developers at affordable pricing. Platform Support Unreal Engine Unity 3D Standard FBX format Target Audience Indie developers looking to bring game characters to life without the cost of custom motion capture production. Why Choose MoCap Central 25+ years AAA experience Indie-friendly pricing Unreal + Unity compatible Realistic motions professional quality Downloadable packs instant access

Player-Driven Game Testing
About PlaytestCloud PlaytestCloud is a Berlin-based crowdtesting platform founded in 2014, offering remote playtesting and user research for mobile and PC games. With 1M+ playtesters and clients including Zynga, Ubisoft, and Gameloft, they've supported 45 of the top 100 grossing App Store games. Company History Founded: 2014 Location: Berlin, Germany Team: 30+ employees Founders: Hasso Plattner Institute graduates Playtesters: 1M+ global network Services Remote Playtesting Mobile game testing PC game testing Video recordings Player feedback Research Types Tutorial optimization New user flows Game loop testing UX research Platform Support Mobile iOS (TestFlight) Android (APK, AAB) Released and unreleased games PlaytestCloud SDK Turnaround Results begin within hours Full results within 2 days Automated recruiting Secure distribution Notable Clients Zynga Ubisoft Gameloft 45 of top 100 grossing iOS games For Developers Self-service platform: Choose playtest type Select player personas Share build online Automatic recruiting and payment Why Choose PlaytestCloud 1M+ playtesters global network Top 100 games client roster 2-day results fast turnaround Berlin-based German quality Self-service easy ordering

2D & 3D Game Art, Character & Environment Design, Animation, Cinematics, Co-Development
Asterman is a creative production and game art outsourcing studio specializing in 2D and 3D art, character and environment design, animation, rigging, and game cinematics. We collaborate with game developers, publishers, and creative teams to deliver high-quality, production-ready assets for mobile, PC, and console games. Our services also include Unreal Engine production, CGI, UA creatives, playable ads, and co-development support. We help studios scale their production capabilities with flexible teams and reliable creative execution.

Mobile Game Development Experts
About Capermint Technologies Capermint Technologies is a game development company providing mobile and interactive entertainment development services. Services Game Development Mobile game development Cross-platform development Game design and production App Development Mobile application development Interactive experiences Specializations Mobile gaming Casual games Interactive entertainment Why Choose Capermint Technologies Mobile game specialists Full development services Cross-platform capabilities

Lebanese Mobile Games
About Game Cooks Game Cooks is a pioneering game development studio founded in 2011 in Riyadh, Saudi Arabia. With 14+ years experience and 25+ international awards, they specialize in VR, AR, mobile games, and custom gamified solutions for global brands. Company Scale Founded: 2011 14+ years experience 25+ international awards 20+ games released Headquarters: Riyadh, Saudi Arabia Leadership Arz - Creative Director Mark - Head of Tech Lebnan - Partner Abdallah - Executive Advisor Services B2B Solutions Custom game development Gamified brand experiences VR experiences AR applications Mobile solutions B2C Games Original VR games Mobile games Multi-platform releases Platforms VR (Oculus, PSVR) Mobile (iOS, Android) AR Notable Projects B2B Clients Emaar STC Burj Khalifa (Dubai Rising Falcon - VR Challenge winner) Accor E& Skydive Dubai B2C Games Vindicta - VR FPS Abunka - MOBA shooter Zolo, Hovr, Avo, Polyblast Recognition Winner of "VR & Beyond Challenge" (selected from 125+ global teams) First Arabic mobile game developer Markets GCC, Paris, San Francisco, international Why Choose Game Cooks 25+ awards proven excellence Saudi Arabia leading studio VR/AR specialists with major brand work 14+ years regional expertise Burj Khalifa and Emaar projects

Quezon City studio for game art, 3D assets, QA testing and ad creatives
About HPL Game Design HPL Game Design is a Quezon City studio, established in 2021 and formerly called Lanot Design, that sells illustration, 3D asset creation, game development, QA testing and video and social content to game companies. It was founded by CEO Harvey Lanot. Company Overview Location: Quezon City, Philippines Founded: 2021 Team: 201-500 (LinkedIn) Specialty: Outsourced game art alongside testing and marketing content Services Illustration — characters, environments, logos and icons 3D asset creation for games Graphic and UI design Game development — small to multi-platform projects Quality assurance — manual game testing and Unity automated testing Video production — teasers, gameplay videos and trailers Playable ads, web ads and game ads (per its GDAP member profile) Social media marketing Notable Work Snook, MergeTown and Metacrafters 3D — listed as projects on its website

Engine-ready 3D game art studio for AAA and indie teams, plus UEFN builds
About Metaverse Gaming Studio (MGS) Metaverse Gaming Studio (MGS) is a game art outsourcing studio registered in Dubai that has produced engine-ready 3D assets since 2017. It builds environments, props, weapons, hard-surface models and characters for indie and AAA teams, and also takes on Unity/Unreal game development and Fortnite UEFN island production. Company Overview Location: Dubai, United Arab Emirates Founded: 2017 Team: 45 specialists Specialty: Engine-ready 3D asset production (UE5, Unity, UEFN) Services Environments — modular kits, biomes, interiors, PBR tileables Props, weapons and hard surface — vehicles, aircraft, first- and third-person weapon LODs Characters and apparel — game-ready, rig-ready models Game development — mobile and PC builds in Unity and Unreal Engine 5 Fortnite UEFN — Verse scripting and island production Engagement models — project-based, monthly retainer or embedded team, starting with a pilot asset Notable Work Clients shown include Voodoo, Kwalee, CrazyLabs and Lions Studios — listed on its website

End-to-End Motion Capture
About Mocap.Games Mocap.Games is a leading motion capture studio based in Warsaw, Poland, providing end-to-end motion capture and animation services for clients worldwide. They work with industry-leading Vicon technology across projects ranging from indie titles to AAA productions. Company Overview Location: Warsaw, Poland Technology: Vicon motion capture system Range: Indie to AAA productions Reach: Global clientele Services Motion Capture Full performance capture Motion data recording Actor direction Session management Animation Services Custom rig development Skin-mesh adaptation Process automation Animation cleanup Technical Support IT services (hourly rate) On-site support for studios Pipeline integration Custom solutions Technology Vicon motion capture systems Cutting-edge tracking methods Advanced accuracy techniques Realistic motion results Experience Range Broad expertise across: Indie game projects AAA game productions Commercials Animated films Why Choose Mocap.Games Warsaw-based European location Vicon technology industry-leading Indie to AAA flexible scale End-to-end full animation pipeline Global clients worldwide service

Design That Engages
About Arrible Studio Arrible is an international award-winning game development and design company based in Kyiv, Ukraine. With approximately 80 full-time employees, they specialize in creating entertainment experiences across various gaming platforms and genres. Company Scale 80 employees (full-time specialists only, no freelancers) 8+ years experience 80+ clients served 120+ projects completed Location: Kyiv, Ukraine (Sports Square, 1-A, 02000) Services Game Development Full-cycle game development Co-development Multiple genres: MMO, RPG, Adventure, Action, Quest, Strategy, Shooter, Casual, Simulation, Fighting Platforms: PC, Mobile, Tablet, Console Specialized: VR, AR, NFT games, educational games, Telegram games, MMORPG, hyper-casual Engines: Unity and Unreal Engine Art & Design 2D and 3D art Concept art Illustration UI/UX design Character and environment design Animation 2D and 3D animations Visual effects Rigging and skinning Additional Services QA testing Game prototyping Project management Game design Outstaffing Notable Projects Illuvium Last Epoch Eladrea EON Rush Ethics Policy Arrible declines casino, slot, betting, and other ethically questionable gaming projects. Why Choose Arrible Studio 80+ full-time specialists (no freelancers) 120+ projects completed Multi-genre expertise from MMO to casual Ethical standards declining gambling projects Ukraine-based with competitive rates

MoCap Character Animation
About Motus Digital Motus Digital is a motion capture animation studio specializing in 3D character animation for game development and CG production. Founded with over two decades of CGI experience, they also operate MoCap Online, a marketplace for downloadable game-ready animations. Company Overview Location: United States Founded: 2006 (first game project) Experience: 20+ years CGI Platform: MoCap Online (launched 2014) Services Motion Capture Performance capture sessions Vicon motion capture system Actor movement tracking Subtle performance capture Technology Pipeline MotionBuilder processing FBX animation files Unity-ready exports Unreal-ready exports Maya, 3ds Max, XSI support MoCap Online Marketplace Animation Packs 100+ animations per pack Genre-specific collections (mobility, rifle, ninja, zombie) Walk cycles, run animations Combat and action sequences Idle and dance animations Formats FBX BIP Unity-ready Unreal Engine Blender Clients Hollywood brands Network television AAA game studios Indie developers Animation studios Why Choose Motus Digital 20+ years CGI experience Vicon system professional capture MoCap Online instant downloads Multi-format FBX, Unity, Unreal Hollywood to indie all project sizes

Complete Game Audio Solutions
About Archibaldi Studio Archibaldi Studio is a game audio production company based in Krakow, Poland. With 10+ years of experience and over 100 released titles, they deliver comprehensive audio services for games across all platforms. Services Music & Composition Original music composition Adaptive music systems Orchestral and electronic scores Genre-specific soundtracks Sound Design Game sound effects Environmental audio Weapon and combat sounds UI audio design Voice-Over Production Voice casting and direction Recording and production Multi-language support Technical Audio Audio implementation Middleware integration (FMOD, Wwise) Audio programming Engine optimization (Unity, Unreal) Track Record 100+ released titles 10+ years of game audio experience 50+ developer clients Notable Projects World of Tanks - Holiday Ops Cooking Diary Cut the Rope Daily War Thunder The Island Castaway: Lost World Major Clients Wargaming Gaijin Entertainment G5 Games Playrix ZeptoLab Technology Expertise Audio Middleware: FMOD, Wwise Game Engines: Unity, Unreal Engine Adaptive audio systems Interactive music implementation Team Led by experienced composers including Artem Galitsyn and Nikolai Sivkov, with specialized teams for composition, sound design, and technical implementation. Location Headquarters: Krakow, Poland Ukosna 15C, 30-693 Why Choose Archibaldi Studio 100+ titles of proven delivery Major client roster including Wargaming and Playrix Full audio services from composition to implementation Technical expertise in FMOD, Wwise, Unity, and Unreal European location with competitive rates

Unreal Engine development, co-development, art and porting studio in Kuala Lumpur
About Nimbus Games Nimbus Games is a 30-person game studio in Kuala Lumpur that makes its own horror games and takes development, art and porting work from publishers, studios, brands and institutions. It started with mobile projects in 2016 and now works mainly in Unreal Engine, with Unity and Godot capability. Company Overview Location: Kuala Lumpur, Malaysia Founded: 2016 Team: 30 people (per its website) Specialty: Unreal Engine co-development and multi-platform porting Services Game development — concept to delivery, or support for an existing production Game art production — concept art, characters, environments, props, animation, VFX, UI/UX Porting — PC, console, iOS/Android, HTML5/WebGL and VR Immersive VR/AR experiences, serious games and simulations Esports and event technical production Notable Work Parasomnia: Wallace Court — co-developer with Cerebral Games, handling about half the development (Unreal Engine 5.6), listed on its website Heroes Inc and Heroes Inc 2, Escape: Malice 2.0 — its own titles, listed on its website
Game QA studio with Unity co-development, porting and player-support teams
About Pixel Bowl Studio Pixel Bowl Studio is a Bucharest-based quality-assurance studio that tests PC, console, mobile and VR games for developers and publishers. It started in 2019 and has since added Unity co-development and player-support services. Company Overview Location: Bucharest, Romania Founded: 2019 (LinkedIn; the website dates its start to four years before 2023) Team: 51-200 (LinkedIn) Specialty: Functional and compatibility QA for games Services Functionality QA — functional and dev QA, console compliance, mobile and PC certification, stress and network tests Compatibility QA — lab of 100+ PC graphics cards and 200+ iOS, Android and Amazon devices Co-development — Unity feature work, porting, optimization, tools and pipeline integration Support services — UX research and play tests, 24/7 live-ops and player support, project management Notable Work Team17 — functional QA on several of its projects, named on its website Firestoke — testing services, named on its website

AAA Narrative Design
About Smile More Productions Smile More Productions is a narrative design and game writing studio founded in 2024 by Claire Lily Squire, a former Ubisoft Shanghai narrative designer. Specializing in story services for small to medium studios, they offer decades of combined experience across world-famous IPs. Company Overview Founded: 2024 Founder: Claire Lily Squire (CEO) Background: Former Ubisoft Shanghai Focus: Narrative design outsourcing Services Narrative Design Story development Narrative systems design Lore creation and management Documentation and style guides Game Writing Script writing Dialogue writing Character development Localization English localization revision Translation review Script reading and feedback Voice Production Voice acting casting Voice direction Mission Design Design documentation Layout and playtesting World Building Setting development World refinement Philosophy Founded after Claire noticed differences between how small/medium and large studios handle narrative, aiming to bring AAA narrative expertise to studios of all sizes. Why Choose Smile More Productions Ubisoft veteran AAA experience Full narrative design to direction World-famous IPs background English localization expertise Boutique approach personalized service

Isle of Wight studio offering AAA co-development and work-for-hire on licensed IP
About Stainless Games Stainless Games is an independent developer on the Isle of Wight, England, founded in 1994 by Patrick Buckland and Neil Barnden. Alongside its own titles, it works as an AAA co-development partner and takes work-for-hire projects on partners' IP, having developed over 60 games and 300 SKUs. Company Overview Location: Newport, Isle of Wight, United Kingdom Founded: 1994 Specialty: Co-development and work-for-hire, with in-house driving, physics and card-game AI technology Services AAA co-development — development capacity embedded with partner teams Work-for-hire — full games built on licensed or partner IP Engine work — Unreal Engine and Unity, plus CRYENGINE and Lumberyard In-house technology — vehicle damage physics, driving simulation, card-game AI, network play and a hardware-emulation layer Platforms — mobile, console, PC and VR Notable Work Carmageddon series — own IP, listed on its website Magic: The Gathering digital titles, including Duels of the Planeswalkers — listed on its website ShockRods — listed on its website

Weaving Interactive Stories
About Talespinners Talespinners is a UK-based game narrative outsourcing studio founded in 2016. Specializing in writing, narrative design, and story development for games, their team has contributed to BAFTA-winning Agatha Christie: Hercule Poirot and award-winning Disco Elysium. Company Overview Founded: April 2016 Location: Broadstairs, Kent, UK + Canada Focus: Narrative design and game writing Services Writing Plot development Dialogue writing Text and script Editing and review Narrative Design Story structure Character development Setting and world-building Narrative systems Creative Services Direction Consultancy Story workshops Artist and actor direction Notable Projects BAFTA-Winning Work Agatha Christie: Hercule Poirot - The First Cases (Blazing Griffin) Nancy Drew: Midnight in Salem (HeR Interactive) Award-Winning Games Disco Elysium (Game Awards, D.I.C.E., BAFTA Best Narrative) Sunless Sea: Zubmariner Sunless Skies Fallen London AAA Credits Battlefield 1 (DICE) Total War: Rome II (Creative Assembly) Binary Domain (SEGA) Driver San Francisco (Ubisoft Reflections) Why Choose Talespinners Disco Elysium award-winning credit BAFTA-winning Agatha Christie game UK + Canada team coverage Story workshops collaborative approach AAA + indie diverse experience

Serbian Unity Specialists
About Ingenious Studios Ingenious Studios is a game development and art studio based in Niš, Serbia, founded in 2019. Powered by Ingsoftware (10+ years experience), they specialize in Unity development, game art, and board game art production. Company History Founded: 2019 Location: Niš, Serbia Backed by: Ingsoftware (full-cycle development agency) Services Game Development Full-cycle game development Unity game development AR/VR development Game Art Concept art 2D and 3D game assets Character design Environment design Game UI/UX 2D and 3D animation Specializations Board game art Video game art Mobile app development Technical Expertise Unity (primary engine) Agile development methodology AR/VR environments Clients Farmerama (Bigpoint) - Hidden Object scene backgrounds Why Choose Ingenious Studios Serbia-based competitive rates Unity specialists for game dev Board game art expertise 10+ years backing from Ingsoftware Full-cycle development to art

London game art studio for indies: 2D/3D art, animation, tech art, VFX and trailers
About MLC Studio MLC Studio (Magna Ludum Creatives Ltd) is a London-registered game art studio founded in 2017 that works mainly with indie and mid-size developers, using a contractor-based team. It covers concept art, 2D and 3D production art, animation, technical art and VFX, UI/UX, and marketing assets such as key art and trailers, and runs a co-development programme. Company Overview Location: London, United Kingdom Founded: 2017 Team: 11-50 employees (LinkedIn), plus contractors Specialty: Full art support for indie games, from concept to marketing assets Services Concept art and art direction — characters and environments 3D art — characters, props and environments; 2D and pixel art 3D gameplay animation, rigging and grooming Technical art and VFX Game UI/UX Marketing assets — key art, logos, gameplay and cinematic trailers Co-development and vertical-slice development Notable Work The Lord of the Rings: Return to Moria, Knights in Tight Spaces, Labyrinthine, Morbid Metal and Subway Surfers Blast — case studies on its website

Premier MoCap from India
About Vismaya Mocap Studios Vismaya Mocap Studios is a motion capture outsourcing studio based in Hyderabad, India. Specializing in sophisticated animation for video games, broadcast, and feature films, they offer full motion capture services from body and facial capture to post-processing. Company Overview Location: Hyderabad, Telangana, India Team: 1-50 employees Focus: Motion capture for games and film Technology: State-of-the-art mocap, Faceware Services Motion Capture Body motion capture Facial motion capture (Faceware Technology) Performance capture Animation Services In-game animations Realistic character locomotions Smooth loop animations Cinematic animations Post-Processing Motion capture data clean-up Tracking and retargeting Animation refinement Production Scene layouts Previsualization (Previz) Game trailers Cinematics Capabilities Dynamic in-game animations Immersive real-time cinematic sequences Fully rendered productions Camera angle and scene planning Mission Revolutionizing gaming and film industries by providing innovative motion capture solutions that push boundaries of creativity and realism. Why Choose Vismaya Mocap Studios Hyderabad-based India cost advantages Faceware Technology facial capture Games + film dual expertise Full pipeline capture to animation Indie to AAA scalable services

Hyper-Casual Game Experts
About HitBerry Games HitBerry Games is a mobile game development studio founded in 2021 with 62 professionals. Based in Europe with roots in Kyiv, Ukraine, they specialize in casual and hyper-casual games for major publishers. Company Scale Founded: 2021 62 professionals 7+ years combined team experience Locations: Kyiv (origin), Porto (Portugal) Services Game Development Mobile games (iOS/Android) Hyper-casual games Casual games Mid-core games Idle games Specialized Services Branded games / advergames HTML5 games NFT game development AR/VR game development Hyper-casual prototyping Technical Unity 3D engine 2D/3D art creation Game design Post-launch support Analytics and monetization integration Outsourcing Development outsourcing Team member outstaff Major Clients Homa Moonee CrazyLabs Gismart Zplay TapNation AMERIA AG Team Composition 3D artists Unity developers Project managers Game designers Business developers Content writers Why Choose HitBerry Games Major publishers (Homa, CrazyLabs, Gismart) 62 professionals for scale Hyper-casual experts proven results Europe-based nearshore option Outsourcing & outstaff flexibility

Medellín studio for full game development, co-development and 2D/3D art outsourcing
About Indie Level Studio Indie Level Studio is a game development and co-development studio in Medellín, Colombia, working with publishers and studios in Unreal Engine 5, Unity and Godot. It takes client games from prototype to launch, supports teams already in production, and offers 2D/3D art outsourcing. It also builds its own games and playable experiences for brands, events and education. Company Overview Location: Medellín, Colombia Founded: 2015 Team: 30+ team members (company site) Specialty: Full development and co-development for publishers Services Full development — prototype to launch, owning the whole production cycle Co-development — production support, rapid prototyping and dedicated developers or artists 2D and 3D art outsourcing — characters, environments, props and animation Games with purpose — brand activations, trade-show games and educational games Notable Work The Karate Kid: Street Rumble — co-development, listed on its website Mariachi Legends, Imagine Island and Teenage Mutant Ninja Turtles — full development, listed on its website

2D, 3D and Spine animation art studio in Ho Chi Minh City for mobile to AAA games
About Saigon Dragon Studios Saigon Dragon Studios is a game art outsourcing studio in Ho Chi Minh City producing 2D art, 3D characters, environments and animation for indie studios and larger publishers. It opened in 2015, added a dedicated-team model in 2020, and is now also building its own game, Space Tales. Company Overview Location: Ho Chi Minh City, Vietnam Founded: 2015 Team: 60+ artists (website); LinkedIn lists 11-50 employees Specialty: Character art and Spine 2D animation for mobile and PC games Services 2D and concept art — illustration, UI art, sprites and concept design 3D character art — sculpted, textured and rigged characters Animation — character and VFX animation in Spine and Unity Environment art — stylized levels, props and open landscapes Dedicated art teams embedded in a client's pipeline Notable Work Clients named on its website include Kixeye, Square Enix, Babeltime, Magic Fuel Games, Frozenshard Games and Playsino Spine 2D animations and FX for Babeltime — listed on its website
PBR 3D Character & Environment design, Concept Art, splash art, UI/icons
Our Artwork Portfolio: https://drive.google.com/file/d/1T7-xlUVniU6FKhoEob0W_RPrOMxk3JsN/view?usp=drive_link We are experienced in casual, anime, stylized, realistic art styles. We support NDA, milestone delivery. We collaborated with the game studios related to Tencent Games and NetEase Games, and some games that we provided Art Designing Outsourcing Service are, Honor of Kings, Gears of War, Call of Duties, PUBG Mobile , Speed Drifters, Shining Nikki.

Warsaw porting and publishing studio known for Godot-to-console ports
About Pineapple Works Pineapple Works is a Warsaw studio that ports, polishes and publishes games for other developers, with a track record of bringing Godot Engine games to Nintendo Switch and Xbox. It also works with Unity, Unreal and custom engines, and publishes indie titles itself. LinkedIn lists the company as founded in 2015. Company Overview Location: Warsaw, Poland Founded: 2015 Team: 11-50 employees (LinkedIn) Specialty: Console ports of Godot games Services Porting — desktop, mobile and console ports for Godot, Unity, Unreal and custom engines Project polishing — optimization, custom tools, shaders and bug fixing Publishing — localization, promotion and release Notable Work Cassette Beasts — Xbox and Nintendo Switch porting and publishing with Raw Fury, listed on its website ProtoCorgi — Nintendo Switch port for Ravenscourt, listed on its website Parking Garage Rally Circuit — Nintendo Switch port, listed on its website

Brazilian game art studio for 3D, 2D, animation and VFX on console, PC and mobile
About Diorama Diorama (Diorama Digital) is a game art and visual services studio founded in Recife, Brazil, in 2015. It works inside game teams' pipelines on 3D art, 2D concept art, animation and real-time VFX for console, PC and mobile games, with more than 60 specialists across Brazil and Portugal. Company Overview Location: Recife, Brazil (+ Portugal) Founded: 2015 Team: 60+ specialists (company site) Specialty: 3D environments, characters, props, vehicles and weapons Services 3D art — characters, environments, props, vehicles and weapons, from high poly to game-ready 2D art — concept art and illustration for characters, worlds, marketing and live content Animation — game animation built for the target engine VFX — real-time effects and engine implementation Pipeline support — defining and refining production pipelines Notable Work Battlefield 6 — 3D environment production, listed on its website Ghostbusters: Spirits Unleashed and Predator: Hunting Grounds (IllFonic) — 3D creatures, weapons and props, listed on its website Looney Tunes: World of Mayhem — 2D, 3D, animation, VFX and implementation, listed on its website

VR & Simulation Experts
About Semaphore Semaphore is Saudi Arabia's first game development studio, founded in 2002 in Riyadh. They develop games, simulations, and virtual reality applications in both Arabic and English, including Unearthed: Trail of Ibn Battuta and Badiya. Company Overview Founded: 2002 Location: Riyadh, Saudi Arabia Focus: Games, VR, simulation Languages: Arabic and English Notable Games Unearthed: Trail of Ibn Battuta Episodic action-adventure Released 2013-2014 PS3, PC, Mac, iOS, Android, Ouya Badiya Infinite procedural survival Desert exploration setting Other Projects Badiya: Battle Royale Out of Coverage Misk Schools Quest vMakkah (simulation) vGallery, vMuseum Recognition E3 2016 PC Gaming Show feature Sony PlayStation PSN Store Apple Editors Choice True-Gaming Award: Best Arab Game Why Choose Semaphore Saudi Arabia's first game studio since 2002 Arabic + English bilingual development E3 featured global recognition VR/simulation diverse capabilities Regional pioneer MENA gaming

Prague engineering and console porting studio for PlayStation, Xbox, Switch and Quest
About Flying Rat Studio Flying Rat Studio is a Prague engineering team, founded in 2022, that other studios hire for gameplay systems, performance optimization, rendering and ports to PlayStation, Xbox, Nintendo Switch and Meta Quest. It works in Unreal, Unity and Godot as well as proprietary C/C++ and Rust engines. Company Overview Location: Prague, Czech Republic Founded: 2022 Team: 30+ people (press kit) Specialty: Console and VR porting and technical engineering Services Engineering — gameplay systems, performance and rendering pipelines Porting — Xbox, PlayStation, Nintendo Switch and Switch 2, Meta Quest In-house QA — build validation and platform compliance checks Release management — title setup and build submission pipeline Backend and cloud — APIs and services on AWS and Azure Notable Work Beat Saber (Meta / Beat Games) — listed on its website Darkest Dungeon and Darkest Dungeon II (Red Hook Studios) — listed on its website WRATH: Aeon of Ruin (3D Realms) and Phantom Fury (Slipgate Ironworks) — listed on its website The Last Oricru (GoldKnights) and Silica (Bohemia Incubator) — listed on its website

LA Audio Production Excellence
About Formosa Interactive Formosa Interactive is a cutting-edge game audio company and division of Formosa Group, providing end-to-end creative content for global developers and publishers. Based across Los Angeles facilities, they specialize in interactive, linear, AR/VR, and spatial audio services. Formosa Group Locations The Lot, West Hollywood (HQ) Burbank West LA Santa Monica New York Services Sound Design & Audio Sound supervision and design Sound and music editorial Re-recording mixing Integration and implementation Foley Services World's premiere foley team at Paramount Studios Comprehensive workflow for interactive and linear projects Award-winning results Music Production Original score composition Premier orchestras worldwide Virtualized scores to spec Music clearance AFM & SAG-AFTRA signatory Music administration Voice & Dialogue Custom vocalization recording Union and Non-Union voice acting Global talent pool Voice casting and direction Editorial and mastering ADR Facial and performance capture Art & Technical Preproduction and production pipelines Conceptual services 3D characters, creatures, vehicles, environments Game engine integration (Unreal, Unity) Houdini expertise Technical Audio Interactive audio Linear audio AR/VR audio Object-oriented spatial audio Why Choose Formosa Interactive Multiple LA facilities across West Hollywood, Burbank, Santa Monica Paramount Studios foley partnership Global orchestras for score recording Full-service audio post-production Performance capture capabilities

Unity porting, console certification and co-development studio
About Funtaptic Funtaptic is a Unity porting and co-development studio in Targu Mures, Romania, working since 2014. It ports indie and mid-core games to consoles, PC and mobile, handles platform certification, and bills per approved milestone. It is a Unity Gold Partner and also makes its own games. Company Overview Location: Targu Mures, Romania Founded: 2014 Team: 20+ senior developers (website) Specialty: Unity ports to PlayStation, Xbox, Nintendo Switch, Steam Deck and mobile Services Platform porting — code adaptation, controller support, certification and lot-check Co-development — senior developers or full team extension for prototypes and live games Performance optimization — memory, frame-rate and crash-rate audits with a written report QA and post-launch support — 30-day launch warranty on delivered builds Notable Work JellyCar Worlds (Walaber Entertainment) — PS5, Xbox Series and PS4 ports, listed on its website Smash it Wild — PlayStation, Xbox and Switch ports, listed on its website Ozymandias — mobile rewrite, and DuneCrawl — console porting, listed on its website

Unity game development and art outsourcing for casual, mid-core and Web3 games
About Infantex Infantex (Infantex SOTA Studio) is a Hanoi game development outsourcing company that builds casual, mid-core, social casino and Web3 games for publishers and brands. It says it has more than seven years of game work and 50+ shipped projects, with art and engineering in-house on a Unity pipeline. Company Overview Location: MD Complex Tower, Nam Tu Liem, Hanoi, Vietnam Founded: 2019 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: Unity full-cycle and co-development for mobile, PC, HTML5 and Web3 titles Services Full-cycle game development — prototype to post-launch support Dedicated development teams — Unity developers and game designers embedded with the client Game art — 2D/3D characters, environments, concept art, splash art, animation and LiveOps content UI/UX design for games Web3 and blockchain game development, plus gamification for brands and edtech Notable Work Monsterra, Velato, Eraverse, Monshub, Poker Supreme and Mystic Platy — case studies listed on its website

Przemyśl full-cycle studio: game design, art, Unreal/Unity dev and console porting
About Play Fusion Labs Play Fusion Labs is a full-cycle game production studio in Przemyśl, Poland, established in 2023 by an art director. It handles concept, art direction, gameplay systems, backend and platform delivery, mainly in Unreal Engine and Unity. It also does console porting, VR/XR training simulations and interactive visualisation. Company Overview Location: Przemyśl, Poland Founded: 2023 Team: 11-50 employees (LinkedIn) Specialty: End-to-end Unreal Engine game production Services Game design and planning — GDDs, art bibles, UX wireframes and estimation Art production — characters, creatures, environments, props, VFX and cinematics Product development — mobile, PC and VR/XR engineering, multiplayer and backend Console porting — PS4/PS5, Xbox and Nintendo Switch, including certification Trailers and in-engine cinematics Notable Work Rebel Cars (PC racing sim), Astra Nova (UE5 action RPG) and MFM (Unity PvP fighter), all built end to end (listed on its website)

Flexible Game QA Solutions
About Skyhook Games Skyhook Games is a creative production house based in Liverpool, UK, providing high-quality game art outsourcing and QA services. Founded by two veteran developers with 40+ years combined experience, their QA is led by a 15-year Sony PlayStation veteran. Company Overview Location: Liverpool, UK Founders: Two game development veterans Experience: 40+ years combined Focus: Art outsourcing and QA Services Quality Assurance Functionality testing Compliance testing Build management Test strategy documentation Bug database management GDD to test case writing Polish localization Art Outsourcing High-quality game art Visual production QA Leadership Cayne McIver heads QA after a 15-year stint at Sony PlayStation. Responsibilities include test strategy, QA process creation, risk highlighting, and liaising with external QA teams. Testing Methodology Unit testing (single component) Integration testing (systems working together) System testing (everything functions as whole) Acceptance testing (fun and meets expectations) Notable Clients Dovetail Games Why Choose Skyhook Games Liverpool-based UK presence Sony veteran QA leadership 40+ years founder experience Art + QA dual expertise Partnership approach extension of your team

Thai art and animation outsourcing studio for 3D, Spine and VFX work
About Bit Egg Bit Egg is a Thai game art and animation outsourcing studio with offices in Chiang Mai and Bangkok, founded in 2013. It provides 3D and Spine 2D animation, 3D art, VFX, concept art and Unity engineering support to game developers. It also develops its own games, such as Zecha Tactics. Company Overview Location: Chiang Mai, Thailand (+ Bangkok) Founded: 2013 (LinkedIn) Team: 51-200 employees (LinkedIn) Specialty: Character animation, in 3D and Spine 2D Services 3D animation — rigging, action animation, cinematics and move design Spine 2D animation — rigging and animation 3D art — characters, props, vehicles and environments VFX and shaders — 2D and 3D effects in Unity and Unreal Engine Concept art and illustration Programming — engineering support with Unity specialists Notable Work Bloodstained: Ritual of the Night (WayForward/ArtPlay) — concept art, 18 characters and 200+ animations (listed on its website) Shantae and the Seven Sirens (WayForward) — Spine rigging and animation for 36 characters (listed on its website)

3D art and cinematic trailer studio for mobile and PC games
About Incom Studio Incom Studio is a Hanoi studio that produces 3D characters, environments, animation and CGI trailers for game companies. It started in 2014 as a 3D modelling co-development team and has focused on 3D outsourcing and cinematics since 2015, with much of its listed work done for publishers in Asia. Company Overview Location: Ba Dinh, Hanoi, Vietnam Founded: 2014 Team: 40 to 60 professionals (both figures appear on its website) Specialty: Game-ready 3D characters and animated trailers Services Character modelling — concept, high/low poly models, textures, costumes and engine setup 3D environments — concept art, illustration, backgrounds, icons and UI Cinematics and trailers — layout, keyframe animation, lighting and FX 3D animation and rigging Notable Work Arena of Valor (Garena) — skin models and cinematic trailers, listed on its website MU Awaken (VNG) and OMG 3Q — listed on its website Haohmaru character model for Samurai Shodown (SNK) — listed on its website

External production partner — Game Art & Animation, UA Creatives, Development & Porting
KAVA Gaming Studio is a Kyiv-based external production partner for game developers and publishers. We specialize in Game Art & Animation, User Acquisition Creatives, and Development & Porting. Our teams integrate into existing production pipelines and support clients with 2D/3D game assets, gameplay and marketing animation, video ads, playable ads, rapid prototyping, engine migration, and mobile-to-web porting. We work with established studios and publishers, supporting both major live-service titles and long-term production pipelines.

We turn complex ideas into engaging games.
Open Lab is an independent game development studio specializing in applied and serious games, interactive simulations, and original videogames. We provide game design, Unity development, prototyping, narrative design, and full-cycle production for companies, research institutions, public organizations, and international projects.

Brazilian art outsourcing and co-dev studio for props, characters and tech art
About Yellow Panda Yellow Panda is a Brazilian outsourcing and co-development studio in Balneário Camboriú, founded in 2017. It makes 2D and 3D art for indie, AA and AAA game teams, from concept to in-engine implementation. Its enquiry form also offers engineering, porting, 2D Spine animation and full-SKU work. Company Overview Location: Balneário Camboriú, Santa Catarina, Brazil Founded: 2017 (LinkedIn) Team: 11-50 employees (LinkedIn) Specialty: 3D game art and technical art for PC and console Services 2D and concept art 3D props, environments, characters, weapons and vehicles Tech art — shaders, materials, pipelines and rendering optimisation 2D Spine animation Engineering and porting (Unity C#, per LinkedIn) Notable Work Client logos on its website include Disney, Microsoft, Netflix, HBO Max, Meta, Voodoo, CrazyLabs, Lion Studios and Hoplon

Indie Game Audio Specialists
About A Shell in the Pit A Shell in the Pit is a specialized game audio studio creating sound design and music for video games. With a collaborative, distributed team of 17+ audio professionals, they deliver high-quality audio for both indie darlings and AAA productions. Leadership Gordon McGladdery - Studio Director & Composer Em Halberstadt - Creative Director & Sound Designer Team The studio employs skilled professionals across multiple disciplines: Sound Designers Composers Audio Programmers Implementation Specialists Services Sound design for interactive media Original music composition Audio programming and implementation Full-service audio production Trailer and media audio Notable Projects Award-Winning Indies Untitled Goose Game - BAFTA-winning audio Night in the Woods - Atmospheric narrative audio Chicory: A Colorful Tale Wandersong AAA & Major Releases Pacific Drive Rogue Legacy 2 Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Help Wanted 2 Godfall JETT: The Far Shore Specializations Atmospheric and environmental audio design Interactive music systems Indie game audio partnerships VR audio experiences Educational content sound design Why Choose A Shell in the Pit Award-winning portfolio including BAFTA-recognized work Versatile team handling indie to AAA projects Collaborative approach with dedicated project support Technical expertise in audio programming and implementation

Paris game art outsourcing and VR studio: concept art, 3D, trailers and FMV
About GamecoStudios GamecoStudios is a game art outsourcing and VR development studio established in 2002 in Paris, France. It produces concept art, illustration, 3D modeling, animation, trailers and full-motion video for game publishers and developers, and has built VR games and location-based VR experiences since 2016. Company Overview Location: Paris, France Founded: 2002 Specialty: Concept art, 3D assets and cinematics, plus VR game development Services Concept art and illustration — characters, environments and key art 3D assets — modeling and texturing for PC, console and mobile Animation, teasers, trailers and FMV VR game development — Unreal and Unity VR teams covering design, programming and art Notable Work John Wick Chronicles (with Starbreeze Studios and Lionsgate) — VR game, listed on its website The Mummy Prodigium Strike (with Starbreeze and Universal) — VR experience, listed on its website Ghost Recon Wildlands, Ghost Recon Breakpoint, PUBG and Crime Boss: Rockay City — listed as projects on its website

Storytelling-Based Game PR
About Jaleo PR Jaleo PR is a Spanish PR and communications agency specialized in the video game industry, based in Madrid. They provide passionate PR services, consultancy, and content creation for indie game developers with storytelling-driven strategies. Company Overview Location: Madrid, Spain Specialty: Indie game PR and marketing Tagline: "Passionate PR for passionate indie devs" Services PR & Communications Custom PR strategies Storytelling-based campaigns Content-driven multimedia strategies Brand building Content Creation Video production Social media content Press materials Business Development Publisher connections Pitch creation Investor introductions Legal advice Consultancy Marketing strategy Campaign planning Day-1 marketing guidance Team Background Former journalists from IGN Spain and El Confidencial 7+ years PR and marketing experience Community management background Content creation expertise Philosophy "Marketing starts at the design table" - they believe marketing should be considered from day 1 of game development. Services tailored for indie studios of any size. Why Choose Jaleo PR Indie game specialists Madrid-based European reach Ex-journalist founding team Full-service PR to business development Storytelling-driven campaigns

AI-Powered Game Analytics
About Keewano Keewano is a data analytics and AI platform company that empowers game developers to make data-driven decisions. They provide AI automation and high-fidelity data tools to help studios understand player behavior and improve their games. Company Overview Location: United States Focus: Game analytics and AI automation Tagline: "Made By Game Makers, For Game Makers" Services Data Analytics Player behavior analysis Game performance metrics High-fidelity data collection Custom dashboards AI Automation Automated insights discovery Pattern recognition Predictive analytics Decision support tools Business Intelligence C-suite executive reporting Game designer tools Product manager analytics Independent data exploration Target Users Game designers Product managers Data analysts C-suite executives Value Proposition Keewano removes guesswork from game development by: Enabling independent data exploration Uncovering actionable insights Supporting informed, data-driven decisions Helping build exceptional player experiences Why Choose Keewano Game industry focused platform AI automation for insights High-fidelity data collection Made by game makers domain expertise Personalization support tools

Turkey Unity studio for full-cycle development, multiplayer, VR and team extension
About ZeroHint ZeroHint is a Unity game development studio in Ankara, Turkey, founded in 2022 at Hacettepe Teknokent and working remote-first with a team of ten. It offers full-cycle development, co-development and team extension for studios, publishers and institutions, with particular experience in multiplayer (Photon, PlayFab), browser/WebGL games, VR and educational or serious games. Company Overview Location: Ankara, Turkey Founded: 2022 Team: 10 specialists Specialty: Unity multiplayer, WebGL, VR and serious games Services Full-cycle game development in Unity — PC, mobile, browser and VR Co-development and team extension Mobile games for iOS and Android VR and XR development, including porting flat games to headsets Multiplayer and backend — netcode, matchmaking and live ops Educational and serious games, simulations and game art Notable Work Digital citizenship game for Türkiye's Ministry of National Education and the Council of Europe — listed on its website 2D and VR rehabilitation games with Hacettepe University — listed on its website Astar Strike, a cross-platform multiplayer FPS — listed on its website

Where Art, Technology and Imagination Converge
SANDSTORM is a Tokyo-based CG production studio specializing in 3D character production, Blender, rigging, animation, and game-ready assets for games, film, and animation. We also provide professional Blender education.

Sci-Fi Art Outsourcing Experts
CODA Studio — experts in sci-fi art production. We create futuristic worlds, hard-surface designs, and next-gen visuals for games and cinematics. From concept to game ready, our team delivers top-quality art built on experience, precision, and imagination. We place strong emphasis on production management and clear communication, solving complex challenges efficiently and treating every project with genuine care for our clients and their vision. Our clients: Activision Blizzard, Mundfish, Shift Up, MY.GAMES, Gunzilla, Saber Interactive, Cold Iron, Treyarch.
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