Best Game Localization Companies (2026)
As of 14 November 2026, 47 companies in this directory offer game localization, including Keywords Studios, Side and GlobalStep. The best one for a project is the one that covers its languages and platforms, tests the translated text in the running build, and can record voice where the game needs it; size and fame matter less than those three. The list mixes dedicated localization companies with multi-service vendors that run localization next to QA, audio or art, and each card's services line shows which kind a company is. Each card also gives the city, team size and founding year. Membership comes from the localization service each company lists. Featured listings sort first and are labelled; the rest follow the directory's score.
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Find my matchesCompare Game Localization Companies at a glance
The top 10 Game Localization Companies on this list, side by side. Featured listings first, then by profile completeness score — the same order as the cards below.
See the score-only ranking: Localization ranked by score alone.
| Studio | City | Country | Team size | Founded | Engines | Platforms | Services |
|---|---|---|---|---|---|---|---|
| Keywords Studios | Dublin | Ireland | 1000+ | 1998 | Unity, Unreal Engine, Custom Engine | PC, PlayStation, Xbox +4 | 2D Art, 3D Art, Animation +7 |
| Side | Tokyo | Japan | 1000+ | 1994 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | QA Testing, Localization, Audio & Sound Design +5 |
| GlobalStep | Dallas | United States | 1000+ | 2006 | Unreal Engine, Unity | PC, PlayStation, Xbox +3 | Programming, Game Design, QA Testing +2 |
| XLOC | New York | United States | 501-1000 | 1992 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | Localization, QA Testing, Audio & Sound Design |
| Lionbridge Games | Waltham | United States | 1000+ | 2013 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +4 | QA Testing, Localization, Audio & Sound Design |
| Testronic | London | United Kingdom | 1000+ | 1998 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +3 | QA Testing, Localization |
| QLOC | Warsaw | Poland | 501-1000 | 2009 | Unreal Engine, Custom Engine | PC, PlayStation, Xbox +1 | Porting, Co-Development, Programming +5 |
| Xindong | Shanghai | China | 501-1000 | 2012 | Unity, Unreal Engine | iOS, Android, PC | Programming, Game Design, Marketing +1 |
| Andovar | Singapore | Singapore | 201-500 | 2004 | Unity, Unreal Engine, Custom Engine +1 | PC, PlayStation, Xbox +3 | Localization, Audio & Sound Design, QA Testing |
| CGBOT | Monterrey | Mexico | 201-500 | 2007 | Unreal Engine, Unity, Custom Engine | PlayStation, Xbox, Nintendo Switch | 2D Art, 3D Art, Animation +5 |
Every field comes from the studio's own listing; a dash means the listing does not record it. Open a profile for the full detail.
Top Game Localization Companies

The Global Services Platform for Video Games and Beyond
Dublin, Ireland · 1000+ people · Founded 1998 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

We bring games to life, by your side.
Tokyo, Japan · 1000+ people · Founded 1994 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Powering the World's Best Games
Dallas, United States · 1000+ people · Founded 2006 · Programming, Game Design, QA Testing · Unreal Engine, Unity

Global Gaming Localization Solutions
New York, United States · 501-1000 people · Founded 1992 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Global Game Localization Experts
Waltham, United States · 1000+ people · Founded 2013 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

First-Time Submission Success
London, United Kingdom · 1000+ people · Founded 1998 · QA Testing, Localization · Unity, Unreal Engine, Custom Engine

Warsaw service provider for game porting, co-development, QA, localization and art
Warsaw, Poland · 501-1000 people · Founded 2009 · Porting, Co-Development, Programming · Unreal Engine, Custom Engine

TapTap Publisher
Shanghai, China · 501-1000 people · Founded 2012 · Programming, Game Design, Marketing · Unity, Unreal Engine

Game Localization in 70+ Languages
Singapore · 201-500 people · Founded 2004 · Localization, Audio & Sound Design, QA Testing · Unity, Unreal Engine, Custom Engine

Monterrey art and co-development studio staffing senior pods for AAA teams
Monterrey, Mexico · 201-500 people · Founded 2007 · 2D Art, 3D Art, Animation · Unreal Engine, Unity, Custom Engine

Game Co-Development, Porting & Full-Cycle Production
Lleida, Spain · 51-200 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine · Credits: Blizzard; EA

Veteran Game Localization
Barcelona, Spain · 51-200 people · Founded 1991 · Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Precision Game Localization
Belgrade, Serbia · 51-200 people · Founded 2008 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

10+ Years of Game Localization
Yerevan, Armenia · 51-200 people · Founded 2008 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Recife external development studio for AAA/AA art production, co-dev and full dev
Recife, Brazil · 51-200 people · Founded 2011 · Co-Development, Full Production, 3D Art · Unreal Engine, CryEngine, Unity

Full-Cycle Game Development with 2D/3D Art & Animation
London, United Kingdom · 51-200 people · Founded 2018 · 2D Art, QA Testing, 3D Art · Unity, Unreal Engine, Godot

Global Game Localization
Madrid, Spain · 51-200 people · Founded 2008 · Localization, QA Testing · Unity, Unreal Engine, Custom Engine

Comprehensive Game Outsourcing
London, United Kingdom · 51-200 people · Founded 2015 · 2D Art, 3D Art, Localization · Unity, Unreal Engine

Localization That Speaks to Players
Berlin, Germany · 51-200 people · Founded 2012 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Game QA, localization and UX testing company for PC, console and mobile titles
Cluj-Napoca, Romania · 201-500 people · Founded 2006 · QA Testing, Localization, UI/UX Design

MENA Strategy Games
Dubai, United Arab Emirates · 51-200 people · Founded 2011 · Programming, Game Design, 2D Art · Unity

Game Art Production Studio
London, United Kingdom · 51-200 people · Founded 2022 · 3D Art, Game Design, Full Production · Unreal Engine, Unity, Custom Engine

Game audio for 1,400+ titles. Seoul, since 1999.
Seoul, South Korea · 11-50 people · Founded 1999 · Audio & Sound Design, Localization · Unity, Unreal Engine, Custom Engine

Asian Language Localization
Seoul, South Korea · 51-200 people · Founded 2015 · Localization, QA Testing · Unity, Unreal Engine, Custom Engine

Roblox-Focused | Full-Service Creative Studio
Albany, United States · 51-200 people · Founded 2024 · 2D Art, Programming, Localization · Unreal Engine, Unity, Godot · Credits: WasteFlow Interactive — 3D Modeler (2024); Rapid Games Studios — Contributing Developer (2025)

Localization by Game Developers, for Game Developers
Stockholm, Sweden · 11-50 people · Founded 2013 · Localization, QA Testing · Unity, Unreal Engine, Godot

Independent QA provider with a dedicated game testing and localization department
Cyprus · 201-500 people · Founded 2005 · QA Testing, Localization

Indie-Friendly Localization
Lyon, France · 11-50 people · Founded 2017 · Localization · Unity, Unreal Engine, Godot

2D & 3D Game Art, Character & Environment Design, Animation, Cinematics, Co-Development
Vilnius, Lithuania · 11-50 people · Founded 2017 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Cocos2D · Credits: Nordcurrent — 2D Game Art & Character Design; Plarium — 2D & 3D Game

Professional Translation Company
China · 501-1000 people · Founded 2002 · Localization

Weaving Interactive Stories
United Kingdom · 11-50 people · Founded 2017 · Narrative & Writing, Game Design, Localization · Unity, Unreal Engine, Custom Engine

Professional Game Translation Company
China · 201-500 people · Founded 2002 · Localization · GameMaker

Warsaw porting and publishing studio known for Godot-to-console ports
Warsaw, Poland · 11-50 people · Founded 2015 · Porting, Programming, QA Testing · Godot, Unity, Unreal Engine

Turkish-Arabic Localization
Istanbul, Turkey · 11-50 people · Founded 2015 · Localization, Audio & Sound Design

We do more than make games — we build a flexible production system for different kinds of partners.
Hung Yen, Vietnam · 11-50 people · Founded 2024 · 2D Art, Programming, QA Testing · Unity, Godot, Cocos2D · Credits: tuan minh

London post house with a games team for voice, audio, localisation and performance capture
London, United Kingdom · Founded 1973 · Audio & Sound Design, Localization, Animation

Native language localization, LQA, and AI data services for global game studios
Abuja, Nigeria · 11-50 people · Founded 2025 · Localization, QA Testing · Unity

Crafting Gaming Experience
Cairo, Egypt · 1-10 people · Founded 2020 · 2D Art, Game Design, Programming · Credits: Fananees Run (MBC Group) — Development & LiveOps (2025); Chef Abu Ashraf: Falafel Legend — Developer & Publisher, Apple App Store featured (2020)

Multilingual game localization, LQA and VO
Estonia · 11-50 people · Founded 2009 · Localization, QA Testing

Reliable QA for Immersive Player Experiences.
Pune, India · 11-50 people · Founded 2026 · QA Testing, Localization

Bali casual game developer offering game development and gamification for clients
Bali, Indonesia · Full Production, Programming, Game Design

Localization Services
Kırklareli, Turkey · 11-50 people · Founded 2026 · Localization

Polish game audio studio: music, sound design, Wwise/FMOD integration, VO and localization
Warsaw, Poland · Audio & Sound Design, Localization · Unity, Unreal Engine, Custom Engine

Helping Game Studios Reach Global Markets Through Technology-Powered Localization & Custom Voice
France · 1-10 people · Founded 2026 · Localization

The localization partner powering your international growth
Marlborough, United States · Founded 2017 · Localization

Games division of TransPerfect: localization, QA, audio, art and development
New York, United States · Localization, QA Testing, Audio & Sound Design

Spain · Localization, QA Testing
Run a studio that belongs on this list? See which game localization companies ChatGPT named for buyer questions on 24 September 2026, and add yours free.
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How We Select
How to choose a game localization company
Start with the language list, and ask which languages the company translates in house and which it subcontracts, since quality varies most in the subcontracted ones. Ask how it handles context: translators need screenshots, character notes and string length limits, and a company that works from a bare spreadsheet will ship lines that fit the words but not the scene. Ask whether localization QA is done by native speakers playing the build, and whether it is priced separately. Then settle who owns the translation memory and glossary, because keeping them lets you change vendor without paying again for text you already bought. The localization service page covers scope and per-word pricing.
What each company states about its languages, titles, voice and LQA
| Company | Languages stated | Named work or scale | Voice | LQA | Source |
|---|---|---|---|---|---|
| 23 Studios | Turkish, plus multilingual projects | 900+ titles | Casting, directing, recording and mixing | Yes | Home, services |
| Allcorrect Games | Not published as a total | Warhammer 40,000: Space Marine 2 in 16 languages; STAR WARS Jedi: Survivor into Korean | Over 100 actors | Hourly rates published, €27 to €53 | Voiceover, prices |
| Altagram | 60+ | Black Myth: Wukong: more than 1 million words in 7 languages | Over 30 languages, over 13,000 voice actors | 25+ languages | Home, case study, LQA |
| CCJK Technology | 230+, with an Asian language focus | Case study on Fruit Ninja, English to Hebrew | Records localized voice-overs | In-game LQA | Game localization |
| GlobalStep | Games in 50+ | 160M+ words in transcreation | Names audio, no detail published | Over 30 languages | Localization, LQA |
| INLINGO Games | Voice in over 20 | LQA on Warhammer 40,000: Space Marine 2 in 15 languages | More than 150 projects | Yes | Case study, voice |
| Keywords Studios | 80+ for text, 50+ for audio and LQA | States indie to AAA | Yes | Yes | Localization |
| Level Up Translation | 25+ | 500+ games, including GigaBash in 19 languages and DREDGE in 10 | Not published | Terminology checks ahead of LQA | Level Up Translation |
| Lionbridge Games | Not published as a total | Not published on this page | Los Angeles studio and a global network of studios | Voiceover and audio testing | Game audio |
| LocalizeDirect | 65+ language pairs | Outward in 20 languages | Not published | Yes | About, portfolio |
| QLOC | 45+ | Hundreds of games, indie to AAA | Dubbing and voiceover recording | Lists QA alongside localization on named projects | Localization |
| Side | 10+ major markets for its AI-assisted translation | States extensive AAA experience | Audio localization in house | Yes | Localization |
| Studio EIM | Korean, Chinese, Japanese | Octopath Traveler and Fitness Boxing 2 and 3 for Nintendo | Game voice localization | Not published | Studio EIM |
| Testronic | 40 | Not published on this page | Checks voice and subtitle sync | Native-language testers | Localization QA |
What each company states about itself, not an audit or a ranking, in alphabetical order. A credit can cover one language, so ask which languages and which team.
Sources, as of 2 November 2026: 23 Studios, home, 23 Studios, services, Allcorrect Games, voiceover, Allcorrect Games, prices, Altagram, home, Altagram, case study, Altagram, lqa, CCJK Technology, game localization, GlobalStep, localization, GlobalStep, lqa, INLINGO Games, case study, INLINGO Games, voice, Keywords Studios, localization, Level Up Translation, Lionbridge Games, game audio, LocalizeDirect, about, LocalizeDirect, portfolio, QLOC, localization, Side, localization, Studio EIM, Testronic, localization qa.
Named projects in 10 or more languages
| Game | Languages | Company | Source |
|---|---|---|---|
| Outward | 20 | LocalizeDirect | Portfolio |
| GigaBash | 19 | Level Up Translation | Level Up Translation |
| The Last Spell | 17 | Level Up Translation | Level Up Translation |
| Warhammer 40,000: Space Marine 2 | 16 | Allcorrect Games | Voiceover page |
| Thronefall | 12 | Level Up Translation | Level Up Translation |
| Aliens: Dark Descent | 11 | Allcorrect Games | Voiceover page |
| GTFO | 11 | Allcorrect Games | Voiceover page |
| Democracy 4 | 11 | Level Up Translation | Level Up Translation |
| Dispatch | 10 | Allcorrect Games | Voiceover page |
| DREDGE | 10 | Level Up Translation | Level Up Translation |
The vendors don't say whether every language shipped at launch, so ask about simultaneous release directly.
Sources, as of 2 November 2026: LocalizeDirect, portfolio, Level Up Translation, home page, Allcorrect Games, voiceover services.
How to judge an LQA vendor
| Ask | A good answer | Published by |
|---|---|---|
| Who tests? | Native speakers with experience of your genre, not spreadsheet reviewers | INLINGO, Testronic |
| What do they check? | Text in context, on-screen defects such as overflow, cultural issues, and voice and subtitle sync | Altagram, Testronic |
| Do they re-test fixes? | A regression pass across every language after fixes go in | INLINGO, Testronic |
| Do they check platform terms? | Console and store naming rules, tested per language | Side |
| What does an hour cost? | A per-language rate in writing | Allcorrect, at €27 to €53 |
| How many hours do they scope? | A number based on a playthrough. Published examples run from 10 hours per language upward | Allcorrect |
The questions are ours. The middle column is what these vendors describe doing, not an audit of whether they do it well.
Sources, as of 2 November 2026: INLINGO, Space Marine 2 LQA case study, Testronic, localization QA, Altagram, localization QA, Side, localization QA, Allcorrect Games, localization pricing.
Frequently asked questions
What are the best game localization companies?
The best fit depends on your languages, your platforms and whether you need voice, not on a single ranking. As of 14 November 2026, 47 companies in this directory offer game localization. Companies on this list include Keywords Studios, Side and GlobalStep. Shortlist three that cover your target languages in house, then compare how each gives translators context and runs localization QA in the build.
How much does game localization cost?
Translation is normally billed per source word, at about $0.07 to $0.20 per language for games on published vendor figures, with Japanese and the Nordic languages at the top and Russian at the bottom. Localization QA is billed hourly at about $30 to $60, and voice recording per line or recorded hour. These come from vendors, not from the listings. The game localization cost guide breaks them down by language, and the localization cost calculator prices a word count per language from vendors’ published game rates.
Should I use a localization company or a multi-service vendor?
A dedicated localization company usually offers more languages and deeper linguistic QA for the price. A multi-service vendor suits a project that also buys QA, audio or voice from the same supplier, because one contract covers the handoffs between them. Either way, ask who translates each language and who tests it in the build.
Which localization companies are best suited for indie studios with limited budgets?
Companies that publish their rates or keep minimum fees low suit a small budget best. Level Up Translation says it works with indie studios, charges a €50 minimum project management fee and no other minimum, and quoted 9 to 12 euro cents a word for its most common languages in a 2019 article. Allcorrect Games publishes its price list at €0.06 to €0.17 a word and says it applied its minimum fee to seven of 19,000 orders last year. DRAKX, which calls itself technology-driven, says in a LinkedIn post that it charges €0.08 per source word per language with QA included, and 23 Studios runs an indie program called IndieSync. At 10,000 words in four languages, expect about $4,100 to $6,280 before testing.
Which localization providers have experience with AAA game titles?
Several name AAA work on their own sites. Altagram publishes a case study on Black Myth: Wukong, Allcorrect Games lists Warhammer 40,000: Space Marine 2, STAR WARS Jedi: Survivor and Apex Legends, and INLINGO Games describes its LQA on Space Marine 2. Side, Keywords Studios and QLOC also state AAA experience on their localization service pages. These are the vendors' own claims, so check them against the game's credits. Ask which languages and which team the credit covers: Allcorrect's Jedi: Survivor credit, for example, is English to Korean only.
What are the best game localization services for games launching across 10+ languages before release?
Pick a vendor that can show a named project at that scale and explain how it runs every language at once. Named examples include Outward in 20 languages at LocalizeDirect, GigaBash in 19 at Level Up Translation and Warhammer 40,000: Space Marine 2 in 16 at Allcorrect Games. GlobalStep pitches simultaneous launches, and Keywords Studios describes follow-the-sun workflows across time zones. Budget about $53,500 to $93,000 for 40,000 words in 12 languages with LQA, before voice. Ask how they handle strings that change after translation, because every late line goes back through every language.
What are the best localization agencies for expanding into Asian markets?
Choose by market, because Japan, Korea and China need different teams. Studio EIM is a Korean game audio studio working since 1999 that does Korean, Chinese and Japanese voice work. CCJK Technology focuses on Asian languages, and Side has audio studios in Shanghai and Tokyo. Allcorrect Games lists F1 24 into Japanese and Apex Legends into Korean. On published vendor figures, Japanese runs $0.11 to $0.20 a word, Korean $0.10 to $0.18 and Simplified Chinese $0.10 to $0.15. Insist on native testers, because Allcorrect warns that Japanese players notice fonts meant for Chinese.
What are the top audio localization services for games and animations?
For multilingual game voice, the broadest coverage stated on the pages we read is at Altagram, with over 13,000 voice actors in over 30 languages, and Keywords Studios, which covers 50+ languages for audio. Side lists audio studios in six cities, and INLINGO Games says it has voiced more than 150 projects in over 20 languages. Keywords' Los Angeles studios are set up for dubbing and voiceover. For animation, CCC International lists dubbing for anime and film. These are vendor statements rather than a ranking, so ask for a sample in your target language.
Which game localization services have native-speaker teams across 20+ languages?
Several state it directly. Altagram says it has 1,200 native-speaking specialists working in more than 60 languages, and LocalizeDirect says it works with 500+ native-speaking linguists across 65+ language pairs. Testronic describes native-language testers across 40 languages, and Level Up Translation works in 25+ languages. Allcorrect Games says its translators are native speakers living where the language is spoken. Ask which languages are staffed in house and which are subcontracted, because a headline number can mix the two.
Which game localization platforms support text translation, voice acting, and cultural adaptation?
Full-service vendors cover all three under one contract. Altagram names localization, voice-over and culturalization, 23 Studios names culturalization, script adaptation, voice-over and LQA, and Side names translation, audio localization and localization QA in house. If you mean software, OneSky sells a translation management platform with human translators on top. A vendor is the better fit for a voiced game, because one script drives translation, casting and recording. A platform suits a live game that ships text updates often.
Which game localization companies are highest rated or most trusted by publishers?
This directory doesn't rate vendors, and we found no independent rating of game localization companies that compares them on the same measure. The public signals are named case studies, credits in the games themselves and industry awards. Testronic lists a 2024 award for best QA and localization provider, and Side lists a win for best localization and QA provider. Awards are vendor-reported here, so check them. The stronger test is a reference from a producer on a game like yours, plus a paid sample in your hardest language. Featured listings sit at the top of this page and are labelled.
Where can we get an affordable localization audit?
An audit is a short paid LQA pass plus a review of your translated strings, and you can buy one by the hour. At Transphere's band of $30 to $60 an hour, 10 hours of testing costs $300 to $600 per language, and 10 hours per target language is what Allcorrect books in its own RPG example. Allcorrect's US price list puts editing and proofreading at $0.07 to $0.09 a word, so reviewing 10,000 words costs about $700 to $900 per language. Level Up Translation says it edits translations made by fans or other companies after assessing the work. Ask for a fixed fee on a sample before you commit to the whole game.
How do I judge an LQA vendor?
Judge an LQA vendor on who tests, what they check and how they scope the hours. Testers should be native speakers with experience of your genre: INLINGO Games says it wouldn't put a mobile-only tester on a AAA shooter. Coverage should include text in context, on-screen defects such as overflow, cultural issues and voice and subtitle sync, as Altagram and Testronic both list. Ask for a regression pass after fixes, a per-language hourly rate in writing, and an hours estimate based on a playthrough. Published rates run about $30 to $60 an hour, and a sample bug report tells you more than a sales call.
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