Game development studios offering art, programming, QA, audio, and more. Filter by expertise, then contact them directly — free, no signup, no platform fee.
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225 companies • Page 5 of 5

Complete Game Audio Solutions
About Demute Studio Demute Studio is a game audio production company specializing in music composition and sound design for video games. Services Music Production Original score composition Adaptive music systems Theme creation Sound Design Game sound effects Environmental audio UI sounds Specializations Video game audio Interactive music Atmospheric sound design Why Choose Demute Studio Game audio specialists Music and sound combined services Interactive audio expertise

Warsaw studio for console porting, QA/certification and release support
About Enjoy Studio Enjoy Studio S.A. is a Warsaw-based game studio founded in 2020 that makes its own games and supports partner projects with console porting, QA and certification, release management and full-cycle development. Its original titles include Everwind and Space Tail (published by Bohemia Interactive). Company Overview Location: Warsaw, Poland Founded: 2020 Specialty: Porting to PlayStation, Xbox, Nintendo Switch and Microsoft Store, with certification Services Console porting — optimisation, compliance and platform features QA and certification — functional testing, platform requirements and checklists Release management — submissions, builds, SDK integrations and store assets Game development in Unreal Engine, Unity and custom engines Art and UI — 3D art, animation, technical art and UI/UX Trailers and mocap — marketing assets and cinematics with motion capture Technical support — profiling, stability and online integration Notable Work One Lonely Outpost — porting, 2D art, UI redesign and multi-platform support, listed on its website

Independent UX Consulting
About Games User Research Games User Research is a consulting company founded by Steve Bromley, specializing in playtest services, UX research, and training for game developers. They are trusted by hundreds of developers and work with major studios including EA, Ubisoft, and PlayStation. Founder Steve Bromley - Former PlayStation UX researcher Services Playtest Services One-off playtests Professional-quality UX studies Scientific research methods Player behavior analysis Consulting Games user research strategy UX consulting for game teams Research methodology guidance Training & Education Courses on games user research fundamentals Industry workshops Team training Resources Books on UX research Playtest kits Industry guides Approach Scientific methods applied to professional quality playtests, focusing on player behavior rather than subjective feedback. Major Clients EA Ubisoft PlayStation Bandai Namco King Games Gameloft Paradox Interactive Supermassive Games Indie developers Community 3,000+ games industry newsletter subscribers Trusted by hundreds of game developers Why Choose Games User Research EA, Ubisoft, PlayStation client roster Scientific methods for accurate insights Training available for internal teams Indie-friendly alongside AAA Books & resources for self-service

Boutique Gaming PR
About High Vibe PR High Vibe PR is a boutique PR agency based in Berlin, Germany, specializing in gaming, Web3, and AI communications. They take maximum 5 clients at a time for focused, high-impact campaigns. Location Berlin, Germany Services Gaming PR Game launch campaigns Brand positioning Media relations Web3 PR Blockchain communications Crypto company PR Token launches AI PR AI company communications Technology storytelling Approach Boutique agency model - never more than 5 clients at a time for dedicated attention. Notable Achievements Launched $275M gaming fund Positioned Overwolf as UGC leaders Revealed new RPG genre Managed major token launches Crisis communications for largest crypto hack Media Placements WSJ, Reuters, Financial Times, The Verge, CNN, TechCrunch, Bloomberg, Forbes, CoinDesk Contact kalie@highvibepr.com Why Choose High Vibe PR Gaming + Web3 + AI specialization Top-tier media placements Boutique model (max 5 clients) Berlin-based European reach $275M fund launch track record
Wrocław studio for AAA/AA co-development, console porting and remasters
About PixelAnt Games PixelAnt Games is a co-development, porting and full-production studio in Wrocław, Poland, founded in 2020 by two industry veterans. It was part of Sumo Digital from 2021 and became independent again in 2025 with its core team. It works for publishers on AAA and AA titles across PC, PlayStation, Xbox and Nintendo Switch, and is also developing its own IP. Company Overview Location: Wrocław, Poland Founded: 2020 Team: 11-50 employees (LinkedIn) Specialty: Engineering co-development and console ports through first-party certification Services Co-development — senior engineers on gameplay, systems and optimization inside client pipelines Porting — new hardware targets with performance, memory and certification handled Remasters and remakes — from visual upgrades to full rebuilds Full development — end-to-end production Custom engagements — strike teams, engine specialists, performance rescue Notable Work Cronos: The New Dawn (Switch 2, with Bloober Team) and Chernobylite (Switch) — listed on its website Forza Motorsport, Mortal Kombat 1 and Layers of Fear — listed among key projects on its website

Boutique Game Consulting
About RocketRide Games RocketRide Games is a Montreal-based video game consulting agency founded in 2017 by former Hibernum studio head Louis-René Auclair. With 15 industry veterans and 230+ cumulative years of experience, they provide consultative and hands-on support across the entire game lifecycle. Company Overview Founded: 2017 Location: Montreal, Quebec, Canada Team: 15 industry veterans Experience: 230+ cumulative years Services Business Development Publisher relations Funding strategy Deal negotiations Partnership building Product Management Product strategy Roadmap development Feature prioritization Creative Direction Vision development Art direction Design guidance Production Project management Development oversight Quality assurance Publishing Launch strategy Marketing planning Distribution Notable Partnerships Roblox Selected for Roblox Game Fund Griefville development (with On3D Studios) Netflix Mobile games partnership Multiple title collaborations Meta Platforms 4th Wall Breakers Quest deal VR game development Gearbox Publishing Homeworld Mobile marketing strategy Strategic Partnership Partnership with Double Black Capital (DBC) for: Strategic planning Funding opportunities Exit strategies Growth advisory Social Responsibility PROJECT LIFTOFF! initiative supporting BIPOC and underrepresented groups in gaming. Why Choose RocketRide Games Netflix, Roblox, Meta partnerships 230+ years combined experience Montreal-based Canadian studio Full lifecycle concept to launch Inclusive BIPOC initiatives

Industry Veteran Audio Team
About Moonwalk Audio Moonwalk Audio is a California-based game audio company with studios in Los Angeles and San Francisco. With 600+ video game credits and 20+ years of composing experience, they create custom sound design, music, and voice over for games. Company Overview Location: Los Angeles and San Francisco, California Portfolio: 600+ video game credits Experience: 20+ years composing Team: Industry veterans Services Music Composition Custom game music Full orchestras Live instruments Electronic/hybrid scores Trailer music Sound Design Custom sound effects Audio implementation Environmental audio UI sounds Voice Production Voice casting VO directing Recording Full voice production Technical Expertise Wwise integration FMOD implementation Unity audio Unreal audio Notable Clients Blizzard (Hearthstone trailers) Thatgamecompany (Sky: Children of the Light) Illumix (Five Nights at Freddy's) Dream Games (Royal Match) Disney Zynga Sony Warner-Chappell Notable Projects Hearthstone (Rastakhan's Rumble, Witchwood, Boomsday Project trailers) Sky: Children of the Light Five Nights at Freddy's Special Delivery Royal Match Why Choose Moonwalk Audio 600+ game credits extensive portfolio Blizzard, Disney notable clients 20+ years composing experience Full-service music to VO California studios LA and SF

UE5 co-development for PC/console and Unity development for mobile games
Veinspire Games is a founder-led co-development studio based in Georgia, supporting funded game teams with clearly scoped production work. For PC and console projects, we primarily work as a focused Unreal Engine 5 co-development partner. We take ownership of gameplay and narrative systems, quest and world-content integration, vertical slices, editor and production tools, optimization, and milestone support — from discovery and planning through implementation, integration, and QA-ready delivery. For selected Unity/mobile projects, prototypes, and vertical slices, we can take responsibility for full production from planning through release-ready delivery. Our model is deliberately compact: a senior core team, direct founder involvement, short decision paths, and trusted specialists added only when a scope requires them. Our public portfolio combines internal R&D with anonymized NDA work. Client names, project titles, and performance claims are published only when permission is available.

Giving form to your imagination.
LeoKnight Studios is a 3D game art outsourcing studio specializing in production-ready characters, creatures, vehicles, weapons, props, and other game assets. We help game studios expand their production capacity and keep development moving without the overhead of hiring full-time artists.

We develop fun exciting high tech games, and VR simulations
3D Animation workshop is a company that operates since 2020 and develops high end computer games for clients worldwide. We have a team that has more then 20 published games behind us. From Marvel, to Naughty dog we worked with anyone.

High quality art outsourcing vendor
Digital Coalition is a 2D/3D Outsourcing studio based in Barcelona, focusing on high-end artistic and technical projects. Amongst our works are Call of Duty, Lords of the Fallen and Gothic Remake.

We make things move.
Aniwala is an animation and game art studio. We handle a brief from board to delivery: 2D, 3D, VFX, engine integration and the edit, all in one pipeline. Most of the time a project loses is spent in the gaps between vendors.

Senior console porting for indie games
Crossforge is a console porting studio based in Brazil, helping indie developers and publishers bring PC games to Nintendo Switch, PlayStation, and Xbox. Our senior team works directly inside existing Unity, Unreal Engine, and Godot projects, covering platform adaptation, optimization, hardware testing, certification, submission, and launch support. We operate as an extension of each development team, with direct communication, hands-on engineering, and clear ownership from initial assessment through release. 👾

Tokyo technical art, graphics programming and optimisation studio for AAA games
About Meta Meow Meta Meow Co., Ltd. is a Tokyo studio, founded in 2022, that provides technical art, graphics programming and performance optimisation for AAA game teams. It builds shaders, procedural pipelines, editor tools and real-time VFX, and optimises games for PC, PS5, Xbox and Switch. Company Overview Location: Tokyo, Japan Founded: 2022 (LinkedIn) Team: 2-10 employees (LinkedIn) Specialty: Technical art and graphics programming for Unreal Engine productions Services Technical art — master materials, shaders, Niagara VFX and 3DCG content Procedural content — procedural assets, destruction systems, environment generation and auto LODs Graphics and engine programming — rendering features, custom engine work and Unreal extensions Pipeline and tools — DCC and Unreal editor tools Performance optimisation — profiling and porting to lower-end platforms Notable Work Dragon Quest XI S (Square Enix): environment tech art, tools and Switch optimisation (listed on its website) World End Heroes (Square Enix) and Beast of Reincarnation (Game Freak) (listed on its website)

Console porting and development services for indie game developers
About DO Games DO Games is a console development company founded in 2016 by Matthew Tighe that ports indie games to consoles and handles optimisation, certification and store setup. It states it has handled console conversions for over 30 games, including Cult of the Lamb, for which it reports bringing the Nintendo Switch version to 60fps. The founder previously worked in UK mobile game development at IOMO and InfoSpace Games. Company Overview Location: United Kingdom Founded: 2016 Specialty: Console ports for indie developers Services Console porting — PlayStation, Xbox, Nintendo Switch and PC Platform certification, store setup and release management Performance and memory optimisation Multiplayer networking implementation Co-development and restructuring of existing codebases Notable Work Cult of the Lamb, Ship of Fools, art of rally and The First Tree — listed on its website Eastshade, Manifold Garden, Monster Sanctuary and Where the Water Tastes Like Wine — listed on its website

Sofia game studio and Unity tools maker offering development, co-dev and porting
About Dreamteck Dreamteck is a game studio in Sofia, Bulgaria, that makes its own games and Unity tools and also takes outsourcing work. It publishes the Dreamteck Splines plugin on the Unity Asset Store, and its games include Lifeslide, with Overrider in development. For clients it builds games from scratch, extends existing teams, produces art, optimizes code and ports games in Unity and Unreal Engine. Company Overview Location: Sofia, Bulgaria Specialty: Unity development and tools Services Full game development — design, build and test for PC, console and mobile Co-development — direct access to its developers to extend a client team 2D and 3D assets — art production for client games Art direction and pipeline — art direction and art production pipelines Optimization — performance and code architecture work on existing projects Porting — moving games between platforms, with releases on Steam, Epic, PlayStation, Nintendo Switch, Google Play and the App Store

Brazilian studio for game engineering, co-development and outstaffing
About Gameplan Gameplan is a game development studio headquartered in Brazil with more than 12 years of work for studios around the world. It provides engineering for complex systems such as proprietary engines, multiplayer and backend, co-development of features, art and full modules, and outstaffing of Brazilian developers it hires and manages. It was the first Latin American studio to join the Remote Control Productions (RCP) family. Company Overview Location: Brazil Founded: 2014 Specialty: Engineering and co-development from Latin America Services Engineering — proprietary engines, multiplayer infrastructure, gameplay systems and optimisation Co-development — systems, art, features or full modules on PC, consoles and mobile Outstaffing — hiring, onboarding and managing developers for client teams Notable Work Clients shown include Bandai Namco, InnoGames, NetEase Games, Tapps Games, Pathea and Xbox Game Pass — listed on its website King of Tokyo, Hotel Ever After and the Delicious series — listed on its website

Kraków studio for console porting, remakes and remasters, incl. Switch 2 and Godot
About LYNXBYTE GAMES LYNXBYTE GAMES is a game studio in Kraków, Poland, that ports, remakes, remasters and develops games for studios and publishers. It handles platform integration, optimisation, QA and first-party certification in-house, and ports games built in Unity, Unreal, Godot and custom engines. Company Overview Location: Kraków, Poland Specialty: Console porting and certification, including Nintendo Switch 2 and Godot titles Services Game porting — PC to PlayStation 5, Xbox Series X|S, Nintendo Switch 1 and 2; console/PC to iOS and Android; VR ports Remake and remaster — engine migration from legacy custom engines to Unreal Engine 5 Full development — new games built on a client's existing IP Extras — crossplay, DLC, WinGDK/Xbox Play Anywhere, Steam Deck, GOG and Epic integrations QA and certification — FQA, LQA and CQA with platform submission Notable Work War Mongrels and 63 Days — porting work, referenced on its website The Cub (Xbox), Trail Out, Lumencraft, Quern: Undying Thoughts and Witch's Bakery — listed in its portfolio

Cinematics, Motion Capture, VFX
At RBM, we handle the entire cinematic pipeline from start to finish, covering both in-game and pre-rendered content (3D, VFX, Animation...). We have our own Motion Capture stage and are Epic Games Authorized Service Partners, meaning Unreal Engine is our core expertise.

Ukrainian console porting and release partner for indie games, fixed fee or rev-share
About Restless Corp Restless Corp is a Ukrainian studio that ports indie games to Nintendo Switch, Xbox and PlayStation and takes them through certification and release. It started in 2017 when founders Andriy and Ihor were making their own pixel-art game, Restless Hero, and then moved into porting and publishing other developers' games on consoles. Company Overview Location: Ukraine Founded: 2017 (per its website's copyright line) Team: Four people in 2021 (interview) Specialty: Console porting and release for indie developers Services Porting — performance, controls, saves and platform features on Switch, Xbox and PlayStation Certification — builds prepared to platform requirements and taken through submission Release — store pages, age ratings, release dates, launch and post-launch updates Launch marketing support Two models — fixed-price outsourcing (developer keeps the revenue) or revenue-share partnership Notable Work Little Kite, Pillow vs Chickens, Thief's Shelter, The Safe Place, Repentant, Tauronos and Johnny Rocket — listed as console releases on its website

San Sebastián console porting and engineering co-development studio
About Suncrest Games Suncrest Games is a console porting, co-development and publishing company in San Sebastián (Donostia), Spain. Its engineers port games built in Unreal, Unity, Godot and custom C/C++ or C# engines to PlayStation, Xbox, Nintendo Switch and PC, and also build emulation stacks for classic arcade and console titles. Company Overview Location: San Sebastián, Spain Team: senior engineers with 25+ years of combined industry experience (as stated) Specialty: Console porting with in-house TRC/XR/Lotcheck certification handling Services Game porting — Unreal (engine-source level), Unity (C# refactoring, DOTS) and custom engines Technical co-development — CPU/GPU optimization and rewrites of critical C/C++ systems Arcade and console emulation — custom emulation for classic IP on modern platforms Publishing support — platform implementation, compliance testing, submission and store setup Notable Work They Are Billions, Maestro, The Rumble Fish and The Rumble Fish 2 — listed on its website

Boutique manual game QA studio: functional, compliance and live-ops testing
About Alkotech Labs Alkotech Labs is a boutique manual QA studio in Romania that tests games for developers and publishers on PC, console and mobile. It was started in Craiova by Radu Posoi, a former Ubisoft QA tester, and staffs each project with a fixed senior team. Company Overview Location: Craiova, Romania (LinkedIn lists Bucharest) Team: 11-50 (LinkedIn) Specialty: Functional and compliance QA for games Services Functional QA — gameplay, UI, economy, save and progression testing Compliance and certification — submission checks for PlayStation, Xbox, Nintendo Switch, iOS and Android Validation and release sign-off — release-candidate pass with a written risk audit Live-operations QA — testing of updates for live-service games QA management and consulting, plus scout reports for publishers evaluating titles Notable Work The studio reports 47+ titles tested; most of its work is under NDA, according to its website

Small French porting house bringing indie games to Switch, PlayStation and Xbox
About Seaven Studio Seaven Studio is a small French porting house that brings indie games to consoles from almost any engine, including Unity, Unreal, Godot, GameMaker, MonoGame and Construct. Its team previously self-published Ethan: Meteor Hunter and Inside My Radio, and is spread across Angers, Nantes and Lille. Company Overview Location: Marcq-en-Barœul (Lille area), France (+ Angers and Nantes) Team: 7 people (3 full-time coders, 3 freelancers, 1 producer) Specialty: Console ports of indie games across many engines Services Console porting to Nintendo Switch and Switch 2, PlayStation 4/5 and Xbox One/Series Microsoft Store PC versions Local and online multiplayer ports Notable Work MARVEL Cosmic Invasion, Absolum and Metal Slug Tactics console versions — listed on its website Brotato Nintendo Switch 2 Edition and Dome Keeper Xbox Series — listed on its website Minishoot' Adventures, Luck be a Landlord and Akimbot — listed on its website

Stylised Art outsourcing for mobile, console and PC
Cosmic Cloud Studios: We create exceptional 2D and 3D game art for indie developers and studios. From Concept Art to 3D Characters, Props, and Environments, we bring your game to life.

Minneapolis indie outfit offering console porting and co-development to small teams
About Noble Robot Noble Robot is an indie games and media outfit in Minneapolis run by developer and artist Mark LaCroix. Besides its own games, it offers console porting, co-development and light publishing support to small teams and solo developers. It also maintains the open-source Noble Engine for Playdate and a weekly game development podcast. Company Overview Location: Minneapolis, United States Team: Run by founder Mark LaCroix Specialty: Console ports and co-development for indie games Services Console porting — PC and mobile indie games to Nintendo Switch, Xbox and PlayStation, for a fee or a revenue split Co-development — for games in early or mid-stage development Publishing support — console certification and lotcheck, store pages and platform-holder relations Notable Work Blippo+ (YACHT, published by Panic) — development and adaptation for PC and console (listed on its website) Closed Hands (Passenger) — programming and interface visuals (listed on its website)

Co-development and console porting
Radical Dreams Entertainment is a remote-first Unreal Engine 5 studio based in Fukuoka, Japan. We support partners with programming, console porting, and production. To keep projects on schedule and eliminate risk, we’ve built a proprietary tracking AI that analyzes dev workflows to optimize timelines.

Real-time machine sync for mechanical sound generation
ROTOR TAXA explores new approaches to sound creation through programmable physical systems. Rather than treating sound as a purely digital process, the project investigates how robotics, motion and mechanical interaction can become creative tools for audio production. Through research, experimentation and functional prototypes, ROTOR TAXA develops methods for transforming physical movement into expressive acoustic events.

Stylized and cartoon 3D gameplay and cinematics animation for PC and Console Games.
We deliver on-demand animation services tailored for small and mid-sized video game studios, with fully personalized attention, as if our team were a seamless extension of yours.
Build the world you want to play in.
Estrix Studio is a game engineering partner specializing in multiplayer and netcode development for Unity projects. We work with indie and AA teams to design, build, repair, and productionize multiplayer systems for PC and console games. Our focus includes network architecture, server-authoritative gameplay, replication and synchronization, session infrastructure, multiplayer performance, testing, and launch reliability.

We help indie game studios tell great stories.
Pergamon Narrative is a boutique narrative design agency providing interactive storytelling services for video games. We are dedicated to bringing the myths and legends of your imagination to life through comprehensive narrative solutions. Our historical insight, attention to detail, and player-centric approach make us the ideal partner for studios looking to differentiate their games with compelling storytelling and design.

Localization Services
We provide English–Turkish game localization and language services for game developers and publishers. With 14 years of gaming experience and 7 years of game localization experience, we understand gaming terminology, player expectations, tone, character voices, and cultural adaptation. Our services include game localization, translation, proofreading, linguistic QA (LQA), transcreation, and in-game text adaptation. We can support indie developers, studios, publishers, and localization agencies with flexible project-based teams and scalable workflows.

The story your game deserves
We are a game trailer company that brings lore, wishlists, and views for game publishers and game studios.
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