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Best Game Localization Companies (2026)

As of 14 November 2026, 47 companies in this directory offer game localization, including Keywords Studios, Side and GlobalStep. The best one for a project is the one that covers its languages and platforms, tests the translated text in the running build, and can record voice where the game needs it; size and fame matter less than those three. The list mixes dedicated localization companies with multi-service vendors that run localization next to QA, audio or art, and each card's services line shows which kind a company is. Each card also gives the city, team size and founding year. Membership comes from the localization service each company lists. Featured listings sort first and are labelled; the rest follow the directory's score.

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Compare Game Localization Companies at a glance

The top 10 Game Localization Companies on this list, side by side. Featured listings first, then by profile completeness score — the same order as the cards below.

See the score-only ranking: Localization ranked by score alone.

StudioCityCountryTeam sizeFoundedEnginesPlatformsServices
Keywords StudiosDublinIreland1000+1998Unity, Unreal Engine, Custom EnginePC, PlayStation, Xbox +42D Art, 3D Art, Animation +7
SideTokyoJapan1000+1994Unity, Unreal Engine, Custom Engine +1PC, PlayStation, Xbox +4QA Testing, Localization, Audio & Sound Design +5
GlobalStepDallasUnited States1000+2006Unreal Engine, UnityPC, PlayStation, Xbox +3Programming, Game Design, QA Testing +2
XLOCNew YorkUnited States501-10001992Unity, Unreal Engine, Custom Engine +1PC, PlayStation, Xbox +4Localization, QA Testing, Audio & Sound Design
Lionbridge GamesWalthamUnited States1000+2013Unity, Unreal Engine, Custom Engine +1PC, PlayStation, Xbox +4QA Testing, Localization, Audio & Sound Design
TestronicLondonUnited Kingdom1000+1998Unity, Unreal Engine, Custom Engine +1PC, PlayStation, Xbox +3QA Testing, Localization
QLOCWarsawPoland501-10002009Unreal Engine, Custom EnginePC, PlayStation, Xbox +1Porting, Co-Development, Programming +5
XindongShanghaiChina501-10002012Unity, Unreal EngineiOS, Android, PCProgramming, Game Design, Marketing +1
AndovarSingaporeSingapore201-5002004Unity, Unreal Engine, Custom Engine +1PC, PlayStation, Xbox +3Localization, Audio & Sound Design, QA Testing
CGBOTMonterreyMexico201-5002007Unreal Engine, Unity, Custom EnginePlayStation, Xbox, Nintendo Switch2D Art, 3D Art, Animation +5

Every field comes from the studio's own listing; a dash means the listing does not record it. Open a profile for the full detail.

Top Game Localization Companies

Keywords Studios logo
Keywords Studios

The Global Services Platform for Video Games and Beyond

Dublin, Ireland · 1000+ people · Founded 1998 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Custom Engine

Side logo
Side

We bring games to life, by your side.

Tokyo, Japan · 1000+ people · Founded 1994 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

GlobalStep logo
GlobalStep

Powering the World's Best Games

Dallas, United States · 1000+ people · Founded 2006 · Programming, Game Design, QA Testing · Unreal Engine, Unity

XLOC logo
XLOC

Global Gaming Localization Solutions

New York, United States · 501-1000 people · Founded 1992 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Lionbridge Games logo
Lionbridge Games

Global Game Localization Experts

Waltham, United States · 1000+ people · Founded 2013 · QA Testing, Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Testronic logo
Testronic

First-Time Submission Success

London, United Kingdom · 1000+ people · Founded 1998 · QA Testing, Localization · Unity, Unreal Engine, Custom Engine

QLOC logo
QLOC

Warsaw service provider for game porting, co-development, QA, localization and art

Warsaw, Poland · 501-1000 people · Founded 2009 · Porting, Co-Development, Programming · Unreal Engine, Custom Engine

Xindong logo
Xindong

TapTap Publisher

Shanghai, China · 501-1000 people · Founded 2012 · Programming, Game Design, Marketing · Unity, Unreal Engine

Andovar logo
Andovar

Game Localization in 70+ Languages

Singapore · 201-500 people · Founded 2004 · Localization, Audio & Sound Design, QA Testing · Unity, Unreal Engine, Custom Engine

CGBOT logo
CGBOT

Monterrey art and co-development studio staffing senior pods for AAA teams

Monterrey, Mexico · 201-500 people · Founded 2007 · 2D Art, 3D Art, Animation · Unreal Engine, Unity, Custom Engine

Starloop Studios logo
Starloop Studios

Game Co-Development, Porting & Full-Cycle Production

Lleida, Spain · 51-200 people · Founded 2011 · 2D Art, 3D Art, Animation · Unity, Unreal Engine · Credits: Blizzard; EA

Localsoft Games logo
Localsoft Games

Veteran Game Localization

Barcelona, Spain · 51-200 people · Founded 1991 · Localization, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

All Correct Games logo
All Correct Games

Precision Game Localization

Belgrade, Serbia · 51-200 people · Founded 2008 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

CCC International logo
CCC International

10+ Years of Game Localization

Yerevan, Armenia · 51-200 people · Founded 2008 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Kokku logo
Kokku

Recife external development studio for AAA/AA art production, co-dev and full dev

Recife, Brazil · 51-200 people · Founded 2011 · Co-Development, Full Production, 3D Art · Unreal Engine, CryEngine, Unity

Whimsy Games Group LTD logo
Whimsy Games Group LTD

Full-Cycle Game Development with 2D/3D Art & Animation

London, United Kingdom · 51-200 people · Founded 2018 · 2D Art, QA Testing, 3D Art · Unity, Unreal Engine, Godot

Pangea Global logo
Pangea Global

Global Game Localization

Madrid, Spain · 51-200 people · Founded 2008 · Localization, QA Testing · Unity, Unreal Engine, Custom Engine

INLINGO Games logo
INLINGO Games

Comprehensive Game Outsourcing

London, United Kingdom · 51-200 people · Founded 2015 · 2D Art, 3D Art, Localization · Unity, Unreal Engine

Altagram logo
Altagram

Localization That Speaks to Players

Berlin, Germany · 51-200 people · Founded 2012 · Localization, QA Testing, Audio & Sound Design · Unity, Unreal Engine, Custom Engine

Quantic Lab logo
Quantic Lab

Game QA, localization and UX testing company for PC, console and mobile titles

Cluj-Napoca, Romania · 201-500 people · Founded 2006 · QA Testing, Localization, UI/UX Design

Babil Games logo
Babil Games

MENA Strategy Games

Dubai, United Arab Emirates · 51-200 people · Founded 2011 · Programming, Game Design, 2D Art · Unity

ARTNOVATOR Studio logo
ARTNOVATOR Studio

Game Art Production Studio

London, United Kingdom · 51-200 people · Founded 2022 · 3D Art, Game Design, Full Production · Unreal Engine, Unity, Custom Engine

Studio EIM logo
Studio EIM

Game audio for 1,400+ titles. Seoul, since 1999.

Seoul, South Korea · 11-50 people · Founded 1999 · Audio & Sound Design, Localization · Unity, Unreal Engine, Custom Engine

Latis Global logo
Latis Global

Asian Language Localization

Seoul, South Korea · 51-200 people · Founded 2015 · Localization, QA Testing · Unity, Unreal Engine, Custom Engine

Toybox Entertainment logo
Toybox Entertainment

Roblox-Focused | Full-Service Creative Studio

Albany, United States · 51-200 people · Founded 2024 · 2D Art, Programming, Localization · Unreal Engine, Unity, Godot · Credits: WasteFlow Interactive — 3D Modeler (2024); Rapid Games Studios — Contributing Developer (2025)

LocalizeDirect logo
LocalizeDirect

Localization by Game Developers, for Game Developers

Stockholm, Sweden · 11-50 people · Founded 2013 · Localization, QA Testing · Unity, Unreal Engine, Godot

QATestLab logo
QATestLab

Independent QA provider with a dedicated game testing and localization department

Cyprus · 201-500 people · Founded 2005 · QA Testing, Localization

Level Up Translation logo
Level Up Translation

Indie-Friendly Localization

Lyon, France · 11-50 people · Founded 2017 · Localization · Unity, Unreal Engine, Godot

Asterman logo
Asterman

2D & 3D Game Art, Character & Environment Design, Animation, Cinematics, Co-Development

Vilnius, Lithuania · 11-50 people · Founded 2017 · 2D Art, 3D Art, Animation · Unity, Unreal Engine, Cocos2D · Credits: Nordcurrent — 2D Game Art & Character Design; Plarium — 2D & 3D Game

ccjk technology logo
ccjk technology

Professional Translation Company

China · 501-1000 people · Founded 2002 · Localization

Talespinners logo
Talespinners

Weaving Interactive Stories

United Kingdom · 11-50 people · Founded 2017 · Narrative & Writing, Game Design, Localization · Unity, Unreal Engine, Custom Engine

Professional Translation Services - MarsTranslation logo
Professional Translation Services - MarsTranslation

Professional Game Translation Company

China · 201-500 people · Founded 2002 · Localization · GameMaker

Pineapple Works logo
Pineapple Works

Warsaw porting and publishing studio known for Godot-to-console ports

Warsaw, Poland · 11-50 people · Founded 2015 · Porting, Programming, QA Testing · Godot, Unity, Unreal Engine

23 Studios logo
23 Studios

Turkish-Arabic Localization

Istanbul, Turkey · 11-50 people · Founded 2015 · Localization, Audio & Sound Design

WONDERLABS | Game Production Company logo
WONDERLABS | Game Production Company

We do more than make games — we build a flexible production system for different kinds of partners.

Hung Yen, Vietnam · 11-50 people · Founded 2024 · 2D Art, Programming, QA Testing · Unity, Godot, Cocos2D · Credits: tuan minh

Molinare logo
Molinare

London post house with a games team for voice, audio, localisation and performance capture

London, United Kingdom · Founded 1973 · Audio & Sound Design, Localization, Animation

Global Annotate logo
Global Annotate

Native language localization, LQA, and AI data services for global game studios

Abuja, Nigeria · 11-50 people · Founded 2025 · Localization, QA Testing · Unity

FitNot Games logo
FitNot Games

Crafting Gaming Experience

Cairo, Egypt · 1-10 people · Founded 2020 · 2D Art, Game Design, Programming · Credits: Fananees Run (MBC Group) — Development & LiveOps (2025); Chef Abu Ashraf: Falafel Legend — Developer & Publisher, Apple App Store featured (2020)

Levsha logo
Levsha

Multilingual game localization, LQA and VO

Estonia · 11-50 people · Founded 2009 · Localization, QA Testing

XenturaInteractive logo
XenturaInteractive

Reliable QA for Immersive Player Experiences.

Pune, India · 11-50 people · Founded 2026 · QA Testing, Localization

SLAB Games logo
SLAB Games

Bali casual game developer offering game development and gamification for clients

Bali, Indonesia · Full Production, Programming, Game Design

QLS Localization | Translation & Localization Services logo
QLS Localization | Translation & Localization Services

Localization Services

Kırklareli, Turkey · 11-50 people · Founded 2026 · Localization

Orphic Media logo
Orphic Media

Polish game audio studio: music, sound design, Wwise/FMOD integration, VO and localization

Warsaw, Poland · Audio & Sound Design, Localization · Unity, Unreal Engine, Custom Engine

DRAKX logo
DRAKX

Helping Game Studios Reach Global Markets Through Technology-Powered Localization & Custom Voice

France · 1-10 people · Founded 2026 · Localization

GTE LOCALIZE logo
GTE LOCALIZE

The localization partner powering your international growth

Marlborough, United States · Founded 2017 · Localization

TransPerfect Games logo
TransPerfect Games

Games division of TransPerfect: localization, QA, audio, art and development

New York, United States · Localization, QA Testing, Audio & Sound Design

WordKeepers logo
WordKeepers

Spain · Localization, QA Testing

Run a studio that belongs on this list? See which game localization companies ChatGPT named for buyer questions on 24 September 2026, and add yours free.

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How We Select

Portfolio Quality
Client Reviews
Industry Experience
Communication
Delivery Track Record

How to choose a game localization company

Start with the language list, and ask which languages the company translates in house and which it subcontracts, since quality varies most in the subcontracted ones. Ask how it handles context: translators need screenshots, character notes and string length limits, and a company that works from a bare spreadsheet will ship lines that fit the words but not the scene. Ask whether localization QA is done by native speakers playing the build, and whether it is priced separately. Then settle who owns the translation memory and glossary, because keeping them lets you change vendor without paying again for text you already bought. The localization service page covers scope and per-word pricing.

What each company states about its languages, titles, voice and LQA

Game localization companies: languages, named work, voice and LQA as each company states them
CompanyLanguages statedNamed work or scaleVoiceLQASource
23 StudiosTurkish, plus multilingual projects900+ titlesCasting, directing, recording and mixingYesHome, services
Allcorrect GamesNot published as a totalWarhammer 40,000: Space Marine 2 in 16 languages; STAR WARS Jedi: Survivor into KoreanOver 100 actorsHourly rates published, €27 to €53Voiceover, prices
Altagram60+Black Myth: Wukong: more than 1 million words in 7 languagesOver 30 languages, over 13,000 voice actors25+ languagesHome, case study, LQA
CCJK Technology230+, with an Asian language focusCase study on Fruit Ninja, English to HebrewRecords localized voice-oversIn-game LQAGame localization
GlobalStepGames in 50+160M+ words in transcreationNames audio, no detail publishedOver 30 languagesLocalization, LQA
INLINGO GamesVoice in over 20LQA on Warhammer 40,000: Space Marine 2 in 15 languagesMore than 150 projectsYesCase study, voice
Keywords Studios80+ for text, 50+ for audio and LQAStates indie to AAAYesYesLocalization
Level Up Translation25+500+ games, including GigaBash in 19 languages and DREDGE in 10Not publishedTerminology checks ahead of LQALevel Up Translation
Lionbridge GamesNot published as a totalNot published on this pageLos Angeles studio and a global network of studiosVoiceover and audio testingGame audio
LocalizeDirect65+ language pairsOutward in 20 languagesNot publishedYesAbout, portfolio
QLOC45+Hundreds of games, indie to AAADubbing and voiceover recordingLists QA alongside localization on named projectsLocalization
Side10+ major markets for its AI-assisted translationStates extensive AAA experienceAudio localization in houseYesLocalization
Studio EIMKorean, Chinese, JapaneseOctopath Traveler and Fitness Boxing 2 and 3 for NintendoGame voice localizationNot publishedStudio EIM
Testronic40Not published on this pageChecks voice and subtitle syncNative-language testersLocalization QA

What each company states about itself, not an audit or a ranking, in alphabetical order. A credit can cover one language, so ask which languages and which team.

Sources, as of 2 November 2026: 23 Studios, home, 23 Studios, services, Allcorrect Games, voiceover, Allcorrect Games, prices, Altagram, home, Altagram, case study, Altagram, lqa, CCJK Technology, game localization, GlobalStep, localization, GlobalStep, lqa, INLINGO Games, case study, INLINGO Games, voice, Keywords Studios, localization, Level Up Translation, Lionbridge Games, game audio, LocalizeDirect, about, LocalizeDirect, portfolio, QLOC, localization, Side, localization, Studio EIM, Testronic, localization qa.

Named projects in 10 or more languages

Games localized into 10 or more languages, as the vendor states them
GameLanguagesCompanySource
Outward20LocalizeDirectPortfolio
GigaBash19Level Up TranslationLevel Up Translation
The Last Spell17Level Up TranslationLevel Up Translation
Warhammer 40,000: Space Marine 216Allcorrect GamesVoiceover page
Thronefall12Level Up TranslationLevel Up Translation
Aliens: Dark Descent11Allcorrect GamesVoiceover page
GTFO11Allcorrect GamesVoiceover page
Democracy 411Level Up TranslationLevel Up Translation
Dispatch10Allcorrect GamesVoiceover page
DREDGE10Level Up TranslationLevel Up Translation

The vendors don't say whether every language shipped at launch, so ask about simultaneous release directly.

Sources, as of 2 November 2026: LocalizeDirect, portfolio, Level Up Translation, home page, Allcorrect Games, voiceover services.

How to judge an LQA vendor

What to ask an LQA vendor, and who publishes that detail
AskA good answerPublished by
Who tests?Native speakers with experience of your genre, not spreadsheet reviewersINLINGO, Testronic
What do they check?Text in context, on-screen defects such as overflow, cultural issues, and voice and subtitle syncAltagram, Testronic
Do they re-test fixes?A regression pass across every language after fixes go inINLINGO, Testronic
Do they check platform terms?Console and store naming rules, tested per languageSide
What does an hour cost?A per-language rate in writingAllcorrect, at €27 to €53
How many hours do they scope?A number based on a playthrough. Published examples run from 10 hours per language upwardAllcorrect

The questions are ours. The middle column is what these vendors describe doing, not an audit of whether they do it well.

Sources, as of 2 November 2026: INLINGO, Space Marine 2 LQA case study, Testronic, localization QA, Altagram, localization QA, Side, localization QA, Allcorrect Games, localization pricing.

Frequently asked questions

What are the best game localization companies?

The best fit depends on your languages, your platforms and whether you need voice, not on a single ranking. As of 14 November 2026, 47 companies in this directory offer game localization. Companies on this list include Keywords Studios, Side and GlobalStep. Shortlist three that cover your target languages in house, then compare how each gives translators context and runs localization QA in the build.

How much does game localization cost?

Translation is normally billed per source word, at about $0.07 to $0.20 per language for games on published vendor figures, with Japanese and the Nordic languages at the top and Russian at the bottom. Localization QA is billed hourly at about $30 to $60, and voice recording per line or recorded hour. These come from vendors, not from the listings. The game localization cost guide breaks them down by language, and the localization cost calculator prices a word count per language from vendors’ published game rates.

Should I use a localization company or a multi-service vendor?

A dedicated localization company usually offers more languages and deeper linguistic QA for the price. A multi-service vendor suits a project that also buys QA, audio or voice from the same supplier, because one contract covers the handoffs between them. Either way, ask who translates each language and who tests it in the build.

Which localization companies are best suited for indie studios with limited budgets?

Companies that publish their rates or keep minimum fees low suit a small budget best. Level Up Translation says it works with indie studios, charges a €50 minimum project management fee and no other minimum, and quoted 9 to 12 euro cents a word for its most common languages in a 2019 article. Allcorrect Games publishes its price list at €0.06 to €0.17 a word and says it applied its minimum fee to seven of 19,000 orders last year. DRAKX, which calls itself technology-driven, says in a LinkedIn post that it charges €0.08 per source word per language with QA included, and 23 Studios runs an indie program called IndieSync. At 10,000 words in four languages, expect about $4,100 to $6,280 before testing.

Which localization providers have experience with AAA game titles?

Several name AAA work on their own sites. Altagram publishes a case study on Black Myth: Wukong, Allcorrect Games lists Warhammer 40,000: Space Marine 2, STAR WARS Jedi: Survivor and Apex Legends, and INLINGO Games describes its LQA on Space Marine 2. Side, Keywords Studios and QLOC also state AAA experience on their localization service pages. These are the vendors' own claims, so check them against the game's credits. Ask which languages and which team the credit covers: Allcorrect's Jedi: Survivor credit, for example, is English to Korean only.

What are the best game localization services for games launching across 10+ languages before release?

Pick a vendor that can show a named project at that scale and explain how it runs every language at once. Named examples include Outward in 20 languages at LocalizeDirect, GigaBash in 19 at Level Up Translation and Warhammer 40,000: Space Marine 2 in 16 at Allcorrect Games. GlobalStep pitches simultaneous launches, and Keywords Studios describes follow-the-sun workflows across time zones. Budget about $53,500 to $93,000 for 40,000 words in 12 languages with LQA, before voice. Ask how they handle strings that change after translation, because every late line goes back through every language.

What are the best localization agencies for expanding into Asian markets?

Choose by market, because Japan, Korea and China need different teams. Studio EIM is a Korean game audio studio working since 1999 that does Korean, Chinese and Japanese voice work. CCJK Technology focuses on Asian languages, and Side has audio studios in Shanghai and Tokyo. Allcorrect Games lists F1 24 into Japanese and Apex Legends into Korean. On published vendor figures, Japanese runs $0.11 to $0.20 a word, Korean $0.10 to $0.18 and Simplified Chinese $0.10 to $0.15. Insist on native testers, because Allcorrect warns that Japanese players notice fonts meant for Chinese.

What are the top audio localization services for games and animations?

For multilingual game voice, the broadest coverage stated on the pages we read is at Altagram, with over 13,000 voice actors in over 30 languages, and Keywords Studios, which covers 50+ languages for audio. Side lists audio studios in six cities, and INLINGO Games says it has voiced more than 150 projects in over 20 languages. Keywords' Los Angeles studios are set up for dubbing and voiceover. For animation, CCC International lists dubbing for anime and film. These are vendor statements rather than a ranking, so ask for a sample in your target language.

Which game localization services have native-speaker teams across 20+ languages?

Several state it directly. Altagram says it has 1,200 native-speaking specialists working in more than 60 languages, and LocalizeDirect says it works with 500+ native-speaking linguists across 65+ language pairs. Testronic describes native-language testers across 40 languages, and Level Up Translation works in 25+ languages. Allcorrect Games says its translators are native speakers living where the language is spoken. Ask which languages are staffed in house and which are subcontracted, because a headline number can mix the two.

Which game localization platforms support text translation, voice acting, and cultural adaptation?

Full-service vendors cover all three under one contract. Altagram names localization, voice-over and culturalization, 23 Studios names culturalization, script adaptation, voice-over and LQA, and Side names translation, audio localization and localization QA in house. If you mean software, OneSky sells a translation management platform with human translators on top. A vendor is the better fit for a voiced game, because one script drives translation, casting and recording. A platform suits a live game that ships text updates often.

Which game localization companies are highest rated or most trusted by publishers?

This directory doesn't rate vendors, and we found no independent rating of game localization companies that compares them on the same measure. The public signals are named case studies, credits in the games themselves and industry awards. Testronic lists a 2024 award for best QA and localization provider, and Side lists a win for best localization and QA provider. Awards are vendor-reported here, so check them. The stronger test is a reference from a producer on a game like yours, plus a paid sample in your hardest language. Featured listings sit at the top of this page and are labelled.

Where can we get an affordable localization audit?

An audit is a short paid LQA pass plus a review of your translated strings, and you can buy one by the hour. At Transphere's band of $30 to $60 an hour, 10 hours of testing costs $300 to $600 per language, and 10 hours per target language is what Allcorrect books in its own RPG example. Allcorrect's US price list puts editing and proofreading at $0.07 to $0.09 a word, so reviewing 10,000 words costs about $700 to $900 per language. Level Up Translation says it edits translations made by fans or other companies after assessing the work. Ask for a fixed fee on a sample before you commit to the whole game.

How do I judge an LQA vendor?

Judge an LQA vendor on who tests, what they check and how they scope the hours. Testers should be native speakers with experience of your genre: INLINGO Games says it wouldn't put a mobile-only tester on a AAA shooter. Coverage should include text in context, on-screen defects such as overflow, cultural issues and voice and subtitle sync, as Altagram and Testronic both list. Ask for a regression pass after fixes, a per-language hourly rate in writing, and an hours estimate based on a playthrough. Published rates run about $30 to $60 an hour, and a sample bug report tells you more than a sales call.

Why Use Our Curated Lists?

Hand-checked Listings
Every company is researched and checked by hand before it goes on the list, and its contact details are published in full.
Generated From Live Data
This list is built from the directory itself, not hand-maintained, so a studio that updates or removes its profile is reflected here.
Transparent Ordering
Featured partners appear first and are always labeled. Everything else is ordered by profile completeness, so detailed, up-to-date profiles rank higher.

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