Motion Capture Studios for Video Games (2026)
As of 29 September 2026, 32 studios in this directory list motion capture for video games as a specialty, including Technicolor Games, Lemon Sky Studios and Mindwalk Studios. They work in two ways: some run their own capture stage and record body, face and hand performance; others are animation studios that capture or buy in performance data and then do the cleanup, solving and retargeting that make it usable in a game engine. Each card below gives the studio's city, team size, founding year and main services, which is enough to shortlist by time zone and scale before you ask about the stage itself. Membership comes from the specialty tags on each listing. Featured listings sort first and are labelled; the rest follow the directory's score.
Compare Motion Capture Studios at a glance
The top 10 Motion Capture Studios on this list, side by side. Featured listings first, then by profile completeness score — the same order as the cards below.
| Studio | City | Country | Team size | Founded | Engines | Platforms | Services |
|---|---|---|---|---|---|---|---|
| Technicolor Games | Bangalore | India | 501-1000 | 2016 | Unity, Unreal Engine | PC, PlayStation, Xbox +1 | 3D Art, 2D Art, Animation +1 |
| Lemon Sky Studios | Kuala Lumpur | Malaysia | 201-500 | 2006 | Unity, Unreal Engine | PC, PlayStation, Xbox +1 | 3D Art, 2D Art, Animation |
| Mindwalk Studios | Beijing | China | 201-500 | 2005 | Unity, Unreal Engine | PC, PlayStation, Xbox +2 | 2D Art, 3D Art, Animation |
| Goodbye Kansas Studios | Stockholm | Sweden | 201-500 | 2006 | Unreal Engine, Unity, Custom Engine | PC, PlayStation, Xbox | Animation, 3D Art |
| CGBOT | Monterrey | Mexico | 201-500 | 2007 | Unreal Engine, Unity, Custom Engine | PlayStation, Xbox, Nintendo Switch | 2D Art, 3D Art, Animation +5 |
| Passion Republic | Petaling Jaya | Malaysia | 201-500 | 2009 | — | PC, PlayStation, Xbox +1 | 2D Art, 3D Art, Animation +5 |
| Bohemia Interactive Motion Capture | Prague | Czech Republic | 51-200 | 1999 | Custom Engine, Unreal Engine, Unity | PC, PlayStation, Xbox | Animation |
| metricminds | Frankfurt | Germany | 51-200 | 2009 | Unreal Engine, CryEngine, Custom Engine | PC, PlayStation, Xbox | Animation, 3D Art |
| Metavurx Studios | Manila | Philippines | 51-200 | 2018 | Unity, Unreal Engine | PC, PlayStation, Xbox +2 | Animation, 3D Art, 2D Art |
| Nuare Studio | Montreal | Canada | 51-200 | 2011 | Unreal Engine, Unity | PC, PlayStation, Xbox | 3D Art, 2D Art, Animation |
Every field comes from the studio's own listing; a dash means the listing does not record it. Open a profile for the full detail.
Top Motion Capture Studios

Global Creative Services
Bangalore, India · 501-1000 people · Founded 2016 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Where Art Meets Technology
Kuala Lumpur, Malaysia · 201-500 people · Founded 2006 · 3D Art, 2D Art, Animation · Unity, Unreal Engine

Beijing Art & Animation
Beijing, China · 201-500 people · Founded 2005 · 2D Art, 3D Art, Animation · Unity, Unreal Engine

Premium Game Cinematics
Stockholm, Sweden · 201-500 people · Founded 2006 · Animation, 3D Art · Unreal Engine, Unity, Custom Engine

Monterrey art and co-development studio staffing senior pods for AAA teams
Monterrey, Mexico · 201-500 people · Founded 2007 · 2D Art, 3D Art, Animation · Unreal Engine, Unity, Custom Engine

AAA art, animation, co-development and porting studio for console and PC games
Petaling Jaya, Malaysia · 201-500 people · Founded 2009 · 2D Art, 3D Art, Animation

Professional Motion Capture Services
Prague, Czech Republic · 51-200 people · Founded 1999 · Animation · Custom Engine, Unreal Engine, Unity

German Mocap Specialists
Frankfurt, Germany · 51-200 people · Founded 2009 · Animation, 3D Art · Unreal Engine, CryEngine, Custom Engine

MoCap & Game Art Production
Manila, Philippines · 51-200 people · Founded 2018 · Animation, 3D Art, 2D Art · Unity, Unreal Engine

Premium Art for Premium Games
Montreal, Canada · 51-200 people · Founded 2011 · 3D Art, 2D Art, Animation · Unreal Engine, Unity

Stylized concept art, illustration and game-ready 3D assets for AAA games
Varna, Bulgaria · 201-500 people · Founded 2003 · 2D Art, 3D Art, Animation

Guadalajara studio (formerly Larva Game Studios) for full development and co-dev
Guadalajara, Mexico · 11-50 people · Founded 2007 · Full Production, Co-Development, Programming · Unity, Unreal Engine

Expert Motion Capture
Krakow, Poland · 51-200 people · Founded 2017 · Animation, 3D Art · Unity, Unreal Engine

Andy Serkis's Performance Capture Studio
London, United Kingdom · 51-200 people · Founded 2012 · Animation · Unity, Unreal Engine, Custom Engine

CG cinematic and trailer studio for AAA game publishers, with mocap and photoscan
Budapest, Hungary · 201-500 people · Founded 2002 · Animation, Marketing, 3D Art

Remote Animation Dept
Toronto, Canada · 11-50 people · Founded 2018 · Animation · Unity, Unreal Engine

End-to-End Motion Capture
Warsaw, Poland · 11-50 people · Founded 2017 · Animation · Unity, Unreal Engine

MoCap Character Animation
Los Angeles, United States · 11-50 people · Founded 2012 · Animation · Unity, Unreal Engine

Premier MoCap from India
Chennai, India · 11-50 people · Founded 2015 · Animation · Unity, Unreal Engine

Bogotá studio for game co-development, full development, art and animation
Bogotá, Colombia · Founded 2014 · Full Production, Co-Development, Game Design · Unity, Unreal Engine

Warsaw studio for console porting, QA/certification and release support
Warsaw, Poland · Founded 2020 · Porting, QA Testing, Full Production · Unreal Engine, Unity, Custom Engine

Sydney animation and VFX studio making cinematic game trailers, with its own mocap stage
Sydney, Australia · Founded 1997 · Animation, Marketing, 3D Art · Unreal Engine

Motion capture and cinematic co-development studio in Hanoi for games and film
Hanoi, Vietnam · 11-50 people · Founded 2019 · Animation, 3D Art · Unreal Engine

United States · Founded 1995 · Animation

Founded 1997 · Animation

Character and creature animation studio for in-game cinematics and mocap cleanup
Cape Town, South Africa · 11-50 people · Animation, 3D Art

Founded 2007 · 3D Art

3D game animation studio: gameplay animation, mocap cleanup and real-time cinematics
Denver, United States · Animation · Unreal Engine, Unity

United States · Programming, Full Production

Canada · Animation

3D Art, Animation

3D Art
Run a studio that belongs on this list? See which motion capture studios ChatGPT named for buyer questions on 24 September 2026, and add yours free.
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How We Select
How to choose a motion capture studio for a game
Ask first what the studio delivers: raw capture, solved and cleaned data, or finished animation retargeted to your character rig. These are three different quotes, and the cleanup is often the larger share of the work. Then ask about the stage: the size of the capture volume, how many performers it records at once, and whether face and fingers are captured in the same session or separately. For gameplay animation, ask for a shipped move set rather than a cinematic reel, because locomotion and combat loops have to blend in the engine. Finally, agree who retargets to your skeleton, in which engine, and how many cleanup revisions the quote includes.
Frequently asked questions
Which motion capture studios work on video games?
The 32 studios on this list name motion capture for games as a specialty on their own listing, as of 29 September 2026. Studios on it include Technicolor Games, Lemon Sky Studios and Mindwalk Studios. The list sits inside the wider game animation studios list, which also covers keyframe animation, rigging and cinematics. Check whether a studio runs its own stage or subcontracts the capture and does the cleanup itself, since that decides who you are really hiring.
What is the difference between a mocap stage and mocap cleanup?
A capture stage records performance: cameras or inertial suits track actors and produce raw motion data. Cleanup turns that data into usable animation by fixing dropped markers and foot sliding, solving fingers and faces, and retargeting the motion from the actor's proportions to your character's skeleton. A game that already has a stage partner still needs cleanup and retargeting, and some studios sell only that part. Ask for the two as separate lines in a quote.
How is game motion capture priced?
Studios usually quote capture by the stage day or half day, and cleanup by the second or minute of finished animation, with retargeting and in-engine setup as further lines. This directory does not publish rates for individual studios, so ask each shortlisted studio for those lines separately; a single bundled figure hides where the cost sits. The game animation outsourcing answers cover the wider animation budget.
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